mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
New automatic de-briefing system implemented
This commit is contained in:
parent
4365db0fae
commit
3f5f4f4bb1
@ -2,6 +2,7 @@ import typing
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import enum
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from datetime import datetime
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from dcs.countries import get_by_id, country_dict
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from dcs.vehicles import *
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from dcs.ships import *
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from dcs.planes import *
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@ -836,6 +837,13 @@ def unitdict_from(fd: AssignedUnitsDict) -> Dict:
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return {k: v1 for k, (v1, v2) in fd.items()}
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def country_id_from_name(name):
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for k,v in country_dict.items():
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if v.name == name:
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return k
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return -1
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def _validate_db():
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# check unit by task uniquity
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total_set = set()
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@ -130,44 +130,65 @@ class Event:
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def commit(self, debriefing: Debriefing):
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for destroyed_unit_name in debriefing.dead_units_name:
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logging.info("Commiting mission results")
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for cp in self.game.theater.controlpoints:
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# ------------------------------
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# Destroyed aircrafts
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cp_map = {cp.id: cp for cp in self.game.theater.controlpoints}
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for destroyed_aircraft in debriefing.killed_aircrafts:
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try:
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cpid = int(destroyed_aircraft.split("|")[3])
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type = db.unit_type_from_name(destroyed_aircraft.split("|")[4])
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if cpid in cp_map.keys():
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cp = cp_map[cpid]
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if type in cp.base.aircraft.keys():
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logging.info("Aircraft destroyed : " + str(type))
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cp.base.aircraft[type] = max(0, cp.base.aircraft[type]-1)
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except Exception as e:
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print(e)
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for i, ground_object in enumerate(cp.ground_objects):
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if ground_object.dcs_identifier == "AA":
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for g in ground_object.groups:
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for u in g.units:
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if u.name == destroyed_unit_name:
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g.units.remove(u)
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ucount = sum([len(g.units) for g in ground_object.groups])
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print(ucount)
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if ucount == 0:
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print("SET DEAD")
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ground_object.is_dead = True
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# ------------------------------
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# Destroyed ground units
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cp_map = {cp.id: cp for cp in self.game.theater.controlpoints}
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for killed_ground_unit in debriefing.killed_ground_units:
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try:
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cpid = int(killed_ground_unit.split("|")[3])
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type = db.unit_type_from_name(killed_ground_unit.split("|")[4])
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if cpid in cp_map.keys():
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cp = cp_map[cpid]
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if type in cp.base.armor.keys():
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logging.info("Ground unit destroyed : " + str(type))
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cp.base.armor[type] = max(0, cp.base.armor[type] - 1)
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except Exception as e:
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print(e)
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for country, losses in debriefing.destroyed_units.items():
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if country == self.attacker_name:
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cp = self.departure_cp
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else:
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cp = self.to_cp
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logging.info("base {} commit losses {}".format(cp.base, losses))
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cp.base.commit_losses(losses)
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for object_identifier in debriefing.destroyed_objects:
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# ------------------------------
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# Static ground objects
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for destroyed_ground_unit_name in debriefing.killed_ground_units:
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for cp in self.game.theater.controlpoints:
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if not cp.ground_objects:
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continue
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# -- Static ground objects
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for i, ground_object in enumerate(cp.ground_objects):
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if ground_object.is_dead:
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continue
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if ground_object.matches_string_identifier(object_identifier):
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if ground_object.matches_string_identifier(destroyed_ground_unit_name):
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logging.info("cp {} killing ground object {}".format(cp, ground_object.string_identifier))
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cp.ground_objects[i].is_dead = True
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# -- AA Site groups
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for i, ground_object in enumerate(cp.ground_objects):
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if ground_object.dcs_identifier == "AA":
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for g in ground_object.groups:
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for u in g.units:
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if u.name == destroyed_ground_unit_name:
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g.units.remove(u)
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ucount = sum([len(g.units) for g in ground_object.groups])
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if ucount == 0:
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ground_object.is_dead = True
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def skip(self):
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pass
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@ -46,10 +46,12 @@ class FrontlineAttackEvent(Event):
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attacker_country = self.game.enemy_country
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defender_country = self.game.player_country
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alive_attackers = sum([v for k, v in debriefing.alive_units.get(attacker_country, {}).items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units.get(defender_country, {}).items() if db.unit_task(k) == PinpointStrike])
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# TODO : Rework
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#alive_attackers = sum([v for k, v in debriefing.alive_units.get(attacker_country, {}).items() if db.unit_task(k) == PinpointStrike])
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#alive_defenders = sum([v for k, v in debriefing.alive_units.get(defender_country, {}).items() if db.unit_task(k) == PinpointStrike])
