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@ -2,6 +2,7 @@
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## Features/Improvements
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* **[Mission Generation]** Given a CAS flight was planned, delay ground force attack until first CAS flight is on station
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* **[Mission Generation]** Add option to switch ATFLIR to LITENING automatically for ground based F-18C flights
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## Fixes
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* **[UI]** Removed deprecated options
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@ -5,12 +5,12 @@ from datetime import datetime, timedelta
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from typing import Any, List, Optional, TYPE_CHECKING
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from dcs import Point
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from dcs.planes import C_101CC, C_101EB, Su_33
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from dcs.planes import C_101CC, C_101EB, Su_33, FA_18C_hornet
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from .flightroster import FlightRoster
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from .flightstate import FlightState, Navigating, Uninitialized
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from .flightstate.killed import Killed
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from .loadouts import Loadout
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from .loadouts import Loadout, Weapon
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from ..sidc import (
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Entity,
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SidcDescribable,
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@ -32,6 +32,8 @@ if TYPE_CHECKING:
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from .package import Package
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from .starttype import StartType
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F18_TGP_PYLON: int = 4
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class Flight(SidcDescribable):
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def __init__(
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@ -87,6 +89,15 @@ class Flight(SidcDescribable):
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self._flight_plan_builder = FlightPlanBuilderTypes.for_flight(self)(self)
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is_f18 = self.squadron.aircraft.dcs_unit_type.id == FA_18C_hornet.id
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on_land = not self.squadron.location.is_fleet
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if on_land and is_f18 and self.coalition.game.settings.atflir_autoswap:
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self.loadout.pylons[F18_TGP_PYLON] = Weapon.with_clsid(
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str(
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FA_18C_hornet.Pylon4.AN_AAQ_28_LITENING___Targeting_Pod_[1]["clsid"]
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)
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)
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@property
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def flight_plan(self) -> FlightPlan[Any]:
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return self._flight_plan_builder.get_or_build()
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@ -3,7 +3,7 @@ from __future__ import annotations
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import datetime
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import logging
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from collections.abc import Iterable
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from typing import Iterator, Mapping, Optional, TYPE_CHECKING, Type, Dict
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from typing import Iterator, Optional, TYPE_CHECKING, Type, Dict
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from dcs.unittype import FlyingType
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@ -19,14 +19,14 @@ class Loadout:
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def __init__(
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self,
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name: str,
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pylons: Mapping[int, Optional[Weapon]],
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pylons: Dict[int, Optional[Weapon]],
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date: Optional[datetime.date],
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is_custom: bool = False,
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) -> None:
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self.name = name
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# We clear unused pylon entries on initialization, but UI actions can still
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# cause a pylon to be emptied, so make the optional type explicit.
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self.pylons: Mapping[int, Optional[Weapon]] = {
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self.pylons: Dict[int, Optional[Weapon]] = {
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k: v for k, v in pylons.items() if v is not None
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}
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self.date = date
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@ -173,30 +173,6 @@ class Settings:
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"extremely incomplete so does not affect all weapons."
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),
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)
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disable_legacy_aewc: bool = boolean_option(
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"Spawn invulnerable, always-available AEW&C aircraft (deprecated)",
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page=CAMPAIGN_MANAGEMENT_PAGE,
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section=GENERAL_SECTION,
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default=True,
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invert=True,
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detail=(
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"If checked, an invulnerable friendly AEW&C aircraft that begins the "
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"mission on station will be be spawned. This behavior will be removed in a "
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"future release."
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),
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)
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disable_legacy_tanker: bool = boolean_option(
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"Spawn invulnerable, always-available tanker aircraft (deprecated)",
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page=CAMPAIGN_MANAGEMENT_PAGE,
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section=GENERAL_SECTION,
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default=True,
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invert=True,
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detail=(
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"If checked, an invulnerable friendly tanker aircraft that begins the "
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"mission on station will be be spawned. This behavior will be removed in a "
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"future release."
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),
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)
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# Pilots and Squadrons
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ai_pilot_levelling: bool = boolean_option(
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"Allow AI pilot leveling",
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@ -379,6 +355,16 @@ class Settings:
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"option only allows the player to wait on the ground.</strong>"
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),
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)
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atflir_autoswap: bool = boolean_option(
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"Auto-swap ATFLIR to LITENING",
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MISSION_GENERATOR_PAGE,
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GAMEPLAY_SECTION,
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default=True,
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detail=(
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"Automatically swaps ATFLIR to LITENING pod for newly generated land-based F-18 flights "
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"without having to change the payload. <u>Takes effect after current turn!</u>"
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),
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)
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default_start_type: StartType = choices_option(
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"Default start type for AI aircraft",
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page=MISSION_GENERATOR_PAGE,
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