mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Generate ship groups for carriers. Carriers can be destroyed. Faction need to have carrier available.
This commit is contained in:
parent
2936df6a02
commit
76638b549f
@ -181,7 +181,7 @@ class Event:
|
||||
|
||||
# -- AA Site groups
|
||||
for i, ground_object in enumerate(cp.ground_objects):
|
||||
if ground_object.dcs_identifier == "AA":
|
||||
if ground_object.dcs_identifier in ["AA", "CARRIER"]:
|
||||
for g in ground_object.groups:
|
||||
for u in g.units:
|
||||
if u.name == destroyed_ground_unit_name:
|
||||
|
||||
@ -44,5 +44,12 @@ China_2000 = {
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
AirDefence.Rapier_FSA_Launcher, # Standing as PL-9C Shorad
|
||||
AirDefence.HQ_7_Self_Propelled_LN
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
Type_052B_Destroyer,
|
||||
Type_052C_Destroyer
|
||||
], "cruiser": [
|
||||
Type_054A_Frigate,
|
||||
]
|
||||
}
|
||||
@ -1,7 +1,7 @@
|
||||
from dcs.helicopters import Mi_8MT, Mi_24V
|
||||
from dcs.planes import MiG_21Bis, MiG_23MLD, MiG_25PD, MiG_29A, Su_17M4, Su_24M, Su_25, IL_76MD, IL_78M, An_26B, An_30M, \
|
||||
Yak_40, A_50
|
||||
from dcs.ships import CV_1143_5_Admiral_Kuznetsov, Dry_cargo_ship_Ivanov, Bulk_cargo_ship_Yakushev, Tanker_Elnya_160
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import AirDefence, Armor, Unarmed, Infantry
|
||||
|
||||
Russia_1975 = {
|
||||
@ -48,8 +48,14 @@ Russia_1975 = {
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160
|
||||
],
|
||||
"shorad":[
|
||||
"shorad": [
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
]
|
||||
}
|
||||
@ -53,5 +53,11 @@ Russia_1990 = {
|
||||
AirDefence.SAM_SA_9_Strela_1_9P31,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
]
|
||||
}
|
||||
@ -49,5 +49,11 @@ Russia_2010 = {
|
||||
"shorad":[
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
]
|
||||
}
|
||||
|
||||
@ -34,11 +34,18 @@ USA_1990 = {
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
]
|
||||
}
|
||||
@ -38,7 +38,16 @@ USA_2005 = {
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
], "shorad": [
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
]
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -313,10 +313,10 @@ class Game:
|
||||
# Plan flights for next turn
|
||||
self.planners = {}
|
||||
for cp in self.theater.controlpoints:
|
||||
planner = FlightPlanner(cp, self)
|
||||
planner.plan_flights()
|
||||
self.planners[cp.id] = planner
|
||||
print(planner)
|
||||
if cp.has_runway():
|
||||
planner = FlightPlanner(cp, self)
|
||||
planner.plan_flights()
|
||||
self.planners[cp.id] = planner
|
||||
|
||||
|
||||
@property
|
||||
|
||||
@ -138,6 +138,9 @@ class Operation:
|
||||
# Air Support (Tanker & Awacs)
|
||||
self.airsupportgen.generate(self.is_awacs_enabled)
|
||||
|
||||
# Generate carrier groups & ships
|
||||
|
||||
|
||||
# Generate Activity on the map
|
||||
for cp in self.game.theater.controlpoints:
|
||||
side = cp.captured
|
||||
@ -164,7 +167,6 @@ class Operation:
|
||||
else:
|
||||
self.current_mission.groundControl.red_tactical_commander = self.ca_slots
|
||||
|
||||
|
||||
# triggers
|
||||
if self.game.is_player_attack(self.conflict.attackers_country):
|
||||
cp = self.conflict.from_cp
|
||||
|
||||
@ -8,11 +8,11 @@ from gen.defenses.armored_group_generator import ArmoredGroupGenerator
|
||||
|
||||
def generate_armor_group(faction:str, game, ground_object):
|
||||
"""
|
||||
This generate a SAM group
|
||||
This generate a group of ground units
|
||||
:param parentCp: The parent control point
|
||||
:param ground_object: The ground object which will own the sam group
|
||||
:param ground_object: The ground object which will own the group
|
||||
:param country: Owner country
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