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#attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR
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attackers_success = True
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attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR
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if self.from_cp.captured:
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return attackers_success
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else:
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@ -50,7 +50,6 @@ class BaseAttackOperation(Operation):
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def generate(self):
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self.armorgen.generate(self.attack, self.defense)
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self.aagen.generate(self.aa)
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self.airgen.generate_defense(*assigned_units_split(self.intercept), at=self.defenders_starting_position)
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@ -31,7 +31,6 @@ class InfantryTransportOperation(Operation):
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self.airgen.generate_passenger_transport(*assigned_units_split(self.transport), at=self.attackers_starting_position)
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self.armorgen.generate_passengers(count=6)
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self.aagen.generate_at_defenders_location(self.aa)
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self.visualgen.generate_transportation_marker(self.conflict.ground_attackers_location)
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self.visualgen.generate_transportation_destination(self.conflict.position)
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@ -1,8 +1,7 @@
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from dcs.lua.parse import loads
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from userdata.debriefing import *
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from gen import *
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from userdata.debriefing import *
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TANKER_CALLSIGNS = ["Texaco", "Arco", "Shell"]
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@ -17,7 +16,6 @@ class Operation:
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conflict = None # type: Conflict
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armorgen = None # type: ArmorConflictGenerator
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airgen = None # type: AircraftConflictGenerator
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aagen = None # type: AAConflictGenerator
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extra_aagen = None # type: ExtraAAConflictGenerator
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shipgen = None # type: ShipGenerator
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triggersgen = None # type: TriggersGenerator
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@ -67,7 +65,6 @@ class Operation:
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self.conflict = conflict
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self.armorgen = ArmorConflictGenerator(mission, conflict)
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self.airgen = AircraftConflictGenerator(mission, conflict, self.game.settings)
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self.aagen = AAConflictGenerator(mission, conflict)
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self.shipgen = ShipGenerator(mission, conflict)
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self.airsupportgen = AirSupportConflictGenerator(mission, conflict, self.game)
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self.triggersgen = TriggersGenerator(mission, conflict, self.game)
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@ -85,8 +82,6 @@ class Operation:
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with open("resources/default_options.lua", "r") as f:
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options_dict = loads(f.read())["options"]
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dcs.Mission.aaa_vehicle_group = aaa.aaa_vehicle_group
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self.current_mission = dcs.Mission(terrain)
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if is_quick:
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@ -200,7 +195,10 @@ class Operation:
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load_dcs_libe = TriggerStart(comment="Load DCS Liberation Script")
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with open(os.path.abspath("./resources/scripts/dcs_liberation.lua")) as f:
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script = f.read()
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script = script.replace("{{json_file_abs_location}}", "'"+os.path.abspath("./resources/scripts/json.lua"+"'"))
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json_location = "[["+os.path.abspath("resources\\scripts\\json.lua")+"]]"
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state_location = "[[" + os.path.abspath("state.json") + "]]"
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script = script.replace("{{json_file_abs_location}}", json_location)
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script = script.replace("{{debriefing_file_location}}", state_location)
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load_dcs_libe.add_action(DoScript(String(script)))
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self.current_mission.triggerrules.triggers.append(load_dcs_libe)
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433
gen/aaa.py
433
gen/aaa.py
@ -1,441 +1,17 @@
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import random
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import math
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.mission import *
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from .conflictgen import *
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from .naming import *
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DISTANCE_FACTOR = 0.5, 1
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EXTRA_AA_MIN_DISTANCE = 50000
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EXTRA_AA_MAX_DISTANCE = 150000
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EXTRA_AA_POSITION_FROM_CP = 550
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def num_sam_dead(sam_type, destroyed_count):
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"""
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Given a type and count of SAM units, determine if enough units were destroyed to warrant the
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loss of a site
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:param sam_type:
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inidivudal unit name in SAM site which was destroyed
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:param destroyed_count:
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count of that unit type which was destroyed *in the sortie*
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:return:
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INT: number of sites lost
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"""
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sam_threshold = {
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AirDefence.SAM_SR_P_19: 1,
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AirDefence.SAM_SA_3_S_125_TR_SNR: 1,
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AirDefence.SAM_SA_6_Kub_STR_9S91: 1,
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AirDefence.SAM_SA_10_S_300PS_SR_5N66M: 1,
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AirDefence.SAM_SA_10_S_300PS_TR_30N6: 1,
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AirDefence.SAM_SA_10_S_300PS_CP_54K6: 1,
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AirDefence.SAM_SA_10_S_300PS_SR_64H6E: 1,
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AirDefence.SAM_SA_3_S_125_LN_5P73: 4,
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AirDefence.SAM_SA_6_Kub_LN_2P25: 6,
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AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 8,
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AirDefence.SAM_SA_2_LN_SM_90:4,
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AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song: 1,
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AirDefence.SAM_Hawk_PCP: 1,
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AirDefence.SAM_Hawk_LN_M192: 4,
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AirDefence.SAM_Hawk_SR_AN_MPQ_50: 1,
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AirDefence.SAM_Hawk_TR_AN_MPQ_46: 1
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}
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return int(destroyed_count / sam_threshold[sam_type])
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def determine_positions(position, heading, num_units, launcher_distance, coverage=90):
