Merge pull request #187 from Khopa/develop_2_1_x

2.1.5
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C. Perreau 2020-10-05 19:45:30 +02:00 committed by GitHub
commit 41445c3092
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8 changed files with 94 additions and 69 deletions

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@ -1,3 +1,12 @@
# 2.1.5
## Features/Improvements :
* **[Units/Factions]** Enabled EPLRS for ground units that supports it (so they appear on A-10C II TAD and Helmet)
## Fixes :
* **[UI]** Fixed an issue that prevent saving after aborting a mission
* **[Mission Generator]** Fixed aircraft landing point type being wrong
# 2.1.4
## Fixes :

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@ -68,26 +68,8 @@ class Operation:
def initialize(self, mission: Mission, conflict: Conflict):
self.current_mission = mission
self.conflict = conflict
self.radio_registry = RadioRegistry()
self.tacan_registry = TacanRegistry()
self.airgen = AircraftConflictGenerator(
mission, conflict, self.game.settings, self.game,
self.radio_registry)
self.airsupportgen = AirSupportConflictGenerator(
mission, conflict, self.game, self.radio_registry,
self.tacan_registry)
self.triggersgen = TriggersGenerator(mission, conflict, self.game)
self.visualgen = VisualGenerator(mission, conflict, self.game)
self.envgen = EnviromentGenerator(mission, conflict, self.game)
self.forcedoptionsgen = ForcedOptionsGenerator(mission, conflict, self.game)
self.groundobjectgen = GroundObjectsGenerator(
mission,
conflict,
self.game,
self.radio_registry,
self.tacan_registry
)
self.briefinggen = BriefingGenerator(mission, conflict, self.game)
self.briefinggen = BriefingGenerator(self.current_mission,
self.conflict, self.game)
def prepare(self, terrain: Terrain, is_quick: bool):
with open("resources/default_options.lua", "r") as f:
@ -127,6 +109,9 @@ class Operation:
self.defenders_starting_position = self.to_cp.at
def generate(self):
radio_registry = RadioRegistry()
tacan_registry = TacanRegistry()
# Dedup beacon/radio frequencies, since some maps have some frequencies
# used multiple times.
beacons = load_beacons_for_terrain(self.game.theater.terrain.name)
@ -138,7 +123,7 @@ class Operation:
logging.error(
f"TACAN beacon has no channel: {beacon.callsign}")
else:
self.tacan_registry.reserve(beacon.tacan_channel)
tacan_registry.reserve(beacon.tacan_channel)
for airfield, data in AIRFIELD_DATA.items():
if data.theater == self.game.theater.terrain.name:
@ -150,16 +135,26 @@ class Operation:
# beacon list.
for frequency in unique_map_frequencies:
self.radio_registry.reserve(frequency)
radio_registry.reserve(frequency)
# Generate meteo
envgen = EnviromentGenerator(self.current_mission, self.conflict,
self.game)
if self.environment_settings is None:
self.environment_settings = self.envgen.generate()
self.environment_settings = envgen.generate()
else:
self.envgen.load(self.environment_settings)
envgen.load(self.environment_settings)
# Generate ground object first
self.groundobjectgen.generate()
groundobjectgen = GroundObjectsGenerator(
self.current_mission,
self.conflict,
self.game,
radio_registry,
tacan_registry
)
groundobjectgen.generate()
# Generate destroyed units
for d in self.game.get_destroyed_units():
@ -180,11 +175,16 @@ class Operation:
dead=True,
)
# Air Support (Tanker & Awacs)
self.airsupportgen.generate(self.is_awacs_enabled)
airsupportgen = AirSupportConflictGenerator(
self.current_mission, self.conflict, self.game, radio_registry,
tacan_registry)
airsupportgen.generate(self.is_awacs_enabled)
# Generate Activity on the map
airgen = AircraftConflictGenerator(
self.current_mission, self.conflict, self.game.settings, self.game,
radio_registry)
for cp in self.game.theater.controlpoints:
side = cp.captured
if side:
@ -192,11 +192,11 @@ class Operation:
else:
country = self.current_mission.country(self.game.enemy_country)
if cp.id in self.game.planners.keys():
self.airgen.generate_flights(
airgen.generate_flights(
cp,
country,
self.game.planners[cp.id],
self.groundobjectgen.runways
groundobjectgen.runways
)
# Generate ground units on frontline everywhere
@ -221,18 +221,20 @@ class Operation:
self.current_mission.groundControl.red_tactical_commander = self.ca_slots
# Triggers
if self.game.is_player_attack(self.conflict.attackers_country):
cp = self.conflict.from_cp
else:
cp = self.conflict.to_cp
self.triggersgen.generate()
triggersgen = TriggersGenerator(self.current_mission, self.conflict,
self.game)
triggersgen.generate()
# Options
self.forcedoptionsgen.generate()
forcedoptionsgen = ForcedOptionsGenerator(self.current_mission,
self.conflict, self.game)
forcedoptionsgen.generate()
# Generate Visuals Smoke Effects
visualgen = VisualGenerator(self.current_mission, self.conflict,
self.game)
if self.game.settings.perf_smoke_gen:
self.visualgen.generate()
visualgen.generate()
# Inject Plugins Lua Scripts
listOfPluginsScripts = []
@ -327,19 +329,20 @@ class Operation:
trigger.add_action(DoScript(String(lua)))
self.current_mission.triggerrules.triggers.append(trigger)
self.assign_channels_to_flights()
self.assign_channels_to_flights(airgen.flights,
airsupportgen.air_support)
kneeboard_generator = KneeboardGenerator(self.current_mission)
for dynamic_runway in self.groundobjectgen.runways.values():
for dynamic_runway in groundobjectgen.runways.values():
self.briefinggen.add_dynamic_runway(dynamic_runway)
for tanker in self.airsupportgen.air_support.tankers:
for tanker in airsupportgen.air_support.tankers:
self.briefinggen.add_tanker(tanker)
kneeboard_generator.add_tanker(tanker)
if self.is_awacs_enabled:
for awacs in self.airsupportgen.air_support.awacs:
for awacs in airsupportgen.air_support.awacs:
self.briefinggen.add_awacs(awacs)
kneeboard_generator.add_awacs(awacs)
@ -347,21 +350,23 @@ class Operation:
self.briefinggen.add_jtac(jtac)
kneeboard_generator.add_jtac(jtac)
for flight in self.airgen.flights:
for flight in airgen.flights:
self.briefinggen.add_flight(flight)
kneeboard_generator.add_flight(flight)
self.briefinggen.generate()
kneeboard_generator.generate()
def assign_channels_to_flights(self) -> None:
def assign_channels_to_flights(self, flights: List[FlightData],
air_support: AirSupport) -> None:
"""Assigns preset radio channels for client flights."""
for flight in self.airgen.flights:
for flight in flights:
if not flight.client_units:
continue
self.assign_channels_to_flight(flight)
self.assign_channels_to_flight(flight, air_support)
def assign_channels_to_flight(self, flight: FlightData) -> None:
def assign_channels_to_flight(self, flight: FlightData,
air_support: AirSupport) -> None:
"""Assigns preset radio channels for a client flight."""
airframe = flight.aircraft_type
@ -372,4 +377,5 @@ class Operation:
return
aircraft_data.channel_allocator.assign_channels_for_flight(
flight, self.airsupportgen.air_support)
flight, air_support
)

