Use base_path instead

This commit is contained in:
Raffson 2023-07-21 22:51:13 +02:00
parent 15be9e3ce1
commit 493e69eb40
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@ -13,6 +13,7 @@ from PySide2.QtWidgets import (
QInputDialog,
)
from game.persistency import base_path
from game import Game
from game.ato.flight import Flight
from game.data.weapons import Pylon
@ -78,7 +79,7 @@ class QLoadoutEditor(QGroupBox):
payload_name = payload_name_input.textValue()
ac_type = self.flight.unit_type.dcs_unit_type
ac_id = ac_type.id
payload_file = dcs.payloads.PayloadDirectories.user() / f"{ac_id}.lua"
payload_file = base_path() / "MissionEditor" / "UnitPayloads" / f"{ac_id}.lua"
ac_type.payloads[payload_name] = DcsPayload.from_flight(
self.flight, payload_name
).to_dict()