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Don't show FOB structure as a target.
This isn't perfect because the auto planner might still target it. We need a larger refactoring for target iteration so we don't need to remember all the special rules at each call site. For now, this restores the 2.3.2 behavior. Fixes https://github.com/Khopa/dcs_liberation/issues/681
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@ -7,7 +7,8 @@ from PySide2.QtWidgets import (
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QWidget,
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)
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from game.theater import Airport, ControlPoint
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from game.theater import Airport, ControlPoint, Fob
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from game.theater.theatergroundobject import BuildingGroundObject
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from qt_ui.windows.basemenu.base_defenses.QBaseDefenseGroupInfo import \
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QBaseDefenseGroupInfo
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@ -30,9 +31,18 @@ class QBaseInformation(QFrame):
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scroll_content.setLayout(task_box_layout)
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for g in self.cp.ground_objects:
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if g.airbase_group:
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group_info = QBaseDefenseGroupInfo(self.cp, g, self.game)
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task_box_layout.addWidget(group_info)
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# Airbase groups are the objects that are hidden on the map because
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# they're shown in the base menu.
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if not g.airbase_group:
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continue
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# Of these, we need to ignore the FOB structure itself since that's
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# not supposed to be targetable.
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if isinstance(self.cp, Fob) and isinstance(g, BuildingGroundObject):
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continue
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group_info = QBaseDefenseGroupInfo(self.cp, g, self.game)
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task_box_layout.addWidget(group_info)
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scroll_content.setLayout(task_box_layout)
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scroll = QScrollArea()
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