mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Delete a bunch of unused code from Base.
This commit is contained in:
parent
d8881e2734
commit
37bb83dfa6
@ -26,7 +26,6 @@ class Base:
|
||||
self.armor: Dict[Type[VehicleType], int] = {}
|
||||
# TODO: Appears unused.
|
||||
self.aa: Dict[AirDefence, int] = {}
|
||||
self.commision_points: Dict[Type, float] = {}
|
||||
self.strength = 1
|
||||
|
||||
@property
|
||||
@ -79,61 +78,6 @@ class Base:
|
||||
self.aircraft.items(), self.armor.items(), self.aa.items()
|
||||
)
|
||||
|
||||
def _find_best_unit(
|
||||
self, available_units: Dict[UnitType, int], for_type: Task, count: int
|
||||
) -> Dict[UnitType, int]:
|
||||
if count <= 0:
|
||||
logging.warning("{}: no units for {}".format(self, for_type))
|
||||
return {}
|
||||
|
||||
sorted_units = [
|
||||
key for key in available_units if key in db.UNIT_BY_TASK[for_type]
|
||||
]
|
||||
sorted_units.sort(key=lambda x: db.PRICES[x], reverse=True)
|
||||
|
||||
result: Dict[UnitType, int] = {}
|
||||
for unit_type in sorted_units:
|
||||
existing_count = available_units[unit_type] # type: int
|
||||
if not existing_count:
|
||||
continue
|
||||
|
||||
if count <= 0:
|
||||
break
|
||||
|
||||
result_unit_count = min(count, existing_count)
|
||||
count -= result_unit_count
|
||||
|
||||
assert result_unit_count > 0
|
||||
result[unit_type] = result.get(unit_type, 0) + result_unit_count
|
||||
|
||||
logging.info("{} for {} ({}): {}".format(self, for_type, count, result))
|
||||
return result
|
||||
|
||||
def _find_best_planes(
|
||||
self, for_type: Task, count: int
|
||||
) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_unit(self.aircraft, for_type, count)
|
||||
|
||||
def _find_best_armor(self, for_type: Task, count: int) -> typing.Dict[Armor, int]:
|
||||
return self._find_best_unit(self.armor, for_type, count)
|
||||
|
||||
def append_commision_points(self, for_type, points: float) -> int:
|
||||
self.commision_points[for_type] = (
|
||||
self.commision_points.get(for_type, 0) + points
|
||||
)
|
||||
points = self.commision_points[for_type]
|
||||
if points >= 1:
|
||||
self.commision_points[for_type] = points - math.floor(points)
|
||||
return int(math.floor(points))
|
||||
|
||||
return 0
|
||||
|
||||
def filter_units(self, applicable_units: typing.Collection):
|
||||
self.aircraft = {
|
||||
k: v for k, v in self.aircraft.items() if k in applicable_units
|
||||
}
|
||||
self.armor = {k: v for k, v in self.armor.items() if k in applicable_units}
|
||||
|
||||
def commision_units(self, units: typing.Dict[typing.Any, int]):
|
||||
|
||||
for unit_type, unit_count in units.items():
|
||||
@ -190,55 +134,3 @@ class Base:
|
||||
|
||||
def set_strength_to_minimum(self) -> None:
|
||||
self.strength = BASE_MIN_STRENGTH
|
||||
|
||||
def scramble_count(self, multiplier: float, task: Task = None) -> int:
|
||||
if task:
|
||||
count = sum(
|
||||
[v for k, v in self.aircraft.items() if db.unit_task(k) == task]
|
||||
)
|
||||
else:
|
||||
count = self.total_aircraft
|
||||
|
||||
count = int(math.ceil(count * PLANES_SCRAMBLE_FACTOR * self.strength))
|
||||
return min(
|
||||
min(
|
||||
max(count, PLANES_SCRAMBLE_MIN_BASE),
|
||||
int(PLANES_SCRAMBLE_MAX_BASE * multiplier),
|
||||
),
|
||||
count,
|
||||
)
|
||||
|
||||
def assemble_count(self):
|
||||
return int(self.total_armor * 0.5)
|
||||
|
||||
def assemble_aa_count(self) -> int:
|
||||
# previous logic removed because we always want the full air defense capabilities.
|
||||
return self.total_aa
|
||||
|
||||
def scramble_sweep(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAP, self.scramble_count(multiplier, CAP))
|
||||
|
||||
def scramble_last_defense(self):
|
||||
# return as many CAP-capable aircraft as we can since this is the last defense of the base
|
||||
# (but not more than 20 - that's just nuts)
|
||||
return self._find_best_planes(CAP, min(self.total_aircraft, 20))
|
||||
|
||||
def scramble_cas(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAS, self.scramble_count(multiplier, CAS))
|
||||
|
||||
def scramble_interceptors(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAP, self.scramble_count(multiplier, CAP))
|
||||
|
||||
def assemble_attack(self) -> typing.Dict[Armor, int]:
|
||||
return self._find_best_armor(PinpointStrike, self.assemble_count())
|
||||
|
||||
def assemble_defense(self) -> typing.Dict[Armor, int]:
|
||||
count = int(self.total_armor * min(self.strength + 0.5, 1))
|
||||
return self._find_best_armor(PinpointStrike, count)
|
||||
|
||||
def assemble_aa(self, count=None) -> typing.Dict[AirDefence, int]:
|
||||
return self._find_best_unit(
|
||||
self.aa,
|
||||
AirDefence,
|
||||
count and min(count, self.total_aa) or self.assemble_aa_count(),
|
||||
)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user