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[![GitHub issues](https://img.shields.io/github/issues/dcs-retribution/dcs-retribution)](https://github.com/dcs-retribution/dcs-retribution/issues)
![GitHub stars](https://img.shields.io/github/stars/dcs-retribution/dcs-retribution?style=social)
## About DCS Retribution
## About DCS Retribution
(Last update: 2023-05-20)
DCS Retribution was forked from [DCS Liberation](https://github.com/dcs-retribution/dcs-retribution),
which is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
![Screenshot](https://user-images.githubusercontent.com/315852/120939254-0b4a9f80-c6cc-11eb-82f5-ce3f8d714bfe.png)
DCS Retribution will rely heavily on Liberation in the near future,
and possibly in a more distant future as well since Retribution will attempt
to stay backwards compatible for as long as possible. Therefore,
DCS Retribution is still relying on Liberation for certain updates,
and will possibly stay that way in a more distant future. Therefore,
the patreon link will keep pointing to [Khopa's](https://github.com/Khopa) account until further notice.
However, we are no longer backwards compatible with Liberation, and will no longer attempt to do so.
Currently, Retribution supports the following new features:
* A livery selector in the air wing configuration dialog
* Support for campaigns with quad-point triggers
* Support for the F-15D 'Baz' mod
* Support for the Su-30 mod
* Elementary end-game mechanics
* Variation in flight-size for BAI/ANTISHIP/DEAD/STRIKE main flight (randomize 2/3/4-ships)
* More performance options
* Various bug-fixes (including a fix for the zombie carrier)
* And more... (See [changelog](https://github.com/dcs-retribution/dcs-retribution/blob/main/changelog.md))
Instead, we are focussing on keeping our campaigns forward compatible so that you as a user
can continue on whatever campaign you had going on.
Please keep in mind that once you save a campaign that was started
in a previous (save-compatibility breaking) build, your save file
will have been migrated and thus no longer compatible with the previous build.
Therefore, we recommend backing up your saves and perhaps organizing them by version/build number.
For a more complete overview of our features, check the
[changelog](https://github.com/dcs-retribution/dcs-retribution/blob/main/changelog.md).
## Downloads
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## DCS bugs
These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please
_don't_ spam them with comments):
~~These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please
_don't_ spam them with comments):~~
* [A2A and SEAD escorts don't escort](https://forums.eagle.ru/topic/251798-options-for-alternate-ai-escort-behavior/?tab=comments#comment-4668033)
* [DEAD can't use mixed loadouts effectively](https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/)
* ~~[A2A and SEAD escorts don't escort](https://forums.eagle.ru/topic/251798-options-for-alternate-ai-escort-behavior/?tab=comments#comment-4668033)~~
* ~~[DEAD can't use mixed loadouts effectively](https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/)~~
While DCS bugs are still a thing, we don't quite agree with the ones stated above.
We believe to have addressed these, although some quirks still exist.
For example, SEAD Escorts tend to be a little picky with what they engage,
especially with older SAM systems.
## Bugs and feature requests