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fixed SAMless start generation
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@ -28,8 +28,8 @@ def generate_initial(theater: ConflictTheater, enemy: str, sams: bool, multiplie
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variety = int(UNIT_VARIETY)
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unittypes = db.choose_units(task, importance_factor, variety, enemy)
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if not sams:
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unittypes = [x for x in unittypes if x not in db.SAM_BAN]
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if not sams and task == AirDefence:
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unittypes = [x for x in db.find_unittype(AirDefence, enemy) if x not in db.SAM_BAN]
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count_log = math.log(cp.importance + 0.01, UNIT_COUNT_IMPORTANCE_LOG)
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count = max(COUNT_BY_TASK[task] * multiplier * (1+count_log), 1)
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