Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator

This commit is contained in:
MetalStormGhost 2024-05-09 21:16:32 +03:00
commit 48861c53da
25 changed files with 262 additions and 73 deletions

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@ -1,5 +1,5 @@
name: Build Liberation package
description: Assembles the full Liberation application.
name: Build Retribution package
description: Assembles the full Retribution application.
runs:
using: composite
steps:

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@ -1,5 +1,5 @@
name: Liberation JS set-up
description: Sets up the Liberation Javascript environment.
name: Retribution JS set-up
description: Sets up the Retribution Javascript environment.
runs:
using: composite
steps:

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@ -1,5 +1,5 @@
name: Liberation Python set-up
description: Sets up the Liberation Python environment.
name: Retribution Python set-up
description: Sets up the Retribution Python environment.
runs:
using: composite
steps:

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@ -10,6 +10,8 @@
* **[Campaign Setup]** Allow adjustments to naval TGOs (except carriers) on turn 0
* **[Campaign Design]** Ability to configure specific carrier names & types in campaign's yaml file
* **[Mission Generation]** Ability to inject custom kneeboards
* **[Options]** Extend option (so it can be disabled when fixed in DCS) to force air-starts (except for the slots that work) at Ramon Airbase, similar to the Nevatim fix in Retribution 1.3.0
* **[Options]** New option in Settings: Default start type for Player flights.
## Fixes
* **[UI/UX]** A-10A flights can be edited again.

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@ -22,6 +22,10 @@ class FlightRoster(IFlightRoster):
def iter_pilots(self) -> Iterator[Pilot | None]:
yield from self.pilots
@property
def player_count(self) -> int:
return len([p for p in self.pilots if p is not None and p.player])
def pilot_at(self, idx: int) -> Pilot | None:
return self.pilots[idx]

View File

@ -26,6 +26,11 @@ class IFlightRoster(ABC):
def max_size(self) -> int:
...
@property
@abstractmethod
def player_count(self) -> int:
...
@abstractmethod
def resize(self, new_size: int) -> None:
...

View File

@ -76,6 +76,12 @@ class PackageBuilder:
member.assign_tgp_laser_code(
self.laser_code_registry.alloc_laser_code()
)
# If this is a client flight, set the start_type again to match the configured default
# https://github.com/dcs-liberation/dcs_liberation/issues/1567
if flight.roster is not None and flight.roster.player_count > 0:
flight.start_type = (
squadron.coalition.game.settings.default_start_type_client
)
self.package.add_flight(flight)
return True

View File

@ -363,7 +363,7 @@ class Debriefing:
seen = set()
captures = []
for capture in reversed(self.state_data.base_capture_events):
# The ID string in the JSON file will be the UUID generated from liberation
# The ID string in the JSON file will be the UUID generated from retribution
cp_id, new_owner_id_str, _name = capture.split("||")
# Only the most recent capture event matters.

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@ -20,7 +20,7 @@ from dcs.planes import (
from dcs.point import PointAction
from dcs.ships import KUZNECOW
from dcs.terrain import NoParkingSlotError, Sinai, ParkingSlot
from dcs.terrain.sinai.airports import Nevatim
from dcs.terrain.sinai.airports import Nevatim, Ramon_Airbase
from dcs.unitgroup import (
FlyingGroup,
ShipGroup,
@ -132,6 +132,16 @@ class FlightGroupSpawner:
for slot in cp.dcs_airport.free_parking_slots(ac_type)
if slot.slot_name in [str(n) for n in range(55, 66)]
]
elif self._check_ramon_airbase_hack(cp):
ac_type = self.flight.unit_type.dcs_unit_type
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(ac_type)
if slot.slot_name
not in [
str(n) for n in [1, 2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 61]
]
]
group = self._generate_at_airfield(
name=namegen.next_aircraft_name(self.country, self.flight),
airfield=cp,
@ -215,6 +225,20 @@ class FlightGroupSpawner:
if slot.slot_name in [str(n) for n in range(55, 66)]
]
return self._generate_at_airfield(name, cp, slots)
elif self._check_ramon_airbase_hack(cp):
# TODO: get rid of the ramon airbase hack once fixed in DCS...
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(
self.flight.squadron.aircraft.dcs_unit_type
)
if slot.slot_name
not in [
str(n)
for n in [1, 2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 61]
]
]
return self._generate_at_airfield(name, cp, slots)
else:
return self._generate_at_airfield(name, cp)
else:
@ -237,6 +261,13 @@ class FlightGroupSpawner:
nevatim_hack &= isinstance(cp.dcs_airport, Nevatim)
return nevatim_hack
def _check_ramon_airbase_hack(self, cp: ControlPoint) -> bool:
# TODO: get rid of the ramon airbase hack once fixed in DCS...
ramon_airbase_hack = self.flight.coalition.game.settings.nevatim_parking_fix
ramon_airbase_hack &= isinstance(self.mission.terrain, Sinai)
ramon_airbase_hack &= isinstance(cp.dcs_airport, Ramon_Airbase)
return ramon_airbase_hack
def generate_mid_mission(self) -> FlyingGroup[Any]:
assert isinstance(self.flight.state, InFlight)
name = namegen.next_aircraft_name(self.country, self.flight)

