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changelog update
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* **[Units/Factions/Mods]** Added Rafale AI mod support
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* **[Units/Factions/Mods]** Added faction "France Modded" with units from frenchpack v3.5 mod
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* **[Units/Factions/Mods]** Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck)
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* **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors
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* **[New Game Wizard]** Added the list of required mods for modded factions.
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* **[Mission Generator]** Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out.
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* **[Mission Generator]** The briefing will now contain the carrier ATC frequency
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* **[Mission Generator]** Carrier cold start was not working (flight was starting warm even when cold was selected)
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* **[Mission Generator]** Carrier group ships are more spread out
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* **[Mission Generator]** Fixed radio frequency for german WW2 warbirds
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* **[Mission Generator]** BAse defense units were not controllable with Combined Arms
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* **[Mission Generator]** Fixed FW-190A8 spawning with bomb rack for CAP missions
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* **[Mission Generator]** Fixed A-20G spawning with no payload
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* **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier
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* **[Mission Generator]** Base defense units were not controllable with Combined Arms
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* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
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* **[Units/Factions]** Remove JF-17 from USA 2005 faction
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* **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system)
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