Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator

This commit is contained in:
MetalStormGhost
2024-05-09 21:16:32 +03:00
25 changed files with 262 additions and 73 deletions

View File

@@ -89,8 +89,7 @@ class QFlightCreator(QDialog):
roster = None
else:
roster = FlightRoster(
squadron,
initial_size=self.flight_size_spinner.value(),
squadron, initial_size=self.flight_size_spinner.value()
)
self.roster_editor = FlightRosterEditor(squadron, roster)
self.flight_size_spinner.valueChanged.connect(self.roster_editor.resize)
@@ -100,10 +99,12 @@ class QFlightCreator(QDialog):
roster_layout.addWidget(QLabel("Assigned pilots:"))
roster_layout.addLayout(self.roster_editor)
self.roster_editor.pilots_changed.connect(self.on_pilot_selected)
# When an off-map spawn overrides the start type to in-flight, we save
# the selected type into this value. If a non-off-map spawn is selected
# we restore the previous choice.
self.restore_start_type = self.game.settings.default_start_type
self.restore_start_type: Optional[str] = None
self.start_type = QComboBox()
for start_type in StartType:
self.start_type.addItem(start_type.value, start_type)
@@ -140,6 +141,8 @@ class QFlightCreator(QDialog):
self.setLayout(layout)
self.roster_editor.pilots_changed.emit()
def reject(self) -> None:
super().reject()
# Clear the roster to return pilots to the pool.
@@ -213,6 +216,8 @@ class QFlightCreator(QDialog):
)
self.divert.change_aircraft(new_aircraft)
self.roster_editor.pilots_changed.emit()
def on_departure_changed(self, departure: ControlPoint) -> None:
if isinstance(departure, OffMapSpawn):
previous_type = self.start_type.currentData()
@@ -245,6 +250,8 @@ class QFlightCreator(QDialog):
)
self.on_departure_changed(squadron.location)
self.roster_editor.pilots_changed.emit()
def update_max_size(self, available: int) -> None:
aircraft = self.aircraft_selector.currentData()
if aircraft is None:
@@ -255,3 +262,23 @@ class QFlightCreator(QDialog):
default_size = max(2, available, aircraft.max_group_size)
self.flight_size_spinner.setValue(default_size)
try:
self.roster_editor.pilots_changed.emit()
except AttributeError:
return
def on_pilot_selected(self):
# Pilot selection detected. If this is a player flight, set start_type
# as configured for players in the settings.
# Otherwise, set the start_type as configured for AI.
# https://github.com/dcs-liberation/dcs_liberation/issues/1567
roster = self.roster_editor.roster
if roster is not None and roster.player_count > 0:
start_type = self.game.settings.default_start_type_client
else:
start_type = self.game.settings.default_start_type
self.start_type.setCurrentText(start_type.value)