View File

@ -756,14 +756,22 @@ class Settings:
"will not be included in automatically planned OCA packages."
),
)
default_start_type_client: StartType = choices_option(
"Default start type for Player flights",
page=MISSION_GENERATOR_PAGE,
section=GAMEPLAY_SECTION,
choices={v.value: v for v in StartType},
default=StartType.COLD,
detail=("Default start type for flights containing Player/Client slots."),
)
nevatim_parking_fix: bool = boolean_option(
"Force air-starts for all aircraft at Nevatim",
"Force air-starts for aircraft at Nevatim and Ramon Airbase inoperable parking slots",
page=MISSION_GENERATOR_PAGE,
section=GAMEPLAY_SECTION,
default=True, # TODO: set to False or remove this when DCS is fixed
detail=(
"Air-starts forced for all aircraft at Nevatim except parking slots "
"55 till 65, since those are the only ones that work."
"Air-starts forced for all aircraft at Nevatim and Ramon Airbase except parking slots "
"which are known to work as of DCS World 2.9.4.53990."
),
)
# Mission specific

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@ -1,4 +1,4 @@
"""Maps generated units back to their Liberation types."""
"""Maps generated units back to their Retribution types."""
from __future__ import annotations
import itertools

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@ -30,7 +30,7 @@ def _build_version_string() -> str:
return "-".join(components)
#: Current version of Liberation.
#: Current version of Retribution.
VERSION = _build_version_string()
#: The latest version of the campaign format. Increment this version whenever all

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@ -89,8 +89,7 @@ class QFlightCreator(QDialog):
roster = None
else:
roster = FlightRoster(
squadron,
initial_size=self.flight_size_spinner.value(),
squadron, initial_size=self.flight_size_spinner.value()
)
self.roster_editor = FlightRosterEditor(squadron, roster)
self.flight_size_spinner.valueChanged.connect(self.roster_editor.resize)
@ -100,10 +99,12 @@ class QFlightCreator(QDialog):
roster_layout.addWidget(QLabel("Assigned pilots:"))
roster_layout.addLayout(self.roster_editor)
self.roster_editor.pilots_changed.connect(self.on_pilot_selected)
# When an off-map spawn overrides the start type to in-flight, we save
# the selected type into this value. If a non-off-map spawn is selected
# we restore the previous choice.
self.restore_start_type = self.game.settings.default_start_type
self.restore_start_type: Optional[str] = None
self.start_type = QComboBox()
for start_type in StartType:
self.start_type.addItem(start_type.value, start_type)
@ -140,6 +141,8 @@ class QFlightCreator(QDialog):
self.setLayout(layout)
self.roster_editor.pilots_changed.emit()
def reject(self) -> None:
super().reject()
# Clear the roster to return pilots to the pool.
@ -213,6 +216,8 @@ class QFlightCreator(QDialog):
)
self.divert.change_aircraft(new_aircraft)
self.roster_editor.pilots_changed.emit()
def on_departure_changed(self, departure: ControlPoint) -> None:
if isinstance(departure, OffMapSpawn):
previous_type = self.start_type.currentData()
@ -245,6 +250,8 @@ class QFlightCreator(QDialog):
)
self.on_departure_changed(squadron.location)
self.roster_editor.pilots_changed.emit()
def update_max_size(self, available: int) -> None:
aircraft = self.aircraft_selector.currentData()
if aircraft is None:
@ -255,3 +262,23 @@ class QFlightCreator(QDialog):
default_size = max(2, available, aircraft.max_group_size)
self.flight_size_spinner.setValue(default_size)
try:
self.roster_editor.pilots_changed.emit()
except AttributeError:
return
def on_pilot_selected(self):
# Pilot selection detected. If this is a player flight, set start_type
# as configured for players in the settings.
# Otherwise, set the start_type as configured for AI.
# https://github.com/dcs-liberation/dcs_liberation/issues/1567
roster = self.roster_editor.roster
if roster is not None and roster.player_count > 0:
start_type = self.game.settings.default_start_type_client
else:
start_type = self.game.settings.default_start_type
self.start_type.setCurrentText(start_type.value)

