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Lua script injected in mission will not listen to weapon fired event anymore.
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@ -59,9 +59,9 @@ local function onEvent(event)
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destroyed_objects_positions[#destroyed_objects_positions + 1] = destruction
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destroyed_objects_positions[#destroyed_objects_positions + 1] = destruction
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end
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end
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if event.id == world.event.S_EVENT_SHOT and event.weapon then
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--if event.id == world.event.S_EVENT_SHOT and event.weapon then
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weapons_fired[#weapons_fired + 1] = event.weapon.getTypeName(event.weapon)
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-- weapons_fired[#weapons_fired + 1] = event.weapon.getTypeName(event.weapon)
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end
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--end
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if event.id == world.event.S_EVENT_BASE_CAPTURED and event.place then
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if event.id == world.event.S_EVENT_BASE_CAPTURED and event.place then
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--messageAll("Base captured :" .. event.place.getName(event.place))
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--messageAll("Base captured :" .. event.place.getName(event.place))
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