Improved base menu to show planned AI flights and base defence. (WIP)

This commit is contained in:
Khopa 2019-10-16 00:41:02 +02:00
parent 827138fc6a
commit 48748bbc39
4 changed files with 83 additions and 5 deletions

View File

@ -773,7 +773,7 @@ def task_name(task) -> str:
elif task == Embarking:
return "Transportation"
elif task == PinpointStrike:
return "Ground units"
return "Frontline units"
else:
return task.name

View File

@ -0,0 +1,33 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox
from game import db
from theater import ControlPoint, Airport
class QBaseInformation(QGroupBox):
def __init__(self, cp:ControlPoint, airport:Airport):
super(QBaseInformation, self).__init__("Base defenses")
self.cp = cp
self.airport = airport
self.init_ui()
def init_ui(self):
self.layout = QGridLayout()
unit_dict = {}
for g in self.cp.ground_objects:
if g.airbase_group:
for group in g.groups:
for u in group.units:
if u.type in unit_dict.keys():
unit_dict[u.type] = unit_dict[u.type] + 1
else:
unit_dict[u.type] = 1
i = 0
for k,v in unit_dict.items():
self.layout.addWidget(QLabel(str(v) + " x " + k), i, 0)
i = i + 1
self.setLayout(self.layout)

View File

@ -0,0 +1,27 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox
from game import db
from gen.flights.ai_flight_planner import FlightPlanner
class QPlannedFlightView(QGroupBox):
def __init__(self, flight_planner:FlightPlanner):
super(QPlannedFlightView, self).__init__("Planned flights")
self.flight_planner = flight_planner
self.init_ui()
def init_ui(self):
self.layout = QGridLayout()
for i,f in enumerate(self.flight_planner.flights):
ftype = QLabel("<b>" + f.flight_type.name + "</b>")
count = QLabel(str(f.count) + "x" + db.unit_type_name(f.unit_type))
sched = QLabel(" in " + str(f.scheduled_in) + " minutes")
self.layout.addWidget(ftype, i, 0)
self.layout.addWidget(count, i, 1)
self.layout.addWidget(sched, i, 2)
self.setLayout(self.layout)

View File

@ -5,6 +5,8 @@ from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget, QFrame, QDialog, QVB
from dcs.unittype import UnitType
from game.event import UnitsDeliveryEvent
from qt_ui.widgets.QBaseInformation import QBaseInformation
from qt_ui.widgets.QPlannedFlightView import QPlannedFlightView
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from theater import ControlPoint, CAP, Embarking, AirDefence, CAS, PinpointStrike, db
from game import Game
@ -14,9 +16,15 @@ class QBaseMenu(QDialog):
def __init__(self, parent, controlPoint: ControlPoint, game: Game):
super(QBaseMenu, self).__init__(parent)
self.cp = controlPoint
self.game = game
try:
self.airport = game.theater.terrain.airport_by_id(self.cp.id)
except:
self.airport = None
if self.cp.captured:
self.deliveryEvent = None
@ -68,8 +76,10 @@ class QBaseMenu(QDialog):
PinpointStrike: db.find_unittype(PinpointStrike, self.game.enemy_name),
}
self.mainLayout = QVBoxLayout()
self.mainLayout.addWidget(self.topLayoutWidget)
self.mainLayout = QGridLayout()
self.leftLayout = QVBoxLayout()
self.leftLayout.addWidget(self.topLayoutWidget)
tasks = list(units.keys())
tasks_per_column = 3
@ -123,7 +133,7 @@ class QBaseMenu(QDialog):
add_purchase_row(unit_type, taskBoxLayout)
self.unitLayout.addWidget(taskBox)
self.mainLayout.addLayout(self.unitLayout)
self.leftLayout.addLayout(self.unitLayout)
else:
intel = QGroupBox("Intel")
intelLayout = QVBoxLayout()
@ -148,7 +158,15 @@ class QBaseMenu(QDialog):
row += 1
intelLayout.addWidget(group)
self.mainLayout.addLayout(intelLayout)
self.leftLayout.addLayout(intelLayout)
self.mainLayout.addLayout(self.leftLayout, 0, 0)
try:
self.mainLayout.addWidget(QPlannedFlightView(self.game.planners[self.cp.id]), 0, 1)
except Exception as e:
print(e)
self.mainLayout.addWidget(QBaseInformation(self.cp, self.airport), 0, 3)
self.setLayout(self.mainLayout)