View File

@ -96,11 +96,16 @@ class PilotControls(QHBoxLayout):
player_toggled = Signal()
def __init__(
self, squadron: Optional[Squadron], roster: Optional[FlightRoster], idx: int
self,
squadron: Optional[Squadron],
roster: Optional[FlightRoster],
idx: int,
pilots_changed: Signal,
) -> None:
super().__init__()
self.roster = roster
self.pilot_index = idx
self.pilots_changed = pilots_changed
self.selector = PilotSelector(squadron, roster, idx)
self.selector.currentIndexChanged.connect(self.on_pilot_changed)
@ -131,6 +136,8 @@ class PilotControls(QHBoxLayout):
pilot.player = checked
self.player_toggled.emit()
self.pilots_changed.emit()
def on_pilot_changed(self, index: int) -> None:
pilot = self.selector.itemData(index)
self.player_checkbox.blockSignals(True)
@ -143,6 +150,10 @@ class PilotControls(QHBoxLayout):
if self.roster is not None:
self.player_checkbox.setEnabled(self.roster.squadron.aircraft.flyable)
self.player_checkbox.blockSignals(False)
# on_pilot_changed should emit pilots_changed in its finally block,
# otherwise the start-type isn't updated if you have a single client
# pilot which you switch to a non-client pilot
self.pilots_changed.emit()
def update_available_pilots(self) -> None:
self.selector.rebuild()
@ -174,9 +185,12 @@ class PilotControls(QHBoxLayout):
class FlightRosterEditor(QVBoxLayout):
MAX_PILOTS = 4
pilots_changed = Signal()
def __init__(
self, squadron: Optional[Squadron], roster: Optional[IFlightRoster]
self,
squadron: Optional[Squadron],
roster: Optional[IFlightRoster],
) -> None:
super().__init__()
self.roster = roster
@ -190,7 +204,7 @@ class FlightRosterEditor(QVBoxLayout):
return callback
controls = PilotControls(squadron, roster, pilot_idx)
controls = PilotControls(squadron, roster, pilot_idx, self.pilots_changed)
controls.selector.available_pilots_changed.connect(
make_reset_callback(pilot_idx)
)
@ -226,7 +240,12 @@ class FlightRosterEditor(QVBoxLayout):
class QFlightSlotEditor(QGroupBox):
flight_resized = Signal(int)
def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
def __init__(
self,
package_model: PackageModel,
flight: Flight,
game: Game,
):
super().__init__("Slots")
self.package_model = package_model
self.flight = flight

View File

@ -43,6 +43,25 @@ class QFlightStartType(QGroupBox):
)
self.setLayout(self.layout)
def on_pilot_selected(self):
# Pilot selection detected. If this is a player flight, set start_type
# as configured for players in the settings.
# Otherwise, set the start_type as configured for AI.
# https://github.com/dcs-liberation/dcs_liberation/issues/1567
if self.flight.roster.player_count > 0:
self.flight.start_type = (
self.flight.coalition.game.settings.default_start_type_client
)
else:
self.flight.start_type = (
self.flight.coalition.game.settings.default_start_type
)
self.start_type.setCurrentText(self.flight.start_type.value)
self.package_model.update_tot()
def _on_start_type_selected(self):
selected = self.start_type.currentData()
self.flight.start_type = selected

