Clean up custom loadout interface.

Wraps the pydcs data in a real type so we don't need to spread the
reflection all over.
This commit is contained in:
Dan Albert
2021-01-02 14:03:00 -08:00
parent e222f17199
commit 507b217065
5 changed files with 125 additions and 48 deletions

View File

@@ -2,6 +2,7 @@ import inspect
from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox, QSpinBox, QGridLayout, QVBoxLayout, QSizePolicy
from game.data.weapons import Pylon
from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor
@@ -19,16 +20,12 @@ class QLoadoutEditor(QGroupBox):
hboxLayout = QVBoxLayout(self)
layout = QGridLayout(self)
pylons = [v for v in self.flight.unit_type.__dict__.values() if inspect.isclass(v) and v.__name__.startswith("Pylon")]
for i, pylon in enumerate(pylons):
label = QLabel("<b>{}</b>".format(pylon.__name__[len("Pylon"):]))
label.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
for i, pylon in enumerate(Pylon.iter_pylons(self.flight.unit_type)):
label = QLabel(f"<b>{pylon.number}</b>")
label.setSizePolicy(
QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
layout.addWidget(label, i, 0)
try:
pylon_number = int(pylon.__name__.split("Pylon")[1])
except:
pylon_number = i+1
layout.addWidget(QPylonEditor(flight, pylon, pylon_number), i, 1)
layout.addWidget(QPylonEditor(flight, pylon), i, 1)
hboxLayout.addLayout(layout)
hboxLayout.addStretch()

View File

@@ -1,38 +1,37 @@
import logging
import operator
from typing import Optional
from PySide2.QtWidgets import QWidget, QSpinBox, QComboBox
from PySide2.QtWidgets import QComboBox
from game.data.weapons import Pylon, Weapon
from gen.flights.flight import Flight
class QPylonEditor(QComboBox):
def __init__(self, flight, pylon, pylon_number):
super(QPylonEditor, self).__init__()
self.pylon = pylon
self.pylon_number = pylon_number
def __init__(self, flight: Flight, pylon: Pylon) -> None:
super().__init__()
self.flight = flight
self.pylon = pylon
self.possible_loadout = [i for i in self.pylon.__dict__.keys() if i[:2] != '__']
current = self.flight.loadout.get(self.pylon.number)
if not str(self.pylon_number) in self.flight.loadout.keys():
self.flight.loadout[str(self.pylon_number)] = ""
self.addItem("None")
for i,k in enumerate(self.possible_loadout):
self.addItem(str(self.pylon.__dict__[k][1]["name"]))
if self.flight.loadout[str(self.pylon_number)] == str(k):
self.addItem("None", None)
allowed = sorted(pylon.allowed, key=operator.attrgetter("name"))
for i, weapon in enumerate(allowed):
self.addItem(weapon.name, weapon)
if current == weapon:
self.setCurrentIndex(i + 1)
self.currentTextChanged.connect(self.on_pylon_change)
self.currentIndexChanged.connect(self.on_pylon_change)
def on_pylon_change(self):
selected = self.currentText()
if selected == "None":
logging.info("Pylon " + str(self.pylon_number) + " emptied")
self.flight.loadout[str(self.pylon_number)] = ""
else:
logging.info("Pylon " + str(self.pylon_number) + " changed to " + selected)
for i, k in enumerate(self.possible_loadout):
if selected == str(self.pylon.__dict__[k][1]["name"]):
self.flight.loadout[str(self.pylon_number)] = str(k)
break
selected: Optional[Weapon] = self.currentData()
self.flight.loadout[self.pylon.number] = selected
if selected is None:
logging.debug(f"Pylon {self.pylon.number} emptied")
else:
logging.debug(
f"Pylon {self.pylon.number} changed to {selected.name}")