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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Clean up leaflet polygon API surface.
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15176223fa
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@ -255,7 +255,7 @@ export type GetFlightByIdApiArg = {
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withWaypoints?: boolean;
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};
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export type GetCommitBoundaryForFlightApiResponse =
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/** status 200 Successful Response */ number[][];
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/** status 200 Successful Response */ LatLng[];
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export type GetCommitBoundaryForFlightApiArg = {
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flightId: string;
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};
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@ -352,26 +352,26 @@ export type HttpValidationError = {
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detail?: ValidationError[];
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};
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export type HoldZones = {
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homeBubble: number[][];
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targetBubble: number[][];
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joinBubble: number[][];
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excludedZones: number[][][];
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permissibleZones: number[][][];
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preferredLines: number[][][];
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homeBubble: LatLng[];
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targetBubble: LatLng[];
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joinBubble: LatLng[];
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excludedZones: LatLng[][];
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permissibleZones: LatLng[][];
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preferredLines: LatLng[][];
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};
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export type IpZones = {
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homeBubble: number[][];
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ipBubble: number[][];
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permissibleZone: number[][];
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safeZones: number[][][];
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homeBubble: LatLng[];
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ipBubble: LatLng[];
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permissibleZone: LatLng[];
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safeZones: LatLng[][];
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};
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export type JoinZones = {
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homeBubble: number[][];
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targetBubble: number[][];
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ipBubble: number[][];
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excludedZones: number[][][];
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permissibleZones: number[][][];
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preferredLines: number[][][];
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homeBubble: LatLng[];
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targetBubble: LatLng[];
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ipBubble: LatLng[];
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excludedZones: LatLng[][];
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permissibleZones: LatLng[][];
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preferredLines: LatLng[][];
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};
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export type Waypoint = {
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name: string;
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@ -415,17 +415,17 @@ export type SupplyRoute = {
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active_transports: string[];
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};
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export type ThreatZones = {
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full: number[][][];
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aircraft: number[][][];
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air_defenses: number[][][];
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radar_sams: number[][][];
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full: LatLng[][];
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aircraft: LatLng[][];
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air_defenses: LatLng[][];
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radar_sams: LatLng[][];
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};
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export type ThreatZoneContainer = {
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blue: ThreatZones;
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red: ThreatZones;
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};
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export type NavMeshPoly = {
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poly: number[][];
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poly: LatLng[];
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threatened: boolean;
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};
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export type NavMesh = {
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@ -446,9 +446,9 @@ export type Game = {
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map_center: LatLng;
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};
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export type MapZones = {
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inclusion: number[][][];
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exclusion: number[][][];
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sea: number[][][];
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inclusion: LatLng[][];
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exclusion: LatLng[][];
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sea: LatLng[][];
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};
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export type UnculledZone = {
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position: LatLng;
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@ -1,7 +1,6 @@
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import { Flight } from "../../api/flight";
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import { useGetCommitBoundaryForFlightQuery } from "../../api/liberationApi";
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import WaypointMarker from "../waypointmarker";
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import { LatLng } from "leaflet";
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import { ReactElement } from "react";
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import { Polyline } from "react-leaflet";
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@ -83,15 +82,8 @@ function CommitBoundary(props: CommitBoundaryProps) {
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);
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return <></>;
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}
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// TODO: Fix the response model and clean up.
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const positions = data.map(([lat, lng]) => new LatLng(lat, lng));
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return (
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<Polyline
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positions={positions}
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color="#ffff00"
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weight={1}
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interactive={false}
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/>
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<Polyline positions={data} color="#ffff00" weight={1} interactive={false} />
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);
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}
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@ -1,6 +1,5 @@
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import { selectNavMeshes } from "../../api/navMeshSlice";
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import { useAppSelector } from "../../app/hooks";
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import { LatLng } from "leaflet";
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import { LayerGroup, Polygon } from "react-leaflet";
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interface NavMeshLayerProps {
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@ -13,11 +12,10 @@ export default function NavMeshLayer(props: NavMeshLayerProps) {
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return (
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<LayerGroup>
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{mesh.map((zone, idx) => {
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const positions = zone.poly.map(([lat, lng]) => new LatLng(lat, lng));
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return (
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<Polygon
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key={idx}
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positions={positions}
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positions={zone.poly}
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color="#000000"
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weight={1}
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fill
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@ -1,18 +1,16 @@
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import { LatLng } from "leaflet";
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import { LatLng } from "../../api/liberationApi";
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import { Polygon } from "react-leaflet";
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interface ThreatZoneProps {
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poly: number[][];
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poly: LatLng[];
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blue: boolean;
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}
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export default function ThreatZone(props: ThreatZoneProps) {
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const color = props.blue ? "#0084ff" : "#c85050";
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// TODO: Fix response model so the type can be used directly.
