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https://github.com/dcs-retribution/dcs-retribution.git
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fix: Pass Turn and Take Off Buttons when no game is loaded
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@ -48,12 +48,14 @@ class QTopPanel(QFrame):
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self.passTurnButton.setIcon(CONST.ICONS["PassTurn"])
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self.passTurnButton.setProperty("style", "btn-primary")
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self.passTurnButton.clicked.connect(self.passTurn)
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if not self.game or self.game.turn == 0:
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self.passTurnButton.setEnabled(False)
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self.proceedButton = QPushButton("Take off")
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self.proceedButton.setIcon(CONST.ICONS["Proceed"])
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self.proceedButton.setProperty("style", "start-button")
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self.proceedButton.clicked.connect(self.launch_mission)
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if self.game and self.game.turn == 0:
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if not self.game or self.game.turn == 0:
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self.proceedButton.setEnabled(False)
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self.factionsInfos = QFactionsInfos(self.game)
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@ -101,6 +103,8 @@ class QTopPanel(QFrame):
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self.budgetBox.setGame(game)
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self.factionsInfos.setGame(game)
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self.passTurnButton.setEnabled(True)
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if game and game.turn == 0:
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self.proceedButton.setEnabled(False)
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else:
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