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Add cheats for destroying and repairing runways.
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@ -210,8 +210,8 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
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* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
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* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
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* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
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* **[UI]** An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
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* **[UI]** Added cheats for instantly repairing and destroying runways.
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## Fixes
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@ -878,6 +878,7 @@ class Settings:
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enable_frontline_cheats: bool = False
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enable_base_capture_cheat: bool = False
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enable_transfer_cheat: bool = False
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enable_runway_state_cheat: bool = False
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# LUA Plugins system
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plugins: Dict[str, bool] = field(default_factory=dict)
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@ -256,6 +256,10 @@ class RunwayStatus:
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# is reset.
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self.repair_turns_remaining = None
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def repair(self) -> None:
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self.repair_turns_remaining = None
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self.damaged = False
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def begin_repair(self) -> None:
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if self.repair_turns_remaining is not None:
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logging.error("Runway already under repair. Restarting.")
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@ -264,8 +268,7 @@ class RunwayStatus:
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def process_turn(self) -> None:
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if self.repair_turns_remaining is not None:
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if self.repair_turns_remaining == 1:
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self.repair_turns_remaining = None
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self.damaged = False
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self.repair()
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else:
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self.repair_turns_remaining -= 1
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@ -977,6 +980,11 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
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def parking_slots(self) -> Iterator[ParkingSlot]:
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yield from []
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@property
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@abstractmethod
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def runway_is_destroyable(self) -> bool:
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...
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@property
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@abstractmethod
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def runway_status(self) -> RunwayStatus:
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@ -1250,6 +1258,10 @@ class Airfield(ControlPoint, CTLD):
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def heading(self) -> Heading:
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return Heading.from_degrees(self.airport.runways[0].heading)
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@property
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def runway_is_destroyable(self) -> bool:
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return True
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def runway_is_operational(self) -> bool:
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return not self.runway_status.damaged
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@ -1341,6 +1353,10 @@ class NavalControlPoint(
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return g
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raise RuntimeError(f"Found no carrier/LHA group for {self.name}")
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@property
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def runway_is_destroyable(self) -> bool:
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return False
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def runway_is_operational(self) -> bool:
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# Necessary because it's possible for the carrier itself to have sunk
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# while its escorts are still alive.
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@ -1521,6 +1537,10 @@ class OffMapSpawn(ControlPoint):
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logging.warning("TODO: Off map spawns have no runways.")
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return self.stub_runway_data()
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@property
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def runway_is_destroyable(self) -> bool:
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return False
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@property
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def runway_status(self) -> RunwayStatus:
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return RunwayStatus()
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@ -1557,6 +1577,10 @@ class Fob(ControlPoint, RadioFrequencyContainer, CTLD):
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def symbol_set_and_entity(self) -> tuple[SymbolSet, Entity]:
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return SymbolSet.LAND_INSTALLATIONS, LandInstallationEntity.MILITARY_BASE
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@property
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def runway_is_destroyable(self) -> bool:
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return False
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def runway_is_operational(self) -> bool:
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return self.has_helipads or self.has_ground_spawns
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@ -116,10 +116,23 @@ class QBaseMenu2(QDialog):
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top_layout.addWidget(self.intel_summary)
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top_layout.setAlignment(Qt.AlignTop)
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runway_buttons_layout = QVBoxLayout()
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top_layout.addLayout(runway_buttons_layout)
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if (
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self.cp.runway_is_destroyable
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and self.game_model.game.settings.enable_runway_state_cheat
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):
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self.cheat_runway_state = QPushButton()
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self.update_cheat_runway_state_text()
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self.cheat_runway_state.clicked.connect(self.on_cheat_runway_state)
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runway_buttons_layout.addWidget(self.cheat_runway_state)
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self.repair_button = QPushButton()
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self.repair_button.clicked.connect(self.begin_runway_repair)
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self.update_repair_button()
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top_layout.addWidget(self.repair_button)
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runway_buttons_layout.addWidget(self.repair_button)
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runway_buttons_layout.addStretch()
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base_menu_header.setProperty("style", "baseMenuHeader")
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base_menu_header.setLayout(top_layout)
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@ -181,6 +194,23 @@ class QBaseMenu2(QDialog):
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self.cp.captured
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).has_destinations(self.cp)
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def update_cheat_runway_state_text(self) -> None:
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if self.cp.runway_can_be_repaired:
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self.cheat_runway_state.setText("CHEAT: Repair runway")
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else:
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self.cheat_runway_state.setText("CHEAT: Destroy runway")
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def on_cheat_runway_state(self) -> None:
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if self.cp.runway_can_be_repaired:
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self.cp.runway_status.repair()
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else:
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self.cp.runway_status.damage()
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self.update_cheat_runway_state_text()
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self.update_repair_button()
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self.update_intel_summary()
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with EventStream.event_context() as events:
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events.update_control_point(self.cp)
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@property
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def can_repair_runway(self) -> bool:
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return self.cp.captured and self.cp.runway_can_be_repaired
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@ -81,6 +81,18 @@ class CheatSettingsBox(QGroupBox):
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self.base_capture_cheat = QLabeledWidget(
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"Enable Base Capture Cheat:", self.base_capture_cheat_checkbox
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)
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self.base_runway_state_cheat_checkbox = QCheckBox()
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self.base_runway_state_cheat_checkbox.setChecked(
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game.settings.enable_runway_state_cheat
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)
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self.base_runway_state_cheat_checkbox.toggled.connect(apply_settings)
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self.main_layout.addLayout(
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QLabeledWidget(
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"Enable runway state cheat:", self.base_runway_state_cheat_checkbox
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)
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)
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self.main_layout.addLayout(self.base_capture_cheat)
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self.transfer_cheat = QLabeledWidget(
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"Enable Instant Squadron Transfer Cheat:", self.transfer_cheat_checkbox
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@ -103,6 +115,9 @@ class CheatSettingsBox(QGroupBox):
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def show_transfer_cheat(self) -> bool:
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return self.transfer_cheat_checkbox.isChecked()
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def enable_runway_state_cheat(self) -> bool:
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return self.base_runway_state_cheat_checkbox.isChecked()
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class AutoSettingsLayout(QGridLayout):
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def __init__(
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@ -451,6 +466,9 @@ class QSettingsWidget(QtWidgets.QWizardPage, SettingsContainer):
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self.cheat_options.show_base_capture_cheat
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)
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self.settings.enable_transfer_cheat = self.cheat_options.show_transfer_cheat
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self.game.settings.enable_runway_state_cheat = (
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self.cheat_options.enable_runway_state_cheat
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)
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if self.game:
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events = GameUpdateEvents()
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