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"""
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Given a position on the map, array a group of units in a circle a uniform distance from the unit
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:param position:
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position of the center unit
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:param heading:
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the direction the units should be arranged toward if coverage is not 360
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:param num_units:
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number of units to play on the circle
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:param launcher_distance:
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distance the units should be from the center unit
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:param coverage:
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0-360
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:return:
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list of tuples representing each unit location
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[(pos_x, pos_y, heading), ...]
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"""
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if coverage == 360:
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# one of the positions is shared :'(
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outer_offset = coverage / num_units
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else:
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outer_offset = coverage / (num_units - 1)
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positions = []
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if num_units % 2 == 0:
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current_offset = heading - ((coverage / (num_units - 1)) / 2)
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else:
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current_offset = heading
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current_offset -= outer_offset * (math.ceil(num_units / 2) - 1)
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for x in range(1, num_units + 1):
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positions.append((
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position.x + launcher_distance * math.cos(math.radians(current_offset)),
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position.y + launcher_distance * math.sin(math.radians(current_offset)),
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current_offset,
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))
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current_offset += outer_offset
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return positions
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def aaa_vehicle_group(self, country, name, _type: unittype.VehicleType, position: mapping.Point,
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heading=0, group_size=1,
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formation=unitgroup.VehicleGroup.Formation.Line,
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move_formation: PointAction=PointAction.OffRoad):
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"""
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Override the default vehicle group so that our group can contain a mix of units (which is required for advanced
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SAM sites)
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For further docstrings, see the built-in function
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"""
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vg = unitgroup.VehicleGroup(self.next_group_id(), self.string(name))
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for i in range(1, group_size + 1):
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heading = randint(0, 359)
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if _type == AirDefence.SAM_SA_3_S_125_LN_5P73:
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# 4 launchers (180 degrees all facing the same direction), 1 SR, 1 TR
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num_launchers = 4
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# search radar
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v = self.vehicle(
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name + " Unit #{nr}-sr".format(nr=i),
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AirDefence.SAM_SR_P_19,
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)
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v.position.x = position.x
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v.position.y = position.y + (i - 1) * 20
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v.heading = heading
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vg.add_unit(v)
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# track radar
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v = self.vehicle(
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name + " Unit #{nr}-tr".format(nr=i),
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AirDefence.SAM_SA_3_S_125_TR_SNR,
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)
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center_x = position.x + randint(20, 40)
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center_y = position.y + (i - 1) * 20
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v.position.x = center_x
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v.position.y = center_y
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v.heading = heading
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vg.add_unit(v)
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plop_positions = determine_positions(
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position,
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heading,
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num_launchers,
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launcher_distance=100,
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coverage=180,
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)
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for x in range(0, num_launchers):
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v = self.vehicle(
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name + " Unit #{nr}-{x}".format(nr=i, x=x),
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AirDefence.SAM_SA_3_S_125_LN_5P73,
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)
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v.position.x = plop_positions[x][0]
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v.position.y = plop_positions[x][1]
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v.heading = plop_positions[x][2]
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vg.add_unit(v)
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elif _type == AirDefence.SAM_SA_6_Kub_LN_2P25:
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# 6 launchers (360 degree coverage)
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# 1 S/TR
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# search/track radar
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num_launchers = 6
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v = self.vehicle(
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name + " Unit #{nr}-str".format(nr=i),
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AirDefence.SAM_SA_6_Kub_STR_9S91,
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)
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v.position.x = position.x
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v.position.y = position.y + (i - 1) * 20
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v.heading = heading
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vg.add_unit(v)
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plop_positions = determine_positions(
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position,
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heading,
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num_launchers,
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launcher_distance=100,
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coverage=360,
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)
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for x in range(0, num_launchers):
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v = self.vehicle(
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name + " Unit #{nr}-{x}".format(nr=i, x=x),
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AirDefence.SAM_SA_6_Kub_LN_2P25,
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)
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v.position.x = plop_positions[x][0]
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v.position.y = plop_positions[x][1]
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v.heading = plop_positions[x][2]
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vg.add_unit(v)