:return: Generated group
|
||||
"""
|
||||
|
||||
possible_unit = [u for u in db.FACTIONS[faction]["units"] if u in Armor.__dict__.values()]
|
||||
|
||||
25
gen/fleet/carrier_group.py
Normal file
25
gen/fleet/carrier_group.py
Normal file
@ -0,0 +1,25 @@
|
||||
import random
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class CarrierGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(CarrierGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add carrier
|
||||
if self.faction["aircraft_carrier"]:
|
||||
carrier_type = random.choice(self.faction["aircraft_carrier"])
|
||||
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
|
||||
|
||||
# Add destroyers escort
|
||||
dd_type = random.choice(self.faction["destroyer"])
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 250, self.position.y + 450, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 250, self.position.y - 450, self.heading)
|
||||
|
||||
self.add_unit(dd_type, "DD3", self.position.x + 450, self.position.y + 850, self.heading)
|
||||
self.add_unit(dd_type, "DD4", self.position.x + 450, self.position.y - 850, self.heading)
|
||||
25
gen/fleet/heli_carrier_group.py
Normal file
25
gen/fleet/heli_carrier_group.py
Normal file
@ -0,0 +1,25 @@
|
||||
import random
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class HelicopterCarrierGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(HelicopterCarrierGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add carrier
|
||||
if self.faction["aircraft_carrier"]:
|
||||
carrier_type = random.choice(self.faction["helicopter_carrier"])
|
||||
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
|
||||
|
||||
# Add destroyers escort
|
||||
dd_type = random.choice(self.faction["destroyer"])
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 50, self.position.y + 150, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 50, self.position.y - 150, self.heading)
|
||||
|
||||
self.add_unit(dd_type, "DD3", self.position.x + 150, self.position.y + 250, self.heading)
|
||||
self.add_unit(dd_type, "DD4", self.position.x + 150, self.position.y - 250, self.heading)
|
||||
20
gen/fleet/ship_group_generator.py
Normal file
20
gen/fleet/ship_group_generator.py
Normal file
@ -0,0 +1,20 @@
|
||||
import random
|
||||
|
||||
from dcs.vehicles import Armor
|
||||
|
||||
from game import db
|
||||
from gen.defenses.armored_group_generator import ArmoredGroupGenerator
|
||||
from gen.fleet.carrier_group import CarrierGroupGenerator
|
||||
|
||||
|
||||
def generate_carrier_group(faction:str, game, ground_object):
|
||||
"""
|
||||
This generate a ship group
|
||||
:param parentCp: The parent control point
|
||||
:param ground_object: The ground object which will own the ship group
|
||||
:param country: Owner country
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
"""
|
||||
generator = CarrierGroupGenerator(game, ground_object, db.FACTIONS[faction])
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
@ -65,15 +65,37 @@ class GroundObjectsGenerator:
|
||||
if ground_object.dcs_identifier == "AA":
|
||||
for g in ground_object.groups:
|
||||
if len(g.units) > 0:
|
||||
vg = self.m.vehicle_group(side, g.name, unit_type_from_name(g.units[0].type), position=g.position)
|
||||
|
||||
utype = unit_type_from_name(g.units[0].type)
|
||||
|
||||
vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
|
||||
vg.units[0].name = self.m.string(g.units[0].name)
|
||||
for i,u in enumerate(g.units):
|
||||
for i, u in enumerate(g.units):
|
||||
if i > 0:
|
||||
vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
|
||||
vehicle.position.x = u.position.x
|
||||
vehicle.position.y = u.position.y
|
||||
vehicle.heading = u.heading
|
||||
vg.add_unit(vehicle)
|
||||
elif ground_object.dcs_identifier == "CARRIER":
