Add waypoint info tooltip to the new map.

This commit is contained in:
Dan Albert 2021-05-12 23:03:53 -07:00
parent d9d68cd37c
commit 4e498e6932
2 changed files with 91 additions and 14 deletions

View File

@ -1,4 +1,5 @@
import logging
from datetime import timedelta
from typing import List, Optional, Tuple
from PySide2.QtCore import Property, QObject, Signal, Slot
@ -11,8 +12,10 @@ from game.theater import (
ControlPoint,
TheaterGroundObject,
)
from game.utils import meters
from gen.ato import AirTaskingOrder
from gen.flights.flight import Flight, FlightWaypoint
from gen.flights.flight import Flight, FlightWaypoint, FlightWaypointType
from gen.flights.flightplan import FlightPlan
from qt_ui.models import GameModel
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
@ -102,16 +105,55 @@ class SupplyRouteJs(QObject):
class WaypointJs(QObject):
def __init__(self, waypoint: FlightWaypoint, theater: ConflictTheater) -> None:
def __init__(
self,
waypoint: FlightWaypoint,
number: int,
flight_plan: FlightPlan,
theater: ConflictTheater,
) -> None:
super().__init__()
self.waypoint = waypoint
self._number = number
self.flight_plan = flight_plan
self.theater = theater
@Property(int)
def number(self) -> int:
return self._number
@Property(list)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.waypoint.position)
return [ll.latitude, ll.longitude]
@Property(int)
def altitudeFt(self) -> int:
return int(self.waypoint.alt.feet)
@Property(str)
def altitudeReference(self) -> str:
return "AGL" if self.waypoint.alt_type == "RADIO" else "MSL"
@Property(str)
def name(self) -> str:
return self.waypoint.name
@Property(str)
def timing(self) -> str:
prefix = "TOT"
time = self.flight_plan.tot_for_waypoint(self.waypoint)
if time is None:
prefix = "Depart"
time = self.flight_plan.depart_time_for_waypoint(self.waypoint)
if time is None:
return ""
return f"{prefix} T+{timedelta(seconds=int(time.total_seconds()))}"
@Property(bool)
def isDivert(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.DIVERT
class FlightJs(QObject):
flightPlanChanged = Signal()
@ -127,7 +169,17 @@ class FlightJs(QObject):
self.reset_waypoints()
def reset_waypoints(self) -> None:
self._waypoints = [WaypointJs(p, self.theater) for p in self.flight.points]
departure = FlightWaypoint(
FlightWaypointType.TAKEOFF,
self.flight.departure.position.x,
self.flight.departure.position.y,
meters(0),
)
departure.alt_type = "RADIO"
self._waypoints = [
WaypointJs(p, i, self.flight.flight_plan, self.theater)
for i, p in enumerate([departure] + self.flight.points)
]
self.flightPlanChanged.emit()
@Property(list, notify=flightPlanChanged)

View File

@ -8,7 +8,6 @@
* - Time of day/weather themeing
* - Exclusion zones
* - Commit ranges
* - Waypoint info
* - Supply route status
* - Front line
* - Debug flight plan drawing
@ -61,7 +60,7 @@ L.control
"Enemy SAM detection range": redSamDetectionLayer,
},
"Flight Plans": {
"Hide": L.layerGroup(),
Hide: L.layerGroup(),
"Show selected blue": selectedFlightPlansLayer,
"Show all blue": blueFlightPlansLayer,
"Show all red": redFlightPlansLayer,
@ -178,19 +177,32 @@ function drawFlightPlan(flight) {
var layer = flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
var color = flight.blue ? Colors.Blue : Colors.Red;
var highlight = "#ffff00";
var points = [];
flight.flightPlan.forEach((waypoint) => {
points.push(waypoint.position);
L.circle(waypoint.position, { radius: 50, color: color }).addTo(layer);
// We don't need a marker for the departure waypoint (and it's likely
// coincident with the landing waypoint, so hard to see). We do want to draw
// the path from it though.
var points = [flight.flightPlan[0].position];
flight.flightPlan.slice(1).forEach((waypoint) => {
if (!waypoint.isDivert) {
points.push(waypoint.position);
}
if (flight.selected) {
L.circle(waypoint.position, { radius: 50, color: highlight }).addTo(
selectedFlightPlansLayer
);
L.marker(waypoint.position)
.bindTooltip(
`${waypoint.number} ${waypoint.name}<br />` +
`${waypoint.altitudeFt} ft ${waypoint.altitudeReference}<br />` +
`${waypoint.timing}`,
{ permanent: true }
)
.addTo(layer)
.addTo(selectedFlightPlansLayer);
}
});
L.polyline(points, { color: color }).addTo(layer);
if (flight.selected) {
L.polyline(points, { color: highlight }).addTo(selectedFlightPlansLayer);
L.polyline(points, { color: highlight }).addTo(layer);
} else {
L.polyline(points, { color: color }).addTo(layer);
}
}
@ -198,9 +210,22 @@ function drawFlightPlans() {
blueFlightPlansLayer.clearLayers();
redFlightPlansLayer.clearLayers();
selectedFlightPlansLayer.clearLayers();
var selected = null;
game.flights.forEach((flight) => {
drawFlightPlan(flight);
// Draw the selected waypoint last so it's on top. bringToFront only brings
// it to the front of the *extant* elements, so any flights drawn later will
// be drawn on top. We could fight with manual Z-indexes but leaflet does a
// lot of that automatically so it'd be error prone.
if (flight.selected) {
selected = flight;
} else {
drawFlightPlan(flight);
}
});
if (selected != null) {
drawFlightPlan(selected);
}
}
function drawInitialMap() {