Draw flight plan paths in the react UI.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
This commit is contained in:
Dan Albert
2022-03-01 00:08:34 -08:00
parent bd8aa0296b
commit 406a64ae3f
12 changed files with 183 additions and 18 deletions

View File

@@ -46,7 +46,9 @@ class GameUpdateEventsJs(BaseModel):
navmesh_updates=events.navmesh_updates,
unculled_zones_updated=events.unculled_zones_updated,
threat_zones_updated=events.threat_zones_updated,
new_flights=[FlightJs.for_flight(f) for f in events.new_flights],
new_flights=[
FlightJs.for_flight(f, with_waypoints=True) for f in events.new_flights
],
updated_flights=events.updated_flights,
deleted_flights=events.deleted_flights,
selected_flight=events.selected_flight,

View File

@@ -7,6 +7,8 @@ from pydantic import BaseModel
from game.ato import Flight
from game.ato.flightstate import InFlight
from game.server.leaflet import LeafletPoint
from game.server.waypoints.models import FlightWaypointJs
from game.server.waypoints.routes import waypoints_for_flight
class FlightJs(BaseModel):
@@ -14,9 +16,10 @@ class FlightJs(BaseModel):
blue: bool
position: LeafletPoint | None
sidc: str
waypoints: list[FlightWaypointJs] | None
@staticmethod
def for_flight(flight: Flight) -> FlightJs:
def for_flight(flight: Flight, with_waypoints: bool) -> FlightJs:
# Don't provide a location for aircraft that aren't in the air. Later we can
# expand the model to include the state data for the UI so that it can make its
# own decisions about whether or not to draw the aircraft, but for now we'll
@@ -24,6 +27,13 @@ class FlightJs(BaseModel):
position = None
if isinstance(flight.state, InFlight):
position = flight.position().latlng()
waypoints = None
if with_waypoints:
waypoints = waypoints_for_flight(flight)
return FlightJs(
id=flight.id, blue=flight.blue, position=position, sidc=str(flight.sidc())
id=flight.id,
blue=flight.blue,
position=position,
sidc=str(flight.sidc()),
waypoints=waypoints,
)

View File

@@ -13,19 +13,23 @@ router: APIRouter = APIRouter(prefix="/flights")
@router.get("/")
def list_flights(game: Game = Depends(GameContext.get)) -> list[FlightJs]:
def list_flights(
with_waypoints: bool = False, game: Game = Depends(GameContext.get)
) -> list[FlightJs]:
flights = []
for coalition in game.coalitions:
for package in coalition.ato.packages:
for flight in package.flights:
flights.append(FlightJs.for_flight(flight))
flights.append(FlightJs.for_flight(flight, with_waypoints))
return flights
@router.get("/{flight_id}")
def get_flight(flight_id: UUID, game: Game = Depends(GameContext.get)) -> FlightJs:
def get_flight(
flight_id: UUID, with_waypoints: bool = False, game: Game = Depends(GameContext.get)
) -> FlightJs:
flight = game.db.flights.get(flight_id)
return FlightJs.for_flight(flight)
return FlightJs.for_flight(flight, with_waypoints)
@router.get("/{flight_id}/commit-boundary")

View File

@@ -5,6 +5,7 @@ from dcs.mapping import LatLng, Point
from fastapi import APIRouter, Depends, HTTPException, status
from game import Game
from game.ato import Flight
from game.ato.flightwaypoint import FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.server import GameContext
@@ -15,11 +16,7 @@ from game.utils import meters
router: APIRouter = APIRouter(prefix="/waypoints")
@router.get("/{flight_id}", response_model=list[FlightWaypointJs])
def all_waypoints_for_flight(
flight_id: UUID, game: Game = Depends(GameContext.get)
) -> list[FlightWaypointJs]:
flight = game.db.flights.get(flight_id)
def waypoints_for_flight(flight: Flight) -> list[FlightWaypointJs]:
departure = FlightWaypointJs.for_waypoint(
FlightWaypoint(
"TAKEOFF",
@@ -34,6 +31,13 @@ def all_waypoints_for_flight(
]
@router.get("/{flight_id}", response_model=list[FlightWaypointJs])
def all_waypoints_for_flight(
flight_id: UUID, game: Game = Depends(GameContext.get)
) -> list[FlightWaypointJs]:
return waypoints_for_flight(game.db.flights.get(flight_id))
@router.post("/{flight_id}/{waypoint_idx}/position")
def set_position(
flight_id: UUID,