aa spawn on available radials instead of random

This commit is contained in:
Vasyl Horbachenko
2018-05-30 01:57:46 +03:00
parent 4ba0a5b90f
commit 4cd3c24b49
6 changed files with 41 additions and 24 deletions

View File

@@ -26,10 +26,9 @@ class AAConflictGenerator:
def generate(self, units: typing.Dict[UnitType, int]):
for type, count in units.items():
for _ in range(count):
p = self.conflict.ground_defenders_location.random_point_within(
self.conflict.size * DISTANCE_FACTOR[1],
self.conflict.size * DISTANCE_FACTOR[0])
for _, radial in zip(range(count), self.conflict.radials):
distance = randint(self.conflict.size * DISTANCE_FACTOR[0], self.conflict.size * DISTANCE_FACTOR[1])
p = self.conflict.position.point_from_heading(radial, distance)
self.m.vehicle_group(
country=self.conflict.defenders_side,

View File

@@ -26,13 +26,25 @@ INTERCEPT_ATTACKERS_DISTANCE = 60000
INTERCEPT_DEFENDERS_DISTANCE = 30000
class Conflict:
attackers_side = None # type: Country
defenders_side = None # type: Country
position = None # type: Point
size = None # type: int
radials = None # type: typing.List[int]
ground_attackers_location = None # type: Point
ground_defenders_location = None # type: Point
air_attackers_location = None # type: Point
air_defenders_location = None # type: Point
@classmethod
def capture_conflict(self, attacker: Country, attack_heading: int, defender: Country, defense_heading: int, position: Point, size: int):
def capture_conflict(self, attacker: Country, attack_heading: int, defender: Country, defense_heading: int, position: Point, size: int, radials: typing.List[int]):
instance = self()
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = size
instance.radials = radials
instance.ground_attackers_location = instance.position.point_from_heading(attack_heading, instance.size * GROUND_DISTANCE_FACTOR)
instance.ground_defenders_location = instance.position.point_from_heading(defense_heading, instance.size * GROUND_DISTANCE_FACTOR)
@@ -43,7 +55,7 @@ class Conflict:
return instance
@classmethod
def intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int):
def intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int, radials: typing.List[int]):
from theater.conflicttheater import SIZE_REGULAR
instance = self()
@@ -52,6 +64,7 @@ class Conflict:
instance.position = position
instance.size = SIZE_REGULAR
instance.radials = radials
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE)
instance.air_defenders_location = instance.position.point_from_heading(random.randint(*INTERCEPT_DEFENDERS_HEADING) + heading, INTERCEPT_DEFENDERS_DISTANCE)
@@ -59,7 +72,7 @@ class Conflict:
return instance
@classmethod
def ground_intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading):
def ground_intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int, radials: typing.List[int]):
from theater.conflicttheater import SIZE_SMALL
instance = self()
@@ -68,6 +81,7 @@ class Conflict:
instance.position = position
instance.size = SIZE_SMALL
instance.radials = radials
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE)
instance.ground_defenders_location = instance.position