mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Re-disable sending landmap data for Falklands.
Still too slow.
This commit is contained in:
parent
a9f6e3a0c3
commit
480dccb817
@ -1,3 +1,5 @@
|
||||
import logging
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, status
|
||||
|
||||
from game import Game
|
||||
@ -10,6 +12,20 @@ router: APIRouter = APIRouter(prefix="/map-zones")
|
||||
|
||||
@router.get("/terrain", operation_id="get_terrain_zones", response_model=MapZonesJs)
|
||||
def get_terrain(game: Game = Depends(GameContext.require)) -> MapZonesJs:
|
||||
if game.theater.terrain.name == "Falklands":
|
||||
# The new high fidelity landmap is far too expensive to send to the UI.
|
||||
# Converting all the points from DCS X/Y to lat/lng and then serializing all
|
||||
# that data takes minutes and gigabytes (!!) of RAM.
|
||||
#
|
||||
# It's not clear how much the rest of Liberation is affected by the landmap
|
||||
# complexity yet. If the rest of the game is tolerable we will need to start
|
||||
# baking images of the landmap that can be used as an overlay in the UI rather
|
||||
# than drawing it from each point.
|
||||
logging.debug(
|
||||
"Not sending landmap to the UI for Falklands because it's too slow"
|
||||
)
|
||||
return MapZonesJs.empty()
|
||||
|
||||
zones = game.theater.landmap
|
||||
if zones is None:
|
||||
raise HTTPException(status_code=status.HTTP_404_NOT_FOUND)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user