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elif _type == AirDefence.SAM_SA_10_S_300PS_LN_5P85C:
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# 8 launchers - 4 directions, two in each direction
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# 1 SR (offset)
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# 1 TR (center)
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# search radar
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num_launchers = 8
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v = self.vehicle(
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name + " Unit #{nr}-sr".format(nr=i),
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AirDefence.SAM_SA_10_S_300PS_SR_5N66M,
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)
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v.position.x = position.x
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v.position.y = position.y + (i - 1) * 20
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v.heading = heading
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vg.add_unit(v)
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# track radar
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v = self.vehicle(
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name + " Unit #{nr}-tr".format(nr=i),
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AirDefence.SAM_SA_10_S_300PS_TR_30N6,
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)
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center_x = position.x + randint(20, 40)
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center_y = position.y + (i - 1) * 20
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v.position.x = center_x
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v.position.y = center_y
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v.heading = heading
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vg.add_unit(v)
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# command center
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v = self.vehicle(
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name + " Unit #{nr}-c".format(nr=i),
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AirDefence.SAM_SA_10_S_300PS_CP_54K6,
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)
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center_x = position.x + randint(40, 60)
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center_y = position.y + (i - 1) * 20
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v.position.x = center_x
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v.position.y = center_y
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v.heading = heading
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vg.add_unit(v)
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plop_positions = determine_positions(
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position,
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heading,
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num_launchers,
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launcher_distance=150,
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coverage=360,
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)
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for x in range(0, num_launchers):
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v = self.vehicle(
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name + " Unit #{nr}-{x}".format(nr=i, x=x),
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AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
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)
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v.position.x = plop_positions[x][0]
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v.position.y = plop_positions[x][1]
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v.heading = plop_positions[x][2]
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vg.add_unit(v)
|
||||
|
||||
elif _type == AirDefence.SAM_SA_10_S_300PS_CP_54K6:
|
||||
# 8 launchers - 4 directions, two in each direction
|
||||
# 1 SR (offset)
|
||||
# 1 TR (center)
|
||||
# search radar
|
||||
num_launchers = 8
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-sr".format(nr=i),
|
||||
AirDefence.SAM_SA_10_S_300PS_SR_64H6E,
|
||||
)
|
||||
v.position.x = position.x
|
||||
v.position.y = position.y + (i - 1) * 20
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
# track radar
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-tr".format(nr=i),
|
||||
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
|
||||
)
|
||||
|
||||
center_x = position.x + randint(20, 40)
|
||||
center_y = position.y + (i - 1) * 20
|
||||
|
||||
v.position.x = center_x
|
||||
v.position.y = center_y
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
# command center
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-c".format(nr=i),
|
||||
AirDefence.SAM_SA_10_S_300PS_CP_54K6,
|
||||
)
|
||||
|
||||
center_x = position.x + randint(40, 60)
|
||||
center_y = position.y + (i - 1) * 20
|
||||
|
||||
v.position.x = center_x
|
||||
v.position.y = center_y
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
plop_positions = determine_positions(
|
||||
position,
|
||||
heading,
|
||||
num_units=num_launchers,
|
||||
launcher_distance=150,
|
||||
coverage=360,
|
||||
)
|
||||
for x in range(0, num_launchers):
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-{x}".format(nr=i, x=x),
|
||||
AirDefence.SAM_SA_10_S_300PS_LN_5P85D,
|
||||
)
|
||||
|
||||
v.position.x = plop_positions[x][0]
|
||||
v.position.y = plop_positions[x][1]
|
||||
v.heading = plop_positions[x][2]
|
||||
vg.add_unit(v)
|
||||
elif _type == AirDefence.SAM_Hawk_PCP:
|
||||
# 4 launchers (180 degrees all facing the same direction), 1 SR, 1 TR, 1 PCP
|
||||
num_launchers = 4
|
||||
|
||||
# search radar
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-sr".format(nr=i),
|
||||
AirDefence.SAM_Hawk_SR_AN_MPQ_50,
|
||||
)
|
||||
v.position.x = position.x
|
||||
v.position.y = position.y + (i - 1) * 20
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
|
||||
# track radar
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-tr".format(nr=i),
|
||||
AirDefence.SAM_Hawk_TR_AN_MPQ_46,
|
||||
)
|
||||
center_x = position.x + randint(20, 40)
|
||||
center_y = position.y + (i - 1) * 20
|
||||
v.position.x = center_x
|
||||
v.position.y = center_y
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
# PCP
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-pcp".format(nr=i),
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
)
|
||||
|
||||
center_x = position.x + randint(60, 80)
|
||||
center_y = position.y + 20
|
||||
v.position.x = center_x
|
||||
v.position.y = center_y
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
plop_positions = determine_positions(
|
||||
position,
|
||||
heading,
|
||||
num_launchers,
|
||||
launcher_distance=100,
|
||||
coverage=180,
|
||||
)
|
||||
for x in range(0, num_launchers):
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-{x}".format(nr=i, x=x),
|
||||
AirDefence.SAM_Hawk_LN_M192,
|
||||
)
|
||||
|
||||
v.position.x = plop_positions[x][0]
|
||||
v.position.y = plop_positions[x][1]
|
||||
v.heading = plop_positions[x][2]
|
||||
vg.add_unit(v)
|
||||
elif _type == AirDefence.SAM_SA_2_LN_SM_90:
|
||||
# 4 launchers (180 degrees all facing the same direction), 1 SR, 1 TR
|
||||
num_launchers = 4
|
||||
|
||||
# search radar
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-sr".format(nr=i),
|
||||
AirDefence.SAM_SR_P_19,
|
||||
)
|
||||
v.position.x = position.x
|
||||
v.position.y = position.y + (i - 1) * 20
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
|
||||
# track radar
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-tr".format(nr=i),
|
||||
AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song,
|
||||
)
|
||||
center_x = position.x + randint(20, 40)
|
||||
center_y = position.y + (i - 1) * 20
|
||||
v.position.x = center_x
|
||||
v.position.y = center_y
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
plop_positions = determine_positions(
|
||||
position,
|
||||
heading,
|
||||
num_launchers,
|
||||
launcher_distance=100,
|
||||
coverage=180,
|
||||
)
|
||||
for x in range(0, num_launchers):
|
||||
v = self.vehicle(
|
||||
name + " Unit #{nr}-{x}".format(nr=i, x=x),
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
)
|
||||
|
||||
v.position.x = plop_positions[x][0]
|
||||
v.position.y = plop_positions[x][1]
|
||||
v.heading = plop_positions[x][2]
|
||||
vg.add_unit(v)
|
||||
else:
|
||||
v = self.vehicle(name + " Unit #{nr}-sam".format(nr=i), _type)
|
||||
v.position.x = position.x
|
||||
v.position.y = position.y + (i - 1) * 20
|
||||
v.heading = heading
|
||||
vg.add_unit(v)
|
||||
|
||||
wp = vg.add_waypoint(vg.units[0].position, move_formation, 0)
|
||||
wp.ETA_locked = True
|
||||
if _type.eplrs:
|
||||
wp.tasks.append(task.EPLRS(self.next_eplrs("vehicle")))
|
||||
|
||||
country.add_vehicle_group(vg)
|
||||
return vg
|
||||
|
||||
|
||||
class AAConflictGenerator:
|
||||
def __init__(self, mission: Mission, conflict: Conflict):
|
||||
self.m = mission
|
||||
self.conflict = conflict
|
||||
|
||||
def generate_at_defenders_location(self, units: db.AirDefenseDict):
|
||||
