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Display the units x/x/x value of the base in the base menu.
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@ -48,7 +48,9 @@ class BaseMenu(Menu):
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# Header
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head = Frame(self.frame, **STYLES["header"])
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head.grid(row=row, column=0, columnspan=5, sticky=NSEW, pady=5)
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Label(head, text=self.cp.name, **STYLES["title"]).grid()
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Label(head, text=self.cp.name, **STYLES["title"]).grid(row=0, column=0, sticky=NW+S)
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units_title = "{}/{}/{}".format(self.cp.base.total_planes, self.cp.base.total_armor, self.cp.base.total_aa)
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Label(head, text=units_title, **STYLES["strong-grey"]).grid(row=0, column=1, sticky=NE+S)
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row += 1
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self.budget_label = Label(self.frame, text="Budget: {}m".format(self.game.budget), **STYLES["widget"])
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@ -6,6 +6,7 @@ PADDING_Y = 5
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# Colors
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FG_COLOR = "white"
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FG_COLOR_LIGHT = "#dddddd"
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BG_COLOR = "#4E5760"
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BTN_COLOR = "#699245"
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YELLOW = "#FDB731"
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@ -25,6 +26,7 @@ STYLES["frame-wrapper"] = {"bg": BG_COLOR, "relief":"sunken"}
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STYLES["body"] = {"bg": BG_COLOR, "padx": 25, "pady": 35}
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STYLES["strong"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR}
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STYLES["strong-grey"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR_LIGHT}
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STYLES["widget"] = {"bg": BG_COLOR, "fg": FG_COLOR, "padx": PADDING_X, "pady": PADDING_Y, "font": DEFAULT_FONT}
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STYLES["radiobutton"] = {"bg": BG_COLOR, "fg": "black", "padx": PADDING_X, "pady": PADDING_Y, "font": DEFAULT_FONT,
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"activebackground": BG_COLOR, "highlightbackground": BG_COLOR, "selectcolor": "white"}
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