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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Bugfix if settings directory doesn't exist (#432)
* bugfix if settings directory doesnt exist * Create directories in persistency --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
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@@ -832,8 +832,6 @@ class KneeboardGenerator(MissionInfoGenerator):
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page_path = aircraft_dir / f"page{idx:02}.png"
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page.write(page_path)
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self.mission.add_aircraft_kneeboard(aircraft.dcs_unit_type, page_path)
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if not kneeboards_dir().exists():
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return
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for type in kneeboards_dir().iterdir():
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if type.is_dir():
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for kneeboard in type.iterdir():
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@@ -124,6 +124,12 @@ class MigrationUnpickler(pickle.Unpickler):
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# fmt: on
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def _create_dir_if_needed(path: Path) -> Path:
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if not path.exists():
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path.mkdir(755, parents=True)
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return path
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def setup(user_folder: str, prefer_liberation_payloads: bool, port: int) -> None:
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global _dcs_saved_game_folder
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global _prefer_liberation_payloads
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@@ -131,49 +137,48 @@ def setup(user_folder: str, prefer_liberation_payloads: bool, port: int) -> None
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_dcs_saved_game_folder = user_folder
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_prefer_liberation_payloads = prefer_liberation_payloads
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_server_port = port
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if not save_dir().exists():
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save_dir().mkdir(parents=True)
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_create_dir_if_needed(save_dir())
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def base_path() -> Path:
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global _dcs_saved_game_folder
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assert _dcs_saved_game_folder
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return Path(_dcs_saved_game_folder)
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return _create_dir_if_needed(Path(_dcs_saved_game_folder))
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def debug_dir() -> Path:
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return base_path() / "Retribution" / "Debug"
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return _create_dir_if_needed(base_path() / "Retribution" / "Debug")
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def groups_dir() -> Path:
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return base_path() / "Retribution" / "Groups"
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return _create_dir_if_needed(base_path() / "Retribution" / "Groups")
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def layouts_dir() -> Path:
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return base_path() / "Retribution" / "Layouts"
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return _create_dir_if_needed(base_path() / "Retribution" / "Layouts")
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def waypoint_debug_directory() -> Path:
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return debug_dir() / "Waypoints"
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return _create_dir_if_needed(debug_dir() / "Waypoints")
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def settings_dir() -> Path:
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return base_path() / "Retribution" / "Settings"
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return _create_dir_if_needed(base_path() / "Retribution" / "Settings")
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def airwing_dir() -> Path:
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return base_path() / "Retribution" / "AirWing"
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return _create_dir_if_needed(base_path() / "Retribution" / "AirWing")
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def kneeboards_dir() -> Path:
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return base_path() / "Retribution" / "Kneeboards"
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return _create_dir_if_needed(base_path() / "Retribution" / "Kneeboards")
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def payloads_dir(backup: bool = False) -> Path:
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payloads = base_path() / "MissionEditor" / "UnitPayloads"
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if backup:
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return payloads / "_retribution_backups"
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return payloads
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return _create_dir_if_needed(payloads / "_retribution_backups")
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return _create_dir_if_needed(payloads)
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def prefer_liberation_payloads() -> bool:
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@@ -182,15 +187,15 @@ def prefer_liberation_payloads() -> bool:
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def user_custom_weapon_injections_dir() -> Path:
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return base_path() / "Retribution" / "WeaponInjections"
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return _create_dir_if_needed(base_path() / "Retribution" / "WeaponInjections")
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def save_dir() -> Path:
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return base_path() / "Retribution" / "Saves"
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return _create_dir_if_needed(base_path() / "Retribution" / "Saves")
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def pre_pretense_backups_dir() -> Path:
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return save_dir() / "PrePretenseBackups"
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return _create_dir_if_needed(save_dir() / "PrePretenseBackups")
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def server_port() -> int:
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@@ -61,7 +61,6 @@ class PretenseMissionGenerator(MissionGenerator):
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def generate_miz(self, output: Path) -> UnitMap:
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game_backup_pickle = pickle.dumps(self.game)
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path = pre_pretense_backups_dir()
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path.mkdir(parents=True, exist_ok=True)
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path /= f".pre-pretense-backup.retribution"
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try:
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with open(path, "wb") as f:
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