for unit_type, count in units.items():
|
||||
for _ in range(count):
|
||||
self.m.vehicle_group(
|
||||
country=self.conflict.defenders_country,
|
||||
name=namegen.next_unit_name(self.conflict.defenders_country, unit_type),
|
||||
_type=unit_type,
|
||||
position=self.conflict.ground_defenders_location.random_point_within(100, 100),
|
||||
group_size=1)
|
||||
|
||||
def generate(self, units: db.AirDefenseDict):
|
||||
for type, count in units.items():
|
||||
for _, radial in zip(range(count), self.conflict.radials):
|
||||
distance = randint(self.conflict.size * DISTANCE_FACTOR[0] + 9000, self.conflict.size * DISTANCE_FACTOR[1] + 14000)
|
||||
p = self.conflict.position.point_from_heading(random.choice(self.conflict.radials), distance)
|
||||
|
||||
self.m.aaa_vehicle_group(
|
||||
country=self.conflict.defenders_country,
|
||||
name=namegen.next_unit_name(self.conflict.defenders_country, type),
|
||||
_type=type,
|
||||
position=p,
|
||||
group_size=1)
|
||||
|
||||
|
||||
class ExtraAAConflictGenerator:
|
||||
def __init__(self, mission: Mission, conflict: Conflict, game, player_country: Country, enemy_country: Country):
|
||||
self.mission = mission
|
||||
@ -445,7 +21,6 @@ class ExtraAAConflictGenerator:
|
||||
self.enemy_country = enemy_country
|
||||
|
||||
def generate(self):
|
||||
from theater.conflicttheater import ControlPoint
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.is_global:
|
||||
|
||||
@ -242,11 +242,11 @@ class AircraftConflictGenerator:
|
||||
else:
|
||||
assert False
|
||||
|
||||
def _generate_escort(self, side: Country, units: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition, is_quick=False, should_orbit=False):
|
||||
def _generate_escort(self, side: Country, units: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition, cp, is_quick=False, should_orbit=False):
|
||||
groups = []
|
||||
for flying_type, count, client_count in self._split_to_groups(units, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(side, flying_type),
|
||||
name=namegen.next_unit_name(side, cp.id, flying_type),
|
||||
side=side,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -279,7 +279,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -313,7 +313,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
try:
|
||||
group = self._generate_at_airport(
|
||||
name=namegen.next_unit_name(country, type),
|
||||
name=namegen.next_unit_name(country, cp.id, type),
|
||||
side=country,
|
||||
unit_type=type,
|
||||
count=number,
|
||||
@ -322,7 +322,7 @@ class AircraftConflictGenerator:
|
||||
start_type=StartType.Runway)
|
||||
except Exception:
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(country, type),
|
||||
name=namegen.next_unit_name(country, cp.id, type),
|
||||
side=country,
|
||||
unit_type=type,
|
||||
count=number,
|
||||
@ -360,7 +360,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
try:
|
||||
group = self._generate_at_airport(
|
||||
name=namegen.next_unit_name(country, type),
|
||||
name=namegen.next_unit_name(country, cp.id, type),
|
||||
side=country,
|
||||
unit_type=type,
|
||||
count=number,
|
||||
@ -369,7 +369,7 @@ class AircraftConflictGenerator:
|
||||
start_type=StartType.Runway)
|
||||
except Exception:
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(country, type),
|
||||
name=namegen.next_unit_name(country, cp.id, type),
|
||||
side=country,
|
||||
unit_type=type,
|
||||
count=number,
|
||||
@ -413,7 +413,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
try:
|
||||
group = self._generate_at_airport(
|
||||
name=namegen.next_unit_name(country, type),
|
||||
name=namegen.next_unit_name(country, cp.id, type),
|
||||
side=country,
|
||||
unit_type=type,
|
||||
count=number,
|
||||
@ -422,7 +422,7 @@ class AircraftConflictGenerator:
|
||||
start_type=StartType.Runway)
|
||||
except Exception:
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(country, type),
|
||||
name=namegen.next_unit_name(country, cp.id, type),
|
||||
side=country,
|
||||
unit_type=type,
|
||||
count=number,
|
||||
@ -450,7 +450,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
for flying_type, count, client_count in self._split_to_groups(strikegroup, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -476,7 +476,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
for flying_type, count, client_count in self._split_to_groups(strikegroup, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -502,7 +502,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
for flying_type, count, client_count in self._split_to_groups(defenders, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.defenders_country, self.conflict.to_cp.id, flying_type),
|
||||
side=self.conflict.defenders_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -528,7 +528,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -552,6 +552,7 @@ class AircraftConflictGenerator:
|
||||
clients=clients,
|
||||
at=at and at or self._group_point(self.conflict.air_attackers_location),
|
||||
is_quick=at is None,
|
||||
cp=self.conflict.from_cp,
|
||||
should_orbit=True):
|
||||
self._rtb_for(g, self.conflict.from_cp, at)
|
||||
|
||||
@ -562,13 +563,14 @@ class AircraftConflictGenerator:
|
||||
clients=clients,
|
||||
at=at and at or self._group_point(self.conflict.air_defenders_location),
|
||||
is_quick=at is None,
|
||||
cp=self.conflict.to_cp,
|
||||
should_orbit=False):
|
||||
self._rtb_for(g, self.conflict.to_cp, at)
|
||||
|
||||
def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||
for flying_type, count, client_count in self._split_to_groups(defenders, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.to_cp.id, flying_type),
|
||||
side=self.conflict.defenders_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -585,7 +587,7 @@ class AircraftConflictGenerator:
|
||||
def generate_migcap(self, patrol: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||
for flying_type, count, client_count in self._split_to_groups(patrol, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -603,7 +605,7 @@ class AircraftConflictGenerator:
|
||||
def generate_barcap(self, patrol: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||
for flying_type, count, client_count in self._split_to_groups(patrol, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.defenders_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -629,7 +631,7 @@ class AircraftConflictGenerator:
|
||||
|
||||
for flying_type, count, client_count in self._split_to_groups(transport):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.defenders_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -647,7 +649,7 @@ class AircraftConflictGenerator:
|
||||
def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||
for flying_type, count, client_count in self._split_to_groups(interceptors, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, flying_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=flying_type,
|
||||
count=count,
|
||||
@ -669,7 +671,7 @@ class AircraftConflictGenerator:
|
||||
def generate_passenger_transport(self, helis: db.HeliDict, clients: db.HeliDict, at: db.StartingPosition):
|
||||
for heli_type, count, client_count in self._split_to_groups(helis, clients):
|
||||
group = self._generate_group(
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, heli_type),
|
||||
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, heli_type),
|
||||
side=self.conflict.attackers_country,
|
||||
unit_type=heli_type,
|
||||
count=count,
|
||||
|
||||
@ -37,11 +37,17 @@ class ArmorConflictGenerator:
|
||||
return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR)
|
||||
|
||||
def _generate_group(self, side: Country, unit: VehicleType, count: int, at: Point, to: Point = None, move_formation: PointAction = PointAction.OffRoad):
|
||||
|
||||
if side == self.conflict.attackers_country:
|
||||
cp = self.conflict.from_cp
|
||||
else:
|
||||
cp = self.conflict.to_cp
|
||||
|
||||
for c in range(count):
|
||||
logging.info("armorgen: {} for {}".format(unit, side.id))
|
||||
group = self.m.vehicle_group(
|
||||
side,
|
||||
namegen.next_unit_name(side, unit),
|
||||
namegen.next_unit_name(side, cp.id, unit),
|
||||
unit,
|
||||
position=self._group_point(at),
|
||||
group_size=1,
|
||||
|
||||
@ -4,9 +4,9 @@ from game import db
|
||||
class NameGenerator:
|
||||
number = 0
|
||||
|
||||
def next_unit_name(self, country, unit_type):
|
||||
def next_unit_name(self, country, parent_base_id, unit_type):
|
||||
self.number += 1
|
||||
return "unit|{}|{}|{}|".format(country.id, self.number, db.unit_type_name(unit_type))
|
||||
return "unit|{}|{}|{}|{}|".format(country.id, self.number, parent_base_id, db.unit_type_name(unit_type))
|
||||
|
||||
def next_basedefense_name(self):
|
||||
return "basedefense_aa|0|0|"
|
||||
|
||||
@ -47,12 +47,6 @@ if __name__ == "__main__":
|
||||
copyfile("./resources/scripts/MissionScripting.lua", installation.get_dcs_install_directory() + os.path.sep + "Scripts/MissionScripting.lua")
|
||||
app.processEvents()
|
||||
|
||||
# Create DCS Liberation script folder
|
||||
script_dir = installation.get_dcs_saved_games_directory() + os.sep + "Scripts" + os.sep + "DCSLiberation"
|
||||
if not os.path.exists(script_dir):
|
||||
os.makedirs(script_dir)
|
||||
copyfile("./resources/scripts/json.lua", script_dir + os.path.sep + "json.lua")
|
||||
|
||||
# Apply CSS (need works)
|
||||
app.setStyleSheet(css)
|
||||
