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Add aircraft-specific speed estimates.
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@ -6,6 +6,7 @@ from dataclasses import dataclass
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from typing import Iterable, Optional
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from dcs.mapping import Point
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from dcs.unittype import FlyingType
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from game.utils import meter_to_nm
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from gen.ato import Package
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@ -47,13 +48,31 @@ class GroundSpeed:
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return min(speeds)
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@classmethod
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def for_flight(cls, _flight: Flight, altitude: int) -> int:
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# TODO: Gather data so this is useful.
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def for_flight(cls, flight: Flight, altitude: int) -> int:
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if not issubclass(flight.unit_type, FlyingType):
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raise TypeError("Flight has non-flying unit")
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# TODO: Expose both a cruise speed and target speed.
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# The cruise speed can be used for ascent, hold, join, and RTB to save
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# on fuel, but mission speed will be fast enough to keep the flight
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# safer.
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return int(cls.from_mach(0.8, altitude)) # knots
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c_sound_sea_level = 661.5
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# DCS's max speed is in kph at 0 MSL. Convert to knots.
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max_speed = flight.unit_type.max_speed * 0.539957
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if max_speed > c_sound_sea_level:
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# Aircraft is supersonic. Limit to mach 0.8 to conserve fuel and
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# account for heavily loaded jets.
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return int(cls.from_mach(0.8, altitude))
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# For subsonic aircraft, assume the aircraft can reasonably perform at
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# 80% of its maximum, and that it can maintain the same mach at altitude
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# as it can at sea level. This probably isn't great assumption, but
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# might. be sufficient given the wiggle room. We can come up with
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# another heuristic if needed.
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mach = max_speed * 0.8 / c_sound_sea_level
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return int(cls.from_mach(mach, altitude)) # knots
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@staticmethod
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def from_mach(mach: float, altitude: int) -> float:
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