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Add support for some extra loadout types.
Also fixes the bug that @Starfire13 spotted in Khopa/dcs_liberation#744.
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game/db.py
19
game/db.py
@ -1026,22 +1026,23 @@ resources/payloads/UNIT_TYPE.lua file. A Flight has no concept of a PyDCS task,
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used here. This is used in the payload editor, for setting the default loadout of an object.
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used here. This is used in the payload editor, for setting the default loadout of an object.
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The left element is the FlightType name, and the right element is a tuple containing what is used in the lua file.
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The left element is the FlightType name, and the right element is a tuple containing what is used in the lua file.
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Some aircraft differ from the standard loadout names, so those have been included here too.
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Some aircraft differ from the standard loadout names, so those have been included here too.
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The priority goes from first to last - the first element in the tuple will be tried first, then the second, etc.
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"""
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"""
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EXPANDED_TASK_PAYLOAD_OVERRIDE = {
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EXPANDED_TASK_PAYLOAD_OVERRIDE = {
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"TARCAP": ("CAP", "CAP HEAVY"),
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"TARCAP": ("CAP HEAVY", "CAP"),
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"BARCAP": ("CAP", "CAP HEAVY"),
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"BARCAP": ("CAP HEAVY", "CAP"),
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"CAS": ("CAS","CAS MAVERICK F"),
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"CAS": ("CAS MAVERICK F", "CAS"),
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"INTERCEPTION": ("CAP", "CAP HEAVY"),
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"INTERCEPTION": ("CAP HEAVY", "CAP"),
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"STRIKE": ("STRIKE"),
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"STRIKE": ("STRIKE"),
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"ANTISHIP": ("ANTISHIP"),
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"ANTISHIP": ("ANTISHIP"),
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"SEAD": ("SEAD"),
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"SEAD": ("SEAD"),
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"DEAD": ("SEAD"),
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"DEAD": ("SEAD"),
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"ESCORT": ("CAP", "CAP HEAVY"),
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"ESCORT": ("CAP HEAVY", "CAP"),
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"BAI": ("CAS","CAS MAVERICK F"),
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"BAI": ( "BAI", "CAS MAVERICK F", "CAS"),
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"SWEEP": ("CAP", "CAP HEAVY"),
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"SWEEP": ("CAP HEAVY", "CAP"),
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"OCA_RUNWAY": ("STRIKE"),
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"OCA_RUNWAY": ("OCA","RUNWAY_ATTACK","STRIKE"),
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"OCA_AIRCRAFT": ("CAS","CAS MAVERICK F")
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"OCA_AIRCRAFT": ("CAS MAVERICK F", "CAS")
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}
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}
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PLANE_PAYLOAD_OVERRIDES: Dict[Type[PlaneType], Dict[Type[Task], str]] = {
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PLANE_PAYLOAD_OVERRIDES: Dict[Type[PlaneType], Dict[Type[Task], str]] = {
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@ -46,6 +46,7 @@ class QPylonEditor(QComboBox):
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def default_loadout(self, pylon: Pylon) -> None:
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def default_loadout(self, pylon: Pylon) -> None:
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self.flight.unit_type.load_payloads()
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self.flight.unit_type.load_payloads()
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pylon_default_weapon = None
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pylon_default_weapon = None
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loadout = None
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# Iterate through each possible payload type for a given aircraft.
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# Iterate through each possible payload type for a given aircraft.
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# Some aircraft have custom loadouts that in aren't the standard set.
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# Some aircraft have custom loadouts that in aren't the standard set.
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for payload_override in db.EXPANDED_TASK_PAYLOAD_OVERRIDE.get(self.flight.flight_type.name):
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for payload_override in db.EXPANDED_TASK_PAYLOAD_OVERRIDE.get(self.flight.flight_type.name):
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