GameUpdateSignal()
|
||||
|
||||
11
qt_ui/widgets/QDebriefingInformation.py
Normal file
11
qt_ui/widgets/QDebriefingInformation.py
Normal file
@ -0,0 +1,11 @@
|
||||
from PySide2.QtWidgets import QFrame
|
||||
|
||||
|
||||
class QDebriefingInformation(QFrame):
|
||||
"""
|
||||
UI component to display debreifing informations
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
super(QDebriefingInformation, self).__init__()
|
||||
self.init_ui()
|
||||
@ -19,9 +19,6 @@ class QDebriefingWindow(QDialog):
|
||||
self.gameEvent = gameEvent
|
||||
self.debriefing = debriefing
|
||||
|
||||
self.player_losses = debriefing.destroyed_units.get(self.game.player_country, {})
|
||||
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy_country, {})
|
||||
|
||||
self.initUI()
|
||||
|
||||
def initUI(self):
|
||||
@ -44,7 +41,12 @@ class QDebriefingWindow(QDialog):
|
||||
lostUnits.setLayout(lostUnitsLayout)
|
||||
|
||||
row = 0
|
||||
for unit_type, count in self.player_losses.items():
|
||||
for unit_type, count in self.debriefing.player_dead_aircraft_dict.items():
|
||||
lostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
||||
lostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
||||
row += 1
|
||||
|
||||
for unit_type, count in self.debriefing.player_dead_units_dict.items():
|
||||
lostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
||||
lostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
||||
row += 1
|
||||
@ -56,13 +58,20 @@ class QDebriefingWindow(QDialog):
|
||||
enemylostUnitsLayout = QGridLayout()
|
||||
enemylostUnits.setLayout(enemylostUnitsLayout)
|
||||
|
||||
row = 0
|
||||
if self.debriefing.destroyed_objects:
|
||||
enemylostUnitsLayout.addWidget(QLabel("Ground assets"), row, 0)
|
||||
enemylostUnitsLayout.addWidget(QLabel("{}".format(len(self.debriefing.destroyed_objects))), row, 1)
|
||||
#row = 0
|
||||
#if self.debriefing.destroyed_objects:
|
||||
# enemylostUnitsLayout.addWidget(QLabel("Ground assets"), row, 0)
|
||||
# enemylostUnitsLayout.addWidget(QLabel("{}".format(len(self.debriefing.destroyed_objects))), row, 1)
|
||||
# row += 1
|
||||
|
||||
for unit_type, count in self.debriefing.enemy_dead_aircraft_dict.items():
|
||||
if count == 0:
|
||||
continue
|
||||
enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
||||
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
||||
row += 1
|
||||
|
||||
for unit_type, count in self.enemy_losses.items():
|
||||
for unit_type, count in self.debriefing.enemy_dead_units_dict.items():
|
||||
if count == 0:
|
||||
continue
|
||||
enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
||||
|
||||
@ -1,14 +1,32 @@
|
||||
import os
|
||||
|
||||
from PySide2 import QtCore
|
||||
from PySide2.QtCore import QObject, Signal
|
||||
from PySide2.QtGui import QMovie, QIcon
|
||||
from PySide2.QtWidgets import QLabel, QDialog, QVBoxLayout
|
||||
from PySide2.QtWidgets import QLabel, QDialog, QVBoxLayout, QGroupBox, QGridLayout, QPushButton
|
||||
|
||||
from game.game import Event, Game
|
||||
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
||||
from userdata.debriefing import wait_for_debriefing, Debriefing
|
||||
from userdata.persistency import base_path
|
||||
|
||||
class DebriefingFileWrittenSignal(QObject):
|
||||
|
||||
instance = None
|
||||
debriefingReceived = Signal(Debriefing)
|
||||
|
||||
def __init__(self):
|
||||
super(DebriefingFileWrittenSignal, self).__init__()
|
||||
DebriefingFileWrittenSignal.instance = self
|
||||
|
||||
def sendDebriefing(self, debriefing: Debriefing):
|
||||
self.debriefingReceived.emit(debriefing)
|
||||
|
||||
@staticmethod
|
||||
def get_instance():
|
||||
return DebriefingFileWrittenSignal.instance
|
||||
|
||||
DebriefingFileWrittenSignal()
|
||||
|
||||
class QWaitingForMissionResultWindow(QDialog):
|
||||
|
||||
@ -22,34 +40,67 @@ class QWaitingForMissionResultWindow(QDialog):
|
||||
self.setWindowIcon(QIcon("./resources/icon.png"))
|
||||
|
||||
self.initUi()
|
||||
wait_for_debriefing(lambda debriefing: self.process_debriefing(debriefing))
|
||||
DebriefingFileWrittenSignal.get_instance().debriefingReceived.connect(self.updateLayout)
|
||||
wait_for_debriefing(lambda debriefing: self.on_debriefing_udpate(debriefing), self.game)
|
||||
|
||||
def initUi(self):
|
||||
self.layout = QVBoxLayout()
|
||||
self.layout.addWidget(QLabel("<b>You are clear for takeoff !</b>"))
|
||||
self.layout.addWidget(QLabel("In DCS open and play the mission : "))
|
||||
self.layout.addWidget(QLabel("<i>liberation_nextturn</i>"))
|
||||
self.layout.addWidget(QLabel("or"))
|
||||
self.layout.addWidget(QLabel("<i>liberation_nextturn_quick</i>"))
|
||||
self.layout.addWidget(QLabel("<b>Then save the debriefing to the folder :</b>"))
|
||||
self.layout.addWidget(QLabel(self.debriefing_directory_location()))
|
||||
self.layout = QGridLayout()
|
||||
self.gridLayout = QGridLayout()
|
||||
self.gridLayout.addWidget(QLabel("<b>You are clear for takeoff !</b>"),0,0)
|
||||
self.gridLayout.addWidget(QLabel("In DCS open and start playing the mission : "),1,0)
|
||||
self.gridLayout.addWidget(QLabel("<i>liberation_nextturn</i>"),2,0)
|
||||
self.gridLayout.addWidget(QLabel("or"),3,0)
|
||||
self.gridLayout.addWidget(QLabel("<i>liberation_nextturn_quick</i>"),4,0)
|
||||
|
||||
progress = QLabel("")
|
||||
progress.setAlignment(QtCore.Qt.AlignCenter)
|
||||
progressBar = QMovie("./resources/ui/loader.gif")
|
||||
progress.setMovie(progressBar)
|
||||
self.layout.addWidget(progress)
|
||||
self.gridLayout.addWidget(progress,5,0)
|
||||
progressBar.start()
|
||||
|
||||
self.layout.addLayout(self.gridLayout,0,0)
|
||||
self.setLayout(self.layout)
|
||||
|
||||
def updateLayout(self, debriefing):
|
||||
updateBox = QGroupBox("Mission status")
|
||||
updateLayout = QGridLayout()
|
||||
updateBox.setLayout(updateLayout)
|
||||
|
||||
updateLayout.addWidget(QLabel("<b>Aircrafts destroyed</b>"), 0, 0)
|
||||
updateLayout.addWidget(QLabel(str(len(debriefing.killed_aircrafts))), 0, 1)
|
||||
|
||||
updateLayout.addWidget(QLabel("<b>Ground units destroyed</b>"), 1, 0)
|
||||
updateLayout.addWidget(QLabel(str(len(debriefing.killed_ground_units))), 1, 1)
|
||||
|
||||
updateLayout.addWidget(QLabel("<b>Weapons fired</b>"), 2, 0)
|
||||
updateLayout.addWidget(QLabel(str(len(debriefing.weapons_fired))), 2, 1)
|
||||
|
||||
updateLayout.addWidget(QLabel("<b>Base Capture Events</b>"), 3, 0)
|
||||
updateLayout.addWidget(QLabel(str(len(debriefing.base_capture_events))), 3, 1)
|
||||
|
||||
# Clear previous content of the window
|
||||
for i in reversed(range(self.gridLayout.count())):
|
||||
self.gridLayout.itemAt(i).widget().setParent(None)
|
||||
|
||||
# Set new window content
|
||||
self.gridLayout.addWidget(updateBox, 0, 0)
|
||||
|
||||
if not debriefing.mission_ended:
|
||||
self.gridLayout.addWidget(QLabel("<b>Mission is being played</b>"), 1, 0)
|
||||
else:
|
||||
#self.gridLayout.addWidget(QLabel("<b>Mission is over !</b>"), 1, 0)
|
||||
proceed = QPushButton("Accept results")
|
||||
proceed.setProperty("style", "btn-primary")
|
||||
proceed.clicked.connect(lambda: self.process_debriefing(debriefing))
|
||||
self.gridLayout.addWidget(proceed, 1, 0)
|
||||
|
||||
def on_debriefing_udpate(self, debriefing):
|
||||
print("On Debriefing update")
|
||||
print(debriefing)
|
||||
DebriefingFileWrittenSignal.get_instance().sendDebriefing(debriefing)
|
||||
wait_for_debriefing(lambda debriefing: self.on_debriefing_udpate(debriefing), self.game)
|
||||
|
||||
def process_debriefing(self, debriefing: Debriefing):
|
||||
|
||||
debriefing.calculate_units(regular_mission=self.gameEvent.operation.regular_mission,
|
||||
quick_mission=self.gameEvent.operation.quick_mission,
|
||||
player_country=self.game.player_country,
|
||||
enemy_country=self.game.enemy_country)
|
||||
|
||||
self.game.finish_event(event=self.gameEvent, debriefing=debriefing)
|
||||
self.game.pass_turn(ignored_cps=[self.gameEvent.to_cp, ])
|
||||
|
||||
|
||||
@ -1,9 +1,15 @@
|
||||
local jsonlib = lfs.writedir() .. "Scripts\\DCSLiberation\\json.lua"
|
||||
local jsonlib = {{json_file_abs_location}}
|
||||
json = loadfile(jsonlib)()
|
||||
|
||||
killed_aircrafts = {};
|
||||
killed_ground_units = {};
|
||||
logger = mist.Logger:new("DCSLiberation", "info")
|
||||
|
||||
debriefing_file_location = {{debriefing_file_location}}
|
||||
|
||||
killed_aircrafts = {}
|
||||
killed_ground_units = {}
|
||||
weapons_fired = {}
|
||||
base_capture_events = {}
|
||||
mission_ended = false
|
||||
|
||||
local function messageAll(message)
|
||||
local msg = {}
|
||||
@ -14,23 +20,24 @@ local function messageAll(message)
|
||||
end
|
||||
|
||||
write_state = function()
|
||||
log("Writing DCS Liberation State...")
|
||||
local stateFile = lfs.writedir()..[[Scripts\DCSLiberation\state.json]]
|
||||
local fp = io.open(stateFile, 'w')
|
||||
messageAll("Writing DCS Liberation State...")
|
||||
local fp = io.open(debriefing_file_location, 'w')
|
||||
local game_state = {
|
||||
["killed_aircrafts"] = killed_aircrafts,
|
||||
["killed_ground_units"] = killed_ground_units,
|
||||
["weapons_fired"] = weapons_fired,
|
||||
["base_capture_events"] = base_capture_events,
|
||||
["mission_ended"] = mission_ended,
|
||||
}
|
||||
fp:write(json:encode(game_state))
|
||||
fp:close()
|
||||
log("Done writing DCS Liberation state.")
|
||||
messageAll("Done writing DCS Liberation state.")