|
||||
for g in ground_object.groups:
|
||||
if len(g.units) > 0:
|
||||
|
||||
utype = unit_type_from_name(g.units[0].type)
|
||||
|
||||
sg = self.m.ship_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
|
||||
|
||||
sg.units[0].name = self.m.string(g.units[0].name)
|
||||
for i, u in enumerate(g.units):
|
||||
if i > 0:
|
||||
print(u.type)
|
||||
print(type(u.type))
|
||||
ship = Ship(self.m.next_unit_id(), self.m.string(u.name), unit_type_from_name(u.type))
|
||||
ship.position.x = u.position.x
|
||||
ship.position.y = u.position.y
|
||||
ship.heading = u.heading
|
||||
sg.add_unit(ship)
|
||||
|
||||
else:
|
||||
if ground_object.dcs_identifier in warehouse_map:
|
||||
static_type = warehouse_map[ground_object.dcs_identifier]
|
||||
|
||||
@ -9,7 +9,7 @@ from dcs import Point
|
||||
import qt_ui.uiconstants as CONST
|
||||
from game import Game, db
|
||||
from game.event import InfantryTransportEvent, StrikeEvent, BaseAttackEvent, UnitsDeliveryEvent, Event, \
|
||||
FrontlineAttackEvent, FrontlinePatrolEvent, ConvoyStrikeEvent
|
||||
FrontlineAttackEvent, FrontlinePatrolEvent, ConvoyStrikeEvent, ControlPointType
|
||||
from gen import Conflict
|
||||
from qt_ui.widgets.map.QLiberationScene import QLiberationScene
|
||||
from qt_ui.widgets.map.QMapControlPoint import QMapControlPoint
|
||||
|
||||
@ -56,7 +56,8 @@ class QBaseMenu(QDialog):
|
||||
title = QLabel("<b>" + self.cp.name + "</b>")
|
||||
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
|
||||
title.setProperty("style", "base-title")
|
||||
unitsPower = QLabel("{} / {}".format(self.cp.base.total_planes, self.cp.base.total_armor))
|
||||
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_planes, self.cp.base.total_armor,
|
||||
"Available" if self.cp.has_runway() else "Unavailable"))
|
||||
|
||||
self.topLayout.addWidget(title)
|
||||
self.topLayout.addWidget(unitsPower)
|
||||
@ -154,7 +155,9 @@ class QBaseMenu(QDialog):
|
||||
self.rightLayout.addWidget(QPlannedFlightsView(self.game.planners[self.cp.id]))
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
self.rightLayout.addWidget(QAirportInformation(self.cp, self.airport))
|
||||
|
||||
if self.airport:
|
||||
self.rightLayout.addWidget(QAirportInformation(self.cp, self.airport))
|
||||
self.mainLayout.addLayout(self.rightLayout, 1, 2)
|
||||
|
||||
self.setLayout(self.mainLayout)
|
||||
|
||||
@ -1,13 +1,26 @@
|
||||
import re
|
||||
import typing
|
||||
from enum import Enum
|
||||
|
||||
from dcs.mapping import *
|
||||
from dcs.terrain import Airport
|
||||
from dcs.ships import CVN_74_John_C__Stennis, LHA_1_Tarawa, CV_1143_5_Admiral_Kuznetsov
|
||||
|
||||
from game import db
|
||||
from .theatergroundobject import TheaterGroundObject
|
||||
|
||||
|
||||
|
||||
class ControlPointType(Enum):
|
||||
AIRBASE = 0 # An airbase with slot for everything
|
||||
AIRCRAFT_CARRIER_GROUP = 1 # A group with a Stennis type carrier (F/A-18, F-14 compatible)
|
||||
LHA_GROUP = 2 # A group with a Tarawa carrier (Helicopters & Harrier)
|
||||
FARP = 4 # A FARP, with slots for helicopters
|
||||
FOB = 5 # A FOB (ground units only)
|
||||
|
||||
|
||||
class ControlPoint:
|
||||
|
||||
id = 0
|
||||
position = None # type: Point
|
||||
name = None # type: str
|
||||
@ -21,8 +34,10 @@ class ControlPoint:
|
||||
captured = False
|
||||
has_frontline = True
|
||||
frontline_offset = 0.0
|
||||
cptype: ControlPointType = None
|
||||
|
||||
def __init__(self, id: int, name: str, position: Point, at, radials: typing.Collection[int], size: int, importance: float, has_frontline=True):
|
||||
def __init__(self, id: int, name: str, position: Point, at, radials: typing.Collection[int], size: int, importance: float,
|
||||
has_frontline=True, cptype=ControlPointType.AIRBASE):
|
||||
import theater.base
|
||||
|