View File

@@ -96,11 +96,16 @@ class PilotControls(QHBoxLayout):
player_toggled = Signal()
def __init__(
self, squadron: Optional[Squadron], roster: Optional[FlightRoster], idx: int
self,
squadron: Optional[Squadron],
roster: Optional[FlightRoster],
idx: int,
pilots_changed: Signal,
) -> None:
super().__init__()
self.roster = roster
self.pilot_index = idx
self.pilots_changed = pilots_changed
self.selector = PilotSelector(squadron, roster, idx)
self.selector.currentIndexChanged.connect(self.on_pilot_changed)
@@ -131,6 +136,8 @@ class PilotControls(QHBoxLayout):
pilot.player = checked
self.player_toggled.emit()
self.pilots_changed.emit()
def on_pilot_changed(self, index: int) -> None:
pilot = self.selector.itemData(index)
self.player_checkbox.blockSignals(True)
@@ -143,6 +150,10 @@ class PilotControls(QHBoxLayout):
if self.roster is not None:
self.player_checkbox.setEnabled(self.roster.squadron.aircraft.flyable)
self.player_checkbox.blockSignals(False)
# on_pilot_changed should emit pilots_changed in its finally block,
# otherwise the start-type isn't updated if you have a single client
# pilot which you switch to a non-client pilot
self.pilots_changed.emit()
def update_available_pilots(self) -> None:
self.selector.rebuild()
@@ -174,9 +185,12 @@ class PilotControls(QHBoxLayout):
class FlightRosterEditor(QVBoxLayout):
MAX_PILOTS = 4
pilots_changed = Signal()
def __init__(
self, squadron: Optional[Squadron], roster: Optional[IFlightRoster]
self,
squadron: Optional[Squadron],
roster: Optional[IFlightRoster],
) -> None:
super().__init__()
self.roster = roster
@@ -190,7 +204,7 @@ class FlightRosterEditor(QVBoxLayout):
return callback
controls = PilotControls(squadron, roster, pilot_idx)
controls = PilotControls(squadron, roster, pilot_idx, self.pilots_changed)
controls.selector.available_pilots_changed.connect(
make_reset_callback(pilot_idx)
)
@@ -226,7 +240,12 @@ class FlightRosterEditor(QVBoxLayout):
class QFlightSlotEditor(QGroupBox):
flight_resized = Signal(int)
def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
def __init__(
self,
package_model: PackageModel,
flight: Flight,
game: Game,
):
super().__init__("Slots")
self.package_model = package_model
self.flight = flight

View File

@@ -43,6 +43,25 @@ class QFlightStartType(QGroupBox):
)
self.setLayout(self.layout)
def on_pilot_selected(self):
# Pilot selection detected. If this is a player flight, set start_type
# as configured for players in the settings.
# Otherwise, set the start_type as configured for AI.
# https://github.com/dcs-liberation/dcs_liberation/issues/1567
if self.flight.roster.player_count > 0:
self.flight.start_type = (
self.flight.coalition.game.settings.default_start_type_client
)
else:
self.flight.start_type = (
self.flight.coalition.game.settings.default_start_type
)
self.start_type.setCurrentText(self.flight.start_type.value)
self.package_model.update_tot()
def _on_start_type_selected(self):
selected = self.start_type.currentData()
self.flight.start_type = selected

View File

@@ -38,6 +38,17 @@ class QGeneralFlightSettingsTab(QFrame):
self.flight_slot_editor.flight_resized.connect(self.flight_size_changed)
for pc in self.flight_slot_editor.roster_editor.pilot_controls:
pc.player_toggled.connect(self.on_player_toggle)
pc.player_toggled.connect(
self.flight_slot_editor.roster_editor.pilots_changed
)
start_type = QFlightStartType(
package_model,
flight,
)
roster = self.flight_slot_editor.roster_editor
roster.pilots_changed.connect(start_type.on_pilot_selected)
widgets = [
QFlightTypeTaskInfo(flight),
@@ -46,7 +57,7 @@ class QGeneralFlightSettingsTab(QFrame):
game.game, package_model, flight, flight_wpt_list
),
self.flight_slot_editor,
QFlightStartType(package_model, flight),
start_type,
QFlightCustomName(flight),
]
layout = QGridLayout()