|
||||
end
|
||||
|
||||
mist.scheduleFunction(write_state, {}, timer.getTime() + 10, 60, timer.getTime() + 3600)
|
||||
|
||||
activeWeapons = {}
|
||||
local function onCrash(event)
|
||||
local function onEvent(event)
|
||||
if event.id == world.event.S_EVENT_CRASH and event.initiator then
|
||||
messageAll("Crash :" .. event.initiator.getName(event.initiator))
|
||||
killed_aircrafts[#killed_aircrafts + 1] = event.initiator.getName(event.initiator)
|
||||
@ -43,8 +50,16 @@ local function onCrash(event)
|
||||
if event.id == world.event.S_EVENT_SHOT and event.weapon then
|
||||
weapons_fired[#weapons_fired + 1] = event.weapon.getTypeName(event.weapon)
|
||||
end
|
||||
|
||||
if event.id == world.event.S_EVENT_BASE_CAPTURED and event.place then
|
||||
base_capture_events[#base_capture_events + 1] = event.place.getName(event.place) .. "||" .. event.place.getCoalition(event.place)
|
||||
end
|
||||
|
||||
if event.id == world.event.S_EVENT_MISSION_END then
|
||||
mission_ended = true
|
||||
write_state()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
mist.addEventHandler(onCrash)
|
||||
mist.addEventHandler(onEvent)
|
||||
@ -1,3 +1,4 @@
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import re
|
||||
@ -14,188 +15,97 @@ from .persistency import base_path
|
||||
|
||||
DEBRIEFING_LOG_EXTENSION = "log"
|
||||
|
||||
class DebriefingDeadUnitInfo:
|
||||
country_id = -1
|
||||
player_unit = False
|
||||
type = None
|
||||
|
||||
def parse_mutliplayer_debriefing(contents: str):
|
||||
result = {}
|
||||
element = None
|
||||
|
||||
in_events = False
|
||||
|
||||
for line in [x.strip() for x in contents.splitlines()]:
|
||||
if line.startswith("events ="):
|
||||
in_events = True
|
||||
elif line.startswith("} -- end of events"):
|
||||
in_events = False
|
||||
|
||||
if not in_events:
|
||||
continue
|
||||
|
||||
key = None
|
||||
if line.startswith("initiator\t"):
|
||||
key = "initiator"
|
||||
if element is None:
|
||||
element = {}
|
||||
elif line.startswith("initiatorMissionID\t"):
|
||||
key = "initiatorMissionID"
|
||||
if element is None:
|
||||
element = {}
|
||||
elif line.startswith("type\t"):
|
||||
key = "type"
|
||||
if element is None:
|
||||
element = {}
|
||||
elif line.startswith("}, -- end of ["):
|
||||
result[len(result)] = element
|
||||
element = None
|
||||
continue
|
||||
else:
|
||||
continue
|
||||
|
||||
value = re.findall(r"=\s*\"(.*?)\",", line)[0]
|
||||
element[key] = value
|
||||
|
||||
return {"debriefing": {"events": result}}
|
||||
|
||||
def __init__(self, country_id, player_unit , type):
|
||||
self.country_id = country_id
|
||||
self.player_unit = player_unit
|
||||
self.type = type
|
||||
|
||||
class Debriefing:
|
||||
def __init__(self, dead_units, dead_units_name, trigger_state):
|
||||
self.destroyed_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]]
|
||||
self.alive_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]]
|
||||
self.destroyed_objects = [] # type: typing.List[str]
|
||||
def __init__(self, state_data, game):
|
||||
self.base_capture_events = state_data["base_capture_events"]
|
||||
self.killed_aircrafts = state_data["killed_aircrafts"]
|
||||
self.killed_ground_units = state_data["killed_ground_units"]
|
||||
self.weapons_fired = state_data["weapons_fired"]
|
||||
self.mission_ended = state_data["mission_ended"]
|
||||
|
||||
self._trigger_state = trigger_state
|
||||
self._dead_units = dead_units
|
||||
self.dead_units_name = dead_units_name
|
||||
self.player_country_id = db.country_id_from_name(game.player_country)
|
||||
self.enemy_country_id = db.country_id_from_name(game.enemy_country)
|
||||
|
||||
@classmethod
|
||||
def parse(cls, path: str):
|
||||
dead_units = []
|
||||
dead_units_name = []
|
||||
self.dead_aircraft = []
|
||||
self.dead_units = []
|
||||
|
||||
def append_dead_object(object_mission_id_str, object_name):
|
||||
nonlocal dead_units
|
||||
object_mission_id = int(object_mission_id_str)
|
||||
if object_mission_id in dead_units:
|
||||
logging.error("debriefing: failed to append_dead_object {}: already exists!".format(object_mission_id))
|
||||
return
|
||||
|
||||
dead_units.append(object_mission_id)
|
||||
dead_units_name.append(object_name)
|
||||
|
||||
def parse_dead_object(event):
|
||||
print(event)
|
||||
for aircraft in self.killed_aircrafts:
|
||||
try:
|
||||
append_dead_object(event["initiatorMissionID"], event["initiator"])
|
||||
country = int(aircraft.split("|")[1])
|
||||
type = db.unit_type_from_name(aircraft.split("|")[4])
|
||||
player_unit = (country == self.player_country_id)
|
||||
aircraft = DebriefingDeadUnitInfo(country, player_unit, type)
|
||||
self.dead_aircraft.append(aircraft)
|
||||
except Exception as e:
|
||||
logging.error(e)
|
||||
print(e)
|
||||
|
||||
with open(path, "r") as f:
|
||||
table_string = f.read()
|
||||
for unit in self.killed_ground_units:
|
||||
try:
|
||||
table = parse.loads(table_string)
|
||||
country = int(unit.split("|")[1])
|
||||
type = db.unit_type_from_name(unit.split("|")[4])
|
||||
player_unit = (country == self.player_country_id)
|
||||
unit = DebriefingDeadUnitInfo(country, player_unit, type)
|
||||
self.dead_units.append(unit)
|
||||
except Exception as e:
|
||||
table = parse_mutliplayer_debriefing(table_string)
|
||||
print(e)
|
||||
|
||||
events = table.get("debriefing", {}).get("events", {})
|
||||
for event in events.values():
|
||||
event_type = event.get("type", None)
|
||||
if event_type in ["crash", "dead"]:
|
||||
parse_dead_object(event)
|
||||
self.player_dead_aircraft = [a for a in self.dead_aircraft if a.country_id == self.player_country_id]
|
||||
self.enemy_dead_aircraft = [a for a in self.dead_aircraft if a.country_id == self.enemy_country_id]
|
||||
self.player_dead_units = [a for a in self.dead_units if a.country_id == self.player_country_id]
|
||||
self.enemy_dead_units = [a for a in self.dead_units if a.country_id == self.enemy_country_id]
|
||||
|
||||
trigger_state = table.get("debriefing", {}).get("triggers_state", {})
|
||||
self.player_dead_aircraft_dict = {}
|
||||
for a in self.player_dead_aircraft:
|
||||
if a.type in self.player_dead_aircraft_dict.keys():
|
||||
self.player_dead_aircraft_dict[a.type] = self.player_dead_aircraft_dict[a.type] + 1
|
||||
else:
|
||||