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@ -38,6 +38,17 @@ class QGeneralFlightSettingsTab(QFrame):
self.flight_slot_editor.flight_resized.connect(self.flight_size_changed)
for pc in self.flight_slot_editor.roster_editor.pilot_controls:
pc.player_toggled.connect(self.on_player_toggle)
pc.player_toggled.connect(
self.flight_slot_editor.roster_editor.pilots_changed
)
start_type = QFlightStartType(
package_model,
flight,
)
roster = self.flight_slot_editor.roster_editor
roster.pilots_changed.connect(start_type.on_pilot_selected)
widgets = [
QFlightTypeTaskInfo(flight),
@ -46,7 +57,7 @@ class QGeneralFlightSettingsTab(QFrame):
game.game, package_model, flight, flight_wpt_list
),
self.flight_slot_editor,
QFlightStartType(package_model, flight),
start_type,
QFlightCustomName(flight),
]
layout = QGridLayout()

View File

@ -154,34 +154,34 @@ class GeneratorOptions(QtWidgets.QWizardPage):
modLayout_row = 1
mod_pairs = [
("F9F Panther (v2.8.7.101)", self.f9f_panther),
("A-4E Skyhawk (v2.2.0)", self.a4_skyhawk),
("A-6A Intruder (v2.7.5.01)", self.a6a_intruder),
("A-7E Corsair II", self.a7e_corsair2),
("C-130J-30 Super Hercules", self.hercules),
("F-4B/C Phantom II (2.8.7.204)", self.f4bc_phantom),
("F-15D Baz (v1.0)", self.f15d_baz),
("F-15I Ra'am (v1.0 by IDF Mods Project)", self.f_15_idf),
("F-16I Sufa & F-16D (v3.6 by IDF Mods Project)", self.f_16_idf),
("F/A-18E/F/G Super Hornet (version 2.2.5)", self.fa_18efg),
("F/A-18E/F Super Hornet AI Tanker (version 1.4)", self.fa18ef_tanker),
("F-22A Raptor", self.f22_raptor),
("F-84G Thunderjet (v2.5.7.01)", self.f84g_thunderjet),
("C-130J-30 Super Hercules (v6.8.2)", self.hercules),
("F-100 Super Sabre (v2.7.18.30765 patch 20.10.22)", self.f100_supersabre),
("F-104 Starfighter (v2.7.11.222.01)", self.f104_starfighter),
("F-105 Thunderchief (v2.7.12.23x)", self.f105_thunderchief),
("Frenchpack", self.frenchpack),
("F-15D Baz (v1.0)", self.f15d_baz),
("F-15I Ra'am (v1.0 by IDF Mods Project)", self.f_15_idf),
("F-16I Sufa & F-16D (v3.6 by IDF Mods Project)", self.f_16_idf),
("F-22A Raptor", self.f22_raptor),
("F-4B/C Phantom II (2.8.7.204)", self.f4bc_phantom),
("F-84G Thunderjet (v2.5.7.01)", self.f84g_thunderjet),
("F9F Panther (v2.8.7.101)", self.f9f_panther),
("F/A-18E/F Super Hornet AI Tanker (version 1.4)", self.fa18ef_tanker),
("F/A-18E/F/G Super Hornet (version 2.2.5)", self.fa_18efg),
("Frenchpack (v4.9.1)", self.frenchpack),
("High Digit SAMs", self.high_digit_sams),
("Swedish Military Assets pack (1.10)", self.swedishmilitaryassetspack),
("IDF Assets Pack (v1.1 by IDF Mods Project)", self.irondome),
("JAS 39 Gripen (v1.8.5-beta)", self.jas39_gripen),
("OV-10A Bronco", self.ov10a_bronco),
("Super Étendard (v2.5.5)", self.super_etendard),
("Su-30 Flanker-H (V2.7.3 beta)", self.su30_flanker_h),
("Su-57 Felon (build-04)", self.su57_felon),
("UH-60L Black Hawk (v1.3.1)", self.uh_60l),
("Star Wars Modpack 2.54+", self.SWPack),
("Spanish Naval Assets pack (desdemicabina 3.2.0)", self.spanishnavypack),
("IDF Assets Pack (v1.1 by IDF Mods Project)", self.irondome),
("Star Wars Modpack 2.54+", self.SWPack),
("Su-30 Flanker-H (V2.7.3 beta)", self.su30_flanker_h),
("Su-57 Felon (build-04)", self.su57_felon),
("Super Étendard (v2.5.5)", self.super_etendard),
("Swedish Military Assets pack (1.10)", self.swedishmilitaryassetspack),
("UH-60L Black Hawk (v1.3.1)", self.uh_60l),
]
for i in range(len(mod_pairs)):

