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[](https://github.com/dcs-retribution/dcs-retribution/issues)
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## About DCS Retribution
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## About DCS Retribution
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(Last update: 2023-05-20)
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DCS Retribution was forked from [DCS Liberation](https://github.com/dcs-retribution/dcs-retribution),
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which is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
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It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
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DCS Retribution will rely heavily on Liberation in the near future,
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and possibly in a more distant future as well since Retribution will attempt
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to stay backwards compatible for as long as possible. Therefore,
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DCS Retribution is still relying on Liberation for certain updates,
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and will possibly stay that way in a more distant future. Therefore,
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the patreon link will keep pointing to [Khopa's](https://github.com/Khopa) account until further notice.
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However, we are no longer backwards compatible with Liberation, and will no longer attempt to do so.
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Currently, Retribution supports the following new features:
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* A livery selector in the air wing configuration dialog
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* Support for campaigns with quad-point triggers
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* Support for the F-15D 'Baz' mod
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* Support for the Su-30 mod
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* Elementary end-game mechanics
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* Variation in flight-size for BAI/ANTISHIP/DEAD/STRIKE main flight (randomize 2/3/4-ships)
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* More performance options
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* Various bug-fixes (including a fix for the zombie carrier)
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* And more... (See [changelog](https://github.com/dcs-retribution/dcs-retribution/blob/main/changelog.md))
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Instead, we are focussing on keeping our campaigns forward compatible so that you as a user
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can continue on whatever campaign you had going on.
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Please keep in mind that once you save a campaign that was started
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in a previous (save-compatibility breaking) build, your save file
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will have been migrated and thus no longer compatible with the previous build.
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Therefore, we recommend backing up your saves and perhaps organizing them by version/build number.
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For a more complete overview of our features, check the
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[changelog](https://github.com/dcs-retribution/dcs-retribution/blob/main/changelog.md).
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## Downloads
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@ -43,11 +44,16 @@ To download preview builds of the next version of DCS Retribution, see https://g
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## DCS bugs
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These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please
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_don't_ spam them with comments):
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~~These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please
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_don't_ spam them with comments):~~
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* [A2A and SEAD escorts don't escort](https://forums.eagle.ru/topic/251798-options-for-alternate-ai-escort-behavior/?tab=comments#comment-4668033)
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* [DEAD can't use mixed loadouts effectively](https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/)
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* ~~[A2A and SEAD escorts don't escort](https://forums.eagle.ru/topic/251798-options-for-alternate-ai-escort-behavior/?tab=comments#comment-4668033)~~
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* ~~[DEAD can't use mixed loadouts effectively](https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/)~~
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While DCS bugs are still a thing, we don't quite agree with the ones stated above.
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We believe to have addressed these, although some quirks still exist.
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For example, SEAD Escorts tend to be a little picky with what they engage,
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especially with older SAM systems.
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## Bugs and feature requests
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