self.player_dead_aircraft_dict[a.type] = 1
|
||||
|
||||
return Debriefing(dead_units, dead_units_name, trigger_state)
|
||||
self.enemy_dead_aircraft_dict = {}
|
||||
for a in self.enemy_dead_aircraft:
|
||||
if a.type in self.enemy_dead_aircraft_dict.keys():
|
||||
self.enemy_dead_aircraft_dict[a.type] = self.enemy_dead_aircraft_dict[a.type] + 1
|
||||
else:
|
||||
self.enemy_dead_aircraft_dict[a.type] = 1
|
||||
|
||||
def calculate_units(self, regular_mission: Mission, quick_mission: Mission, player_country: str, enemy_country: str):
|
||||
def count_groups(groups: typing.List[UnitType]) -> typing.Dict[UnitType, int]:
|
||||
result = {}
|
||||
for group in groups:
|
||||
for unit in group.units:
|
||||
unit_type = db.unit_type_of(unit)
|
||||
if unit_type in db.EXTRA_AA.values():
|
||||
continue
|
||||
self.player_dead_units_dict = {}
|
||||
for a in self.player_dead_units:
|
||||
if a.type in self.player_dead_units_dict.keys():
|
||||
self.player_dead_units_dict[a.type] = self.player_dead_units_dict[a.type] + 1
|
||||
else:
|
||||
self.player_dead_units_dict[a.type] = 1
|
||||
|
||||
result[unit_type] = result.get(unit_type, 0) + 1
|
||||
self.enemy_dead_units_dict = {}
|
||||
for a in self.enemy_dead_units:
|
||||
if a.type in self.enemy_dead_units_dict.keys():
|
||||
self.enemy_dead_units_dict[a.type] = self.enemy_dead_units_dict[a.type] + 1
|
||||
else:
|
||||
self.enemy_dead_units_dict[a.type] = 1
|
||||
|
||||
return result
|
||||
|
||||
mission = regular_mission if len(self._trigger_state) else quick_mission
|
||||
|
||||
player = mission.country(player_country)
|
||||
enemy = mission.country(enemy_country)
|
||||
|
||||
player_units = count_groups(player.plane_group + player.vehicle_group + player.ship_group)
|
||||
enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group + enemy.ship_group)
|
||||
|
||||
self.destroyed_units = {
|
||||
player.name: {},
|
||||
enemy.name: {},
|
||||
}
|
||||
|
||||
all_groups = {
|
||||
player.name: player.plane_group + player.helicopter_group + player.vehicle_group + player.ship_group,
|
||||
enemy.name: enemy.plane_group + enemy.helicopter_group + enemy.vehicle_group + enemy.ship_group,
|
||||
}
|
||||
|
||||
static_groups = enemy.static_group
|
||||
|
||||
for country_name, country_groups in all_groups.items():
|
||||
for group in country_groups:
|
||||
for unit in group.units:
|
||||
if unit.id in self._dead_units:
|
||||
unit_type = db.unit_type_of(unit)
|
||||
logging.info("debriefing: found dead unit {} ({}, {}) for country {}".format(str(unit.name), unit.id, unit_type, country_name))
|
||||
|
||||
assert country_name
|
||||
assert unit_type
|
||||
self.destroyed_units[country_name][unit_type] = self.destroyed_units[country_name].get(unit_type, 0) + 1
|
||||
self._dead_units.remove(unit.id)
|
||||
|
||||
for group in static_groups:
|
||||
identifier = group.units[0].id
|
||||
if identifier in self._dead_units:
|
||||
logging.info("debriefing: found dead static {} ({})".format(str(group.name), identifier))
|
||||
|
||||
assert str(group.name)
|
||||
self.destroyed_objects.append(str(group.name))
|
||||
self._dead_units.remove(identifier)
|
||||
|
||||
logging.info("debriefing: unsatistied ids: {}".format(self._dead_units))
|
||||
|
||||
self.alive_units = {
|
||||
player.name: {k: v - self.destroyed_units[player.name].get(k, 0) for k, v in player_units.items()},
|
||||
enemy.name: {k: v - self.destroyed_units[enemy.name].get(k, 0) for k, v in enemy_units.items()},
|
||||
}
|
||||
|
||||
|
||||
def debriefing_directory_location() -> str:
|
||||
return os.path.join(base_path(), "liberation_debriefings")
|
||||
|
||||
|
||||
def _logfiles_snapshot() -> typing.Dict[str, float]:
|
||||
result = {}
|
||||
for file in os.listdir(debriefing_directory_location()):
|
||||
fullpath = os.path.join(debriefing_directory_location(), file)
|
||||
result[file] = os.path.getmtime(fullpath)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
def _poll_new_debriefing_log(snapshot: typing.Dict[str, float], callback: typing.Callable):
|
||||
should_run = True
|
||||
while should_run:
|
||||
for file, timestamp in _logfiles_snapshot().items():
|
||||
if file not in snapshot or timestamp != snapshot[file]:
|
||||
debriefing = Debriefing.parse(os.path.join(debriefing_directory_location(), file))
|
||||
def _poll_new_debriefing_log(callback: typing.Callable, game):
|
||||
if os.path.isfile("state.json"):
|
||||
last_modified = os.path.getmtime("state.json")
|
||||
else:
|
||||
last_modified = 0
|
||||
while True:
|
||||
if os.path.isfile("state.json") and os.path.getmtime("state.json") > last_modified:
|
||||
with open("state.json", "r") as json_file:
|
||||
json_data = json.load(json_file) #Debriefing.parse(os.path.join(debriefing_directory_location(), file))
|
||||
debriefing = Debriefing(json_data, game)
|
||||
callback(debriefing)
|
||||
should_run = False
|
||||
break
|
||||
break
|
||||
time.sleep(5)
|
||||
|
||||
time.sleep(3)
|
||||
|
||||
|
||||
def wait_for_debriefing(callback: typing.Callable):
|
||||
if not os.path.exists(debriefing_directory_location()):
|
||||
os.mkdir(debriefing_directory_location())
|
||||
|
||||
threading.Thread(target=_poll_new_debriefing_log, args=(_logfiles_snapshot(), callback)).start()
|
||||
def wait_for_debriefing(callback: typing.Callable, game):
|
||||
threading.Thread(target=_poll_new_debriefing_log, args=[callback, game]).start()
|
||||
|
||||
|
||||
@ -5,6 +5,8 @@ import os
|
||||
import sys
|
||||
import shutil
|
||||
|
||||
from dcs import installation
|
||||
|
||||
_user_folder = None # type: str
|
||||
|
||||
|
||||
@ -17,6 +19,7 @@ def base_path() -> str:
|
||||
global _user_folder
|
||||
assert _user_folder
|
||||
|
||||
return installation.get_dcs_saved_games_directory()
|
||||
openbeta_path = os.path.join(_user_folder, "DCS.openbeta")
|
||||
if "--force-stable-DCS" not in sys.argv and os.path.exists(openbeta_path):
|
||||
return openbeta_path
|
||||
|
||||
10
userdata/state.py
Normal file
10
userdata/state.py
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
class RunningMissionState:
|
||||
|
||||
killed_aircrafts = []
|
||||
killed_ground_units = []
|
||||
weapons_fired = []
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
Loading…
x
Reference in New Issue
Block a user