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@ -952,6 +952,7 @@ class AircraftConflictGenerator:
# pt.tasks.append(engagetgt)
elif point.waypoint_type == FlightWaypointType.LANDING_POINT:
pt.type = "Land"
pt.action = PointAction.Landing
elif point.waypoint_type == FlightWaypointType.INGRESS_STRIKE:
if group.units[0].unit_type == B_17G:

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@ -183,6 +183,11 @@ class GroundConflictGenerator:
return
for dcs_group, group in ally_groups:
if hasattr(group.units[0], 'eplrs'):
if group.units[0].eplrs:
dcs_group.points[0].tasks.append(EPLRS(dcs_group.id))
if group.role == CombatGroupRole.ARTILLERY:
# Fire on any ennemy in range
if self.game.settings.perf_artillery:

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@ -80,6 +80,10 @@ class GroundObjectsGenerator:
vehicle.heading = u.heading
vehicle.player_can_drive = True
vg.add_unit(vehicle)
if hasattr(utype, 'eplrs'):
if utype.eplrs:
vg.points[0].tasks.append(EPLRS(vg.id))
else:
vg = self.m.ship_group(side, g.name, utype, position=g.position,
heading=g.units[0].heading)

2
pydcs

@ -1 +1 @@
Subproject commit ceea62a8e0731c21b3e1a3e90682aa0affc168f1
Subproject commit c203e5a1b8d5eb42d559dab074e668bf37fa5158