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@ -148,7 +148,7 @@ class QLiberationPreferences(QFrame):
"You set an empty DCS Installation directory! "
"<br/><br/>Without this directory, DCS Retribution can not replace the MissionScripting.lua for you and will not work properly. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (&lt;dcs_installation_directory&gt;/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (&lt;dcs_liberation_installation&gt;/resources/scripts/MissionScripting.lua)."
"<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>Are you sure that you want to leave the installation directory empty?"
"<br/><br/><strong>This is only recommended for expert users!</strong>",
QMessageBox.StandardButton.Yes,
@ -164,7 +164,7 @@ class QLiberationPreferences(QFrame):
+ " is not a valid directory. DCS Retribution requires the installation directory to replace the MissionScripting.lua"
"<br/><br/>If you ignore this Error, DCS Retribution can not work properly and needs your attention. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (&lt;dcs_installation_directory&gt;/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (&lt;dcs_liberation_installation&gt;/resources/scripts/MissionScripting.lua)."
"<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/><strong>This is only recommended for expert users!</strong>",
QMessageBox.StandardButton.Ignore,
QMessageBox.StandardButton.Ok,

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@ -3,7 +3,7 @@ theater: Caucasus
authors: Khopa
recommended_player_faction: Russia 2010
recommended_enemy_faction: USA 1990
description: <p>A small theater in Russia, progress from Mozdok to Maykop.</p><p>This scenario is pretty simple, and is ideal if you want to run a short campaign to try liberation. If your PC is not powerful, this is also the less performance heavy scenario.</p>
description: <p>A small theater in Russia, progress from Mozdok to Maykop.</p><p>This scenario is pretty simple, and is ideal if you want to run a short campaign to try Retribution. If your PC is not powerful, this is also the less performance heavy scenario.</p>
miz: mozdok_to_maykop.miz
performance: 0
version: 9.0

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@ -1,50 +1,95 @@
local unitPayloads =
{
local unitPayloads = {
["name"] = "UH-60L",
["payloads"] =
{
[1] =
{
["name"] = "Retribution Ferry",
["pylons"] =
{
["payloads"] = {
[1] = {
["name"] = "Liberation Air Assault",
["pylons"] = {
[1] = {
["CLSID"] = "{UH60_FUEL_TANK_230}",
["CLSID"] = "<CLEAN>",
["num"] = 7,
},
[2] = {
["CLSID"] = "{UH60_FUEL_TANK_230}",
["CLSID"] = "<CLEAN>",
["num"] = 1,
},
[3] = {
["CLSID"] = "{UH60_FUEL_TANK_230}",
["CLSID"] = "<CLEAN>",
["num"] = 2,
},
[4] = {
["CLSID"] = "{UH60_FUEL_TANK_230}",
["CLSID"] = "<CLEAN>",
["num"] = 6,
},
[5] = {
["CLSID"] = "{UH60_SEAT_GUNNER_L}",
["num"] = 3,
},
[6] = {
["CLSID"] = "{UH60_SEAT_CARGO_ALL}",
["num"] = 4,
},
[7] = {
["CLSID"] = "{UH60_SEAT_GUNNER_R}",
["num"] = 5,
},
["tasks"] = {
[1] = 35,
},
},
[2] = {
["displayName"] = "Liberation Ferry",
["name"] = "Liberation Ferry",
["pylons"] = {
[1] = {
["CLSID"] = "<CLEAN>",
["num"] = 7,
},
[2] = {
["CLSID"] = "<CLEAN>",
["num"] = 1,
},
[3] = {
["CLSID"] = "{UH60_SEAT_CARGO_ALL}",
["num"] = 4,
},
[4] = {
["CLSID"] = "<CLEAN>",
["num"] = 6,
},
[5] = {
["CLSID"] = "<CLEAN>",
["num"] = 2,
},
},
["tasks"] =
{
["tasks"] = {
[1] = 35,
},
},
[3] = {
["displayName"] = "Liberation Transport",
["name"] = "Liberation Transport",
["pylons"] = {
[1] = {
["CLSID"] = "<CLEAN>",
["num"] = 7,
},
[2] = {
["CLSID"] = "<CLEAN>",
["num"] = 1,
},
[3] = {
["CLSID"] = "<CLEAN>",
["num"] = 2,
},
[4] = {
["CLSID"] = "<CLEAN>",
["num"] = 6,
},
[5] = {
["CLSID"] = "{UH60_SEAT_CARGO_ALL}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 35,
[2] = 17,
},
},
},
["tasks"] = {},
["tasks"] = {
},
["unitType"] = "UH-60L",
}
return unitPayloads