View File

@@ -154,34 +154,34 @@ class GeneratorOptions(QtWidgets.QWizardPage):
modLayout_row = 1
mod_pairs = [
("F9F Panther (v2.8.7.101)", self.f9f_panther),
("A-4E Skyhawk (v2.2.0)", self.a4_skyhawk),
("A-6A Intruder (v2.7.5.01)", self.a6a_intruder),
("A-7E Corsair II", self.a7e_corsair2),
("C-130J-30 Super Hercules", self.hercules),
("F-4B/C Phantom II (2.8.7.204)", self.f4bc_phantom),
("F-15D Baz (v1.0)", self.f15d_baz),
("F-15I Ra'am (v1.0 by IDF Mods Project)", self.f_15_idf),
("F-16I Sufa & F-16D (v3.6 by IDF Mods Project)", self.f_16_idf),
("F/A-18E/F/G Super Hornet (version 2.2.5)", self.fa_18efg),
("F/A-18E/F Super Hornet AI Tanker (version 1.4)", self.fa18ef_tanker),
("F-22A Raptor", self.f22_raptor),
("F-84G Thunderjet (v2.5.7.01)", self.f84g_thunderjet),
("C-130J-30 Super Hercules (v6.8.2)", self.hercules),
("F-100 Super Sabre (v2.7.18.30765 patch 20.10.22)", self.f100_supersabre),
("F-104 Starfighter (v2.7.11.222.01)", self.f104_starfighter),
("F-105 Thunderchief (v2.7.12.23x)", self.f105_thunderchief),
("Frenchpack", self.frenchpack),
("F-15D Baz (v1.0)", self.f15d_baz),
("F-15I Ra'am (v1.0 by IDF Mods Project)", self.f_15_idf),
("F-16I Sufa & F-16D (v3.6 by IDF Mods Project)", self.f_16_idf),
("F-22A Raptor", self.f22_raptor),
("F-4B/C Phantom II (2.8.7.204)", self.f4bc_phantom),
("F-84G Thunderjet (v2.5.7.01)", self.f84g_thunderjet),
("F9F Panther (v2.8.7.101)", self.f9f_panther),
("F/A-18E/F Super Hornet AI Tanker (version 1.4)", self.fa18ef_tanker),
("F/A-18E/F/G Super Hornet (version 2.2.5)", self.fa_18efg),
("Frenchpack (v4.9.1)", self.frenchpack),
("High Digit SAMs", self.high_digit_sams),
("Swedish Military Assets pack (1.10)", self.swedishmilitaryassetspack),
("IDF Assets Pack (v1.1 by IDF Mods Project)", self.irondome),
("JAS 39 Gripen (v1.8.5-beta)", self.jas39_gripen),
("OV-10A Bronco", self.ov10a_bronco),
("Super Étendard (v2.5.5)", self.super_etendard),
("Su-30 Flanker-H (V2.7.3 beta)", self.su30_flanker_h),
("Su-57 Felon (build-04)", self.su57_felon),
("UH-60L Black Hawk (v1.3.1)", self.uh_60l),
("Star Wars Modpack 2.54+", self.SWPack),
("Spanish Naval Assets pack (desdemicabina 3.2.0)", self.spanishnavypack),
("IDF Assets Pack (v1.1 by IDF Mods Project)", self.irondome),
("Star Wars Modpack 2.54+", self.SWPack),
("Su-30 Flanker-H (V2.7.3 beta)", self.su30_flanker_h),
("Su-57 Felon (build-04)", self.su57_felon),
("Super Étendard (v2.5.5)", self.super_etendard),
("Swedish Military Assets pack (1.10)", self.swedishmilitaryassetspack),
("UH-60L Black Hawk (v1.3.1)", self.uh_60l),
]
for i in range(len(mod_pairs)):

View File

@@ -148,7 +148,7 @@ class QLiberationPreferences(QFrame):
"You set an empty DCS Installation directory! "
"<br/><br/>Without this directory, DCS Retribution can not replace the MissionScripting.lua for you and will not work properly. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (&lt;dcs_installation_directory&gt;/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (&lt;dcs_liberation_installation&gt;/resources/scripts/MissionScripting.lua)."
"<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>Are you sure that you want to leave the installation directory empty?"
"<br/><br/><strong>This is only recommended for expert users!</strong>",
QMessageBox.StandardButton.Yes,
@@ -164,7 +164,7 @@ class QLiberationPreferences(QFrame):
+ " is not a valid directory. DCS Retribution requires the installation directory to replace the MissionScripting.lua"
"<br/><br/>If you ignore this Error, DCS Retribution can not work properly and needs your attention. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (&lt;dcs_installation_directory&gt;/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (&lt;dcs_liberation_installation&gt;/resources/scripts/MissionScripting.lua)."
"<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/><strong>This is only recommended for expert users!</strong>",
QMessageBox.StandardButton.Ignore,
QMessageBox.StandardButton.Ok,