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@ -25,7 +25,7 @@ class ERC_90(unittype.VehicleType):
detection_range = 0
threat_range = 4000
air_weapon_dist = 4000
eprls = True
eplrs = True
class VAB__50(unittype.VehicleType):
@ -34,7 +34,7 @@ class VAB__50(unittype.VehicleType):
detection_range = 0
threat_range = 1200
air_weapon_dist = 1200
eprls = True
eplrs = True
class VAB_T20_13(unittype.VehicleType):
@ -43,7 +43,7 @@ class VAB_T20_13(unittype.VehicleType):
detection_range = 0
threat_range = 2000
air_weapon_dist = 2000
eprls = True
eplrs = True
class VAB_MEPHISTO(unittype.VehicleType):
@ -52,7 +52,7 @@ class VAB_MEPHISTO(unittype.VehicleType):
detection_range = 0
threat_range = 4000
air_weapon_dist = 4000
eprls = True
eplrs = True
class VBL__50(unittype.VehicleType):
@ -61,7 +61,7 @@ class VBL__50(unittype.VehicleType):
detection_range = 0
threat_range = 1200
air_weapon_dist = 1200
eprls = True
eplrs = True
class VBL_AANF1(unittype.VehicleType):
@ -70,7 +70,7 @@ class VBL_AANF1(unittype.VehicleType):
detection_range = 0
threat_range = 1000
air_weapon_dist = 1000
eprls = True
eplrs = True
class VBAE_CRAB(unittype.VehicleType):
@ -79,7 +79,7 @@ class VBAE_CRAB(unittype.VehicleType):
detection_range = 0
threat_range = 3500
air_weapon_dist = 3500
eprls = True
eplrs = True
class VBAE_CRAB_MMP(unittype.VehicleType):
@ -88,7 +88,7 @@ class VBAE_CRAB_MMP(unittype.VehicleType):
detection_range = 0
threat_range = 3500
air_weapon_dist = 3500
eprls = True
eplrs = True
class AMX_30B2(unittype.VehicleType):
@ -121,7 +121,7 @@ class DIM__TOYOTA_BLUE(unittype.VehicleType):
detection_range = 0
threat_range = 1200
air_weapon_dist = 1200
eprls = True
eplrs = True
class DIM__TOYOTA_GREEN(unittype.VehicleType):
@ -130,7 +130,7 @@ class DIM__TOYOTA_GREEN(unittype.VehicleType):
detection_range = 0
threat_range = 1200
air_weapon_dist = 1200
eprls = True
eplrs = True
class DIM__TOYOTA_DESERT(unittype.VehicleType):
@ -139,7 +139,7 @@ class DIM__TOYOTA_DESERT(unittype.VehicleType):
detection_range = 0
threat_range = 1200
air_weapon_dist = 1200
eprls = True
eplrs = True
class DIM__KAMIKAZE(unittype.VehicleType):
@ -148,7 +148,7 @@ class DIM__KAMIKAZE(unittype.VehicleType):
detection_range = 0
threat_range = 50
air_weapon_dist = 50
eprls = True
eplrs = True
## FORTIFICATION
@ -187,7 +187,7 @@ class TRM_2000(unittype.VehicleType):
detection_range = 3500
threat_range = 0
air_weapon_dist = 0
eprls = True
eplrs = True
class TRM_2000_Fuel(unittype.VehicleType):
id = "TRM2000_Citerne"
@ -195,7 +195,7 @@ class TRM_2000_Fuel(unittype.VehicleType):
detection_range = 3500
threat_range = 0
air_weapon_dist = 0
eprls = True
eplrs = True
class VAB_MEDICAL(unittype.VehicleType):
id = "VABH"
@ -203,7 +203,7 @@ class VAB_MEDICAL(unittype.VehicleType):
detection_range = 0
threat_range = 0
air_weapon_dist = 0
eprls = True
eplrs = True
class VAB(unittype.VehicleType):
id = "VAB_RADIO"
@ -211,7 +211,7 @@ class VAB(unittype.VehicleType):
detection_range = 0
threat_range = 0
air_weapon_dist = 0
eprls = True
eplrs = True
class VBL(unittype.VehicleType):
id = "VBL-Radio"
@ -219,7 +219,7 @@ class VBL(unittype.VehicleType):
detection_range = 0
threat_range = 0
air_weapon_dist = 0
eprls = True
eplrs = True
class Tracma_TD_1500(unittype.VehicleType):
id = "Tracma"
@ -236,7 +236,7 @@ class SMOKE_SAM_IR(unittype.VehicleType):
detection_range = 20000
threat_range = 20000
air_weapon_dist = 20000
eprls = True
eplrs = True
class _53T2(unittype.VehicleType):
id = "AA20"
@ -251,7 +251,7 @@ class TRM_2000_53T2(unittype.VehicleType):
detection_range = 6000
threat_range = 2000
air_weapon_dist = 2000
eprls = True
eplrs = True
class TRM_2000_PAMELA(unittype.VehicleType):
id = "TRMMISTRAL"
@ -259,7 +259,7 @@ class TRM_2000_PAMELA(unittype.VehicleType):
detection_range = 8000
threat_range = 10000
air_weapon_dist = 10000
eprls = True
eplrs = True
## INFANTRY
@ -285,4 +285,4 @@ class VAB_MORTIER(unittype.VehicleType):
detection_range = 0
threat_range = 15000
air_weapon_dist = 15000
eprls = True
eplrs = True

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@ -8,7 +8,7 @@ from game.event import UnitsDeliveryEvent, FrontlineAttackEvent
from theater.theatergroundobject import CATEGORY_MAP
from userdata.liberation_theme import get_theme_icons
VERSION_STRING = "2.1.4"
VERSION_STRING = "2.1.5"
URLS : Dict[str, str] = {
"Manual": "https://github.com/khopa/dcs_liberation/wiki",