mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Clean up and rename ControlPoint.for_airbase.
This commit is contained in:
parent
6616359baf
commit
4055b06e71
@ -307,7 +307,6 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
group_id,
|
||||
position,
|
||||
self.control_point,
|
||||
for_airbase=False,
|
||||
)
|
||||
|
||||
group = generate_armor_group(self.faction_name, self.game, g)
|
||||
@ -416,7 +415,6 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
group_id,
|
||||
position,
|
||||
self.control_point,
|
||||
for_airbase=False,
|
||||
)
|
||||
groups = generate_anti_air_group(self.game, g, self.faction, ranges)
|
||||
if not groups:
|
||||
@ -437,7 +435,6 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
group_id,
|
||||
position,
|
||||
self.control_point,
|
||||
for_airbase=False,
|
||||
)
|
||||
group = generate_ewr_group(self.game, g, self.faction)
|
||||
if group is None:
|
||||
@ -582,7 +579,7 @@ class FobGroundObjectGenerator(AirbaseGroundObjectGenerator):
|
||||
unit["heading"],
|
||||
self.control_point,
|
||||
unit["type"],
|
||||
airbase_group=True,
|
||||
is_fob_structure=True,
|
||||
)
|
||||
self.control_point.connected_objectives.append(g)
|
||||
|
||||
|
||||
@ -12,7 +12,6 @@ from dcs.unittype import VehicleType
|
||||
|
||||
from .. import db
|
||||
from ..data.radar_db import (
|
||||
UNITS_WITH_RADAR,
|
||||
TRACK_RADARS,
|
||||
TELARS,
|
||||
LAUNCHER_TRACKER_PAIRS,
|
||||
@ -58,7 +57,6 @@ class TheaterGroundObject(MissionTarget):
|
||||
heading: int,
|
||||
control_point: ControlPoint,
|
||||
dcs_identifier: str,
|
||||
airbase_group: bool,
|
||||
sea_object: bool,
|
||||
) -> None:
|
||||
super().__init__(name, position)
|
||||
@ -67,7 +65,6 @@ class TheaterGroundObject(MissionTarget):
|
||||
self.heading = heading
|
||||
self.control_point = control_point
|
||||
self.dcs_identifier = dcs_identifier
|
||||
self.airbase_group = airbase_group
|
||||
self.sea_object = sea_object
|
||||
self.groups: List[Group] = []
|
||||
|
||||
@ -205,7 +202,7 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
heading: int,
|
||||
control_point: ControlPoint,
|
||||
dcs_identifier: str,
|
||||
airbase_group=False,
|
||||
is_fob_structure=False,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@ -215,9 +212,9 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
heading=heading,
|
||||
control_point=control_point,
|
||||
dcs_identifier=dcs_identifier,
|
||||
airbase_group=airbase_group,
|
||||
sea_object=False,
|
||||
)
|
||||
self.is_fob_structure = is_fob_structure
|
||||
self.object_id = object_id
|
||||
# Other TGOs track deadness based on the number of alive units, but
|
||||
# buildings don't have groups assigned to the TGO.
|
||||
@ -250,6 +247,10 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
def strike_targets(self) -> List[Union[MissionTarget, Unit]]:
|
||||
return list(self.iter_building_group())
|
||||
|
||||
@property
|
||||
def is_control_point(self) -> bool:
|
||||
return self.is_fob_structure
|
||||
|
||||
|
||||
class SceneryGroundObject(BuildingGroundObject):
|
||||
def __init__(
|
||||
@ -272,7 +273,7 @@ class SceneryGroundObject(BuildingGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier=dcs_identifier,
|
||||
airbase_group=False,
|
||||
is_fob_structure=False,
|
||||
)
|
||||
self.zone = zone
|
||||
try:
|
||||
@ -305,7 +306,7 @@ class FactoryGroundObject(BuildingGroundObject):
|
||||
heading=heading,
|
||||
control_point=control_point,
|
||||
dcs_identifier="Workshop A",
|
||||
airbase_group=False,
|
||||
is_fob_structure=False,
|
||||
)
|
||||
|
||||
|
||||
@ -339,7 +340,6 @@ class CarrierGroundObject(GenericCarrierGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="CARRIER",
|
||||
airbase_group=True,
|
||||
sea_object=True,
|
||||
)
|
||||
|
||||
@ -361,7 +361,6 @@ class LhaGroundObject(GenericCarrierGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="LHA",
|
||||
airbase_group=True,
|
||||
sea_object=True,
|
||||
)
|
||||
|
||||
@ -384,7 +383,6 @@ class MissileSiteGroundObject(TheaterGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="AA",
|
||||
airbase_group=False,
|
||||
sea_object=False,
|
||||
)
|
||||
|
||||
@ -406,7 +404,6 @@ class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
heading=heading,
|
||||
control_point=control_point,
|
||||
dcs_identifier="AA",
|
||||
airbase_group=False,
|
||||
sea_object=False,
|
||||
)
|
||||
|
||||
@ -421,7 +418,6 @@ class SamGroundObject(TheaterGroundObject):
|
||||
group_id: int,
|
||||
position: Point,
|
||||
control_point: ControlPoint,
|
||||
for_airbase: bool,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@ -431,7 +427,6 @@ class SamGroundObject(TheaterGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="AA",
|
||||
airbase_group=for_airbase,
|
||||
sea_object=False,
|
||||
)
|
||||
# Set by the SAM unit generator if the generated group is compatible
|
||||
@ -499,7 +494,6 @@ class VehicleGroupGroundObject(TheaterGroundObject):
|
||||
group_id: int,
|
||||
position: Point,
|
||||
control_point: ControlPoint,
|
||||
for_airbase: bool,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@ -509,7 +503,6 @@ class VehicleGroupGroundObject(TheaterGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="AA",
|
||||
airbase_group=for_airbase,
|
||||
sea_object=False,
|
||||
)
|
||||
|
||||
@ -521,7 +514,6 @@ class EwrGroundObject(TheaterGroundObject):
|
||||
group_id: int,
|
||||
position: Point,
|
||||
control_point: ControlPoint,
|
||||
for_airbase: bool,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@ -531,7 +523,6 @@ class EwrGroundObject(TheaterGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="EWR",
|
||||
airbase_group=for_airbase,
|
||||
sea_object=False,
|
||||
)
|
||||
|
||||
@ -564,7 +555,6 @@ class ShipGroundObject(NavalGroundObject):
|
||||
heading=0,
|
||||
control_point=control_point,
|
||||
dcs_identifier="AA",
|
||||
airbase_group=False,
|
||||
sea_object=True,
|
||||
)
|
||||
|
||||
|
||||
@ -433,7 +433,7 @@ class ObjectiveFinder:
|
||||
|
||||
is_building = isinstance(ground_object, BuildingGroundObject)
|
||||
is_fob = isinstance(enemy_cp, Fob)
|
||||
if is_building and is_fob and ground_object.airbase_group:
|
||||
if is_building and is_fob and ground_object.is_control_point:
|
||||
# This is the FOB structure itself. Can't be repaired or
|
||||
# targeted by the player, so shouldn't be targetable by the
|
||||
# AI.
|
||||
|
||||
@ -356,7 +356,7 @@ class QBuyGroupForGroundObjectDialog(QDialog):
|
||||
self.mainLayout = QHBoxLayout()
|
||||
self.mainLayout.addWidget(self.buySamBox)
|
||||
|
||||
if self.ground_object.airbase_group:
|
||||
if self.ground_object.is_control_point:
|
||||
self.mainLayout.addWidget(self.buyArmorBox)
|
||||
|
||||
self.setLayout(self.mainLayout)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user