Merge branch 'develop' into faction_refactor

This commit is contained in:
Khopa 2020-10-23 01:39:48 +02:00
commit 669a8c9e64
4 changed files with 8 additions and 8 deletions

View File

@ -11,7 +11,7 @@
## Fixes :
* **[Campaign generator]** Ship group and offshore buildings should not be generated on land anymore
* **[UI]** Missing TER weapons in custom payload now selectable.
# 2.1.5

View File

@ -37,7 +37,7 @@ class Dialog:
def open_new_package_dialog(cls, mission_target: MissionTarget):
"""Opens the dialog to create a new package with the given target."""
cls.new_package_dialog = QNewPackageDialog(
cls.game_model.game,
cls.game_model,
cls.game_model.ato_model,
mission_target
)
@ -47,7 +47,7 @@ class Dialog:
def open_edit_package_dialog(cls, package_model: PackageModel):
"""Opens the dialog to edit the given package."""
cls.edit_package_dialog = QEditPackageDialog(
cls.game_model.game,
cls.game_model,
cls.game_model.ato_model,
package_model
)

View File

@ -187,9 +187,9 @@ class QNewPackageDialog(QPackageDialog):
New packages do not affect the ATO model until they are saved.
"""
def __init__(self, game: Game, model: AtoModel,
def __init__(self, game_model: GameModel, model: AtoModel,
target: MissionTarget) -> None:
super().__init__(game, PackageModel(Package(target)))
super().__init__(game_model, PackageModel(Package(target)))
self.ato_model = model
self.save_button = QPushButton("Save")
@ -218,9 +218,9 @@ class QEditPackageDialog(QPackageDialog):
Changes to existing packages occur immediately.
"""
def __init__(self, game: Game, model: AtoModel,
def __init__(self, game_model: GameModel, model: AtoModel,
package: PackageModel) -> None:
super().__init__(game, package)
super().__init__(game_model, package)
self.ato_model = model
self.delete_button = QPushButton("Delete package")

View File

@ -11,7 +11,7 @@ class QPylonEditor(QComboBox):
self.pylon_number = pylon_number
self.flight = flight
self.possible_loadout = [i for i in self.pylon.__dict__.keys() if i[:1] != '_']
self.possible_loadout = [i for i in self.pylon.__dict__.keys() if i[:2] != '__']
if not str(self.pylon_number) in self.flight.loadout.keys():
self.flight.loadout[str(self.pylon_number)] = ""