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const positions = props.poly.map(([lat, lng]) => new LatLng(lat, lng));
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return (
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<Polygon
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positions={positions}
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positions={props.poly}
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color={color}
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weight={1}
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fill
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@ -8,7 +8,7 @@ from pydantic import BaseModel
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from game.server.combat.models import FrozenCombatJs
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from game.server.flights.models import FlightJs
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from game.server.frontlines.models import FrontLineJs
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from game.server.leaflet import LeafletLatLon
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from game.server.leaflet import LeafletPoint
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if TYPE_CHECKING:
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from game import Game
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@ -16,7 +16,7 @@ if TYPE_CHECKING:
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class GameUpdateEventsJs(BaseModel):
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updated_flight_positions: dict[UUID, LeafletLatLon]
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updated_flight_positions: dict[UUID, LeafletPoint]
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new_combats: list[FrozenCombatJs]
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updated_combats: list[FrozenCombatJs]
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ended_combats: list[UUID]
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@ -33,7 +33,7 @@ class GameUpdateEventsJs(BaseModel):
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deleted_front_lines: set[UUID]
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updated_tgos: set[UUID]
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updated_control_points: set[int]
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reset_on_map_center: LeafletLatLon | None
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reset_on_map_center: LeafletPoint | None
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game_unloaded: bool
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new_turn: bool
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@ -55,14 +55,9 @@ class GameUpdateEventsJs(BaseModel):
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for c in events.updated_combats
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]
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recenter_map = None
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if events.reset_on_map_center is not None:
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recenter_map = events.reset_on_map_center.as_list()
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return GameUpdateEventsJs(
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updated_flight_positions={
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f[0].id: f[1].latlng().as_list()
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for f in events.updated_flight_positions
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f[0].id: f[1].latlng() for f in events.updated_flight_positions
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},
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new_combats=new_combats,
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updated_combats=updated_combats,
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@ -84,7 +79,7 @@ class GameUpdateEventsJs(BaseModel):
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deleted_front_lines=events.deleted_front_lines,
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updated_tgos=events.updated_tgos,
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updated_control_points=events.updated_control_points,
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reset_on_map_center=recenter_map,
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reset_on_map_center=events.reset_on_map_center,
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game_unloaded=events.game_unloaded,
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new_turn=events.new_turn,
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)
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@ -3,14 +3,12 @@ from __future__ import annotations
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from typing import Union
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from dcs import Point
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from dcs.mapping import LatLng
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from pydantic import BaseModel
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from shapely.geometry import LineString, MultiLineString, MultiPolygon, Polygon
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from game.theater import ConflictTheater
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LeafletLatLon = list[float]
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LeafletPoly = list[LeafletLatLon]
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class LeafletPoint(BaseModel):
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lat: float
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@ -22,13 +20,20 @@ class LeafletPoint(BaseModel):
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title = "LatLng"
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LeafletPoly = list[LeafletPoint]
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class ShapelyUtil:
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@staticmethod
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def poly_to_leaflet(poly: Polygon, theater: ConflictTheater) -> LeafletPoly:
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def latlng_to_leaflet(latlng: LatLng) -> LeafletPoint:
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return LeafletPoint(lat=latlng.lat, lng=latlng.lng)
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@classmethod
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def poly_to_leaflet(cls, poly: Polygon, theater: ConflictTheater) -> LeafletPoly:
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if poly.is_empty:
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return []
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return [
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Point(x, y, theater.terrain).latlng().as_list()
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cls.latlng_to_leaflet(Point(x, y, theater.terrain).latlng())
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for x, y in poly.exterior.coords
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]
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@ -43,15 +48,13 @@ class ShapelyUtil:
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return [cls.poly_to_leaflet(poly, theater) for poly in polys]
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@staticmethod
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def line_to_leaflet(
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line: LineString, theater: ConflictTheater
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) -> list[LeafletLatLon]:
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return [Point(x, y, theater.terrain).latlng().as_list() for x, y in line.coords]
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def line_to_leaflet(line: LineString, theater: ConflictTheater) -> list[LatLng]:
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return [Point(x, y, theater.terrain).latlng() for x, y in line.coords]
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@classmethod
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def lines_to_leaflet(
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cls, line_string: MultiLineString | LineString, theater: ConflictTheater
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) -> list[list[LeafletLatLon]]:
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) -> list[list[LatLng]]:
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if isinstance(line_string, MultiLineString):
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lines = line_string.geoms
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else:
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@ -6,12 +6,12 @@ from PySide2.QtCore import Property, QObject, Signal, Slot
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from dcs import Point
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from dcs.mapping import LatLng
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from game.server.leaflet import LeafletLatLon
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from game.theater import ConflictTheater, ControlPoint
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from game.utils import meters, nautical_miles
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
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from .leaflet import LeafletLatLon
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MAX_SHIP_DISTANCE = nautical_miles(80)
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2
qt_ui/widgets/map/model/leaflet.py
Normal file
2
qt_ui/widgets/map/model/leaflet.py
Normal file
@ -0,0 +1,2 @@
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LeafletLatLon = list[float]
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LeafletPoly = list[LeafletLatLon]
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@ -7,13 +7,13 @@ from dcs.mapping import LatLng
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from game import Game
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from game.profiling import logged_duration
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from game.server.leaflet import LeafletLatLon
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from game.theater import (
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ConflictTheater,
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)
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from qt_ui.models import GameModel
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from .controlpointjs import ControlPointJs
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from .leaflet import LeafletLatLon
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from .supplyroutejs import SupplyRouteJs
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@ -5,9 +5,9 @@ from typing import List
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from PySide2.QtCore import Property, QObject, Signal
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from game import Game
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from game.server.leaflet import LeafletLatLon
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from game.theater import ControlPoint
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from game.transfers import MultiGroupTransport, TransportMap
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from .leaflet import LeafletLatLon
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class SupplyRouteJs(QObject):
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