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Fix CAS commit range display.
CAS commits around the target, not its flight plan.
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@ -11,7 +11,6 @@ from dcs.vehicles import vehicle_map
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from shapely.geometry import LineString, Point as ShapelyPoint, Polygon, MultiPolygon
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from game import Game, db
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from game.factions.faction import Faction
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from game.navmesh import NavMesh
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from game.profiling import logged_duration
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from game.theater import (
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@ -27,7 +26,7 @@ from game.transfers import MultiGroupTransport, TransportMap
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from game.utils import meters, nautical_miles
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from gen.ato import AirTaskingOrder
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from gen.flights.flight import Flight, FlightWaypoint, FlightWaypointType
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from gen.flights.flightplan import FlightPlan, PatrollingFlightPlan
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from gen.flights.flightplan import FlightPlan, PatrollingFlightPlan, CasFlightPlan
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel, AtoModel
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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@ -554,13 +553,19 @@ class FlightJs(QObject):
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return []
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start = self.flight.flight_plan.patrol_start
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end = self.flight.flight_plan.patrol_end
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line = LineString(
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[
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ShapelyPoint(start.x, start.y),
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ShapelyPoint(end.x, end.y),
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]
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if isinstance(self.flight.flight_plan, CasFlightPlan):
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center = self.flight.flight_plan.target.position
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commit_center = ShapelyPoint(center.x, center.y)
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else:
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commit_center = LineString(
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[
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ShapelyPoint(start.x, start.y),
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ShapelyPoint(end.x, end.y),
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]
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)
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bubble = commit_center.buffer(
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self.flight.flight_plan.engagement_distance.meters
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)
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bubble = line.buffer(self.flight.flight_plan.engagement_distance.meters)
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return shapely_poly_to_leaflet_points(bubble, self.theater)
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