View File

@ -12,8 +12,11 @@
"AJS-37 Viggen",
"AV-8B Harrier II Night Attack",
"B-52H Stratofortress",
"C-101CC Aviojet",
"C-130",
"C-130J-30 Super Hercules",
"CH-47D",
"CH-53E",
"F-14A Tomcat (Block 135-GR Late)",
"F-14B Tomcat",
"F-15C Eagle",
@ -22,6 +25,7 @@
"F/A-18C Hornet (Lot 20)",
"F-4E Phantom II",
"F-5E Tiger II",
"Mi-8MTV2 Hip",
"MiG-21bis Fishbed-N",
"Mirage-F1B",
"Mirage-F1BE",
@ -31,7 +35,9 @@
"S-3B Viking",
"SA 342L Gazelle",
"SA 342M Gazelle",
"UH-1H Iroquois"
"UH-1H Iroquois",
"UH-60A",
"UH-60L"
],
"awacs": [
"E-2C Hawkeye",

View File

@ -2,23 +2,27 @@
"country": "Russia",
"name": "Russia 1980",
"authors": "Starfire",
"description": "<p>Soviet army in the 1980s.</p>",
"description": "<p>Soviet military in the 1980s.</p>",
"locales": [
"ru_RU"
],
"aircrafts": [
"IL-76MD",
"Mi-24V Hind-E",
"Mi-24P Hind-F",
"Mi-8MTV2 Hip",
"MiG-21bis Fishbed-N",
"MiG-23MLD Flogger-K",
"MiG-25PD Foxbat-E",
"MiG-27K Flogger-J2",
"MiG-29A Fulcrum-A",
"MiG-31 Foxhound",
"Su-17M4 Fitter-K",
"Su-24M Fencer-D",
"Su-25 Frogfoot",
"Su-27 Flanker-B",
"Tu-142 Bear-F",
"Tu-22M3 Backfire-C",
"Tu-22M3 Backfire-C",
"Tu-95MS Bear-H"
],
"awacs": [
@ -60,7 +64,9 @@
"KS-19/SON-9"
],
"naval_units": [
"Corvette 1241.1 Molniya"
"Corvette 1241.1 Molniya",
"Corvette 1124.4 Grish",
"SSK 877V Kilo"
],
"air_defense_units": [
"SAM P19 \"Flat Face\" SR (SA-2/3)",
@ -81,4 +87,4 @@
"carrier_names": [],
"has_jtac": false,
"doctrine": "coldwar"
}
}

View File

@ -3,7 +3,7 @@
"defaultValue": true,
"specificOptions": [
{
"nameInUI": "Tailor CTLD for the Liberation specific missions",
"nameInUI": "Tailor CTLD for the Retribution specific missions",
"mnemonic": "tailorctld",
"defaultValue": true
},

View File

@ -17,7 +17,7 @@ climate:
day_night_temperature_difference: 11.0
seasons:
# "winter" and "summer" are actually interpreted as northern hemisphere
# seasons in liberation, so these seasons are all inverted.
# seasons in Retribution, so these seasons are all inverted.
winter:
average_pressure: 29.63
average_temperature: 21.0

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