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2.3.0 changelog update
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changelog.md
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changelog.md
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# Features/Improvements
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* **[Campaign Map]** Overhauled the campaign model
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* **[Campaign Map]** Possible to add FOB as control points
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* **[Campaign Map]** Added off-map spawn locations
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* **[Campaign AI]** Overhauled AI recruiting behaviour
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* **[Campaign AI]** Added AI proucurement for Blue
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* **[Campaign]** New Campaign: "Black Sea"
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* **[Mission Planner]** Possible to move carrier and tarawa on the campaign map
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* **[Mission Generator]** Infantry squads on frontline can have manpads
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* **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes
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* **[Mission Generator]** Opfor now obeys parking limits
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* **[Flight Planner]** Added fighter sweep missions.
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* **[Flight Planner]** Added BAI missions.
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* **[Flight Planner]** Added anti-ship missions.
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* **[Flight Planner]** Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package.
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* **[Flight Planner]** Added OCA missions
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* **[Flight Planner]** Added Alternate/divert airfields
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* **[Culling]** Added possibility to include/exclude carriers from culling zones
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* **[QOL]** On liberation startup, your latest save game is loaded automatically
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* **[Units]** Reduced starting fuel load for C101
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* **[UI]** Inform the user of the weather
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* **[Game]** Added new Economy options for adjusting income multipliers and starting budgets.
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## Fixes :
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* **[Map]** Missiles sites now have a proper icon and will not re-use the SAM sites icon
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* **[Mission Generator]** Ground unit waypoints improperly set to "On Road" - fixed
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* **[Mission Generator]** Target waypoints not at ground level - fixed
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* **[Mission Generator]** Selected skill not applied to Helicopters - fixed
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* **[Mission Generator]** Ground units do not always spawn - fixed
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* **[Kneeboard]** Briefing waypoints off by one - fixed
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* **[Game]** Destroyed buildings still granting budget - fixed
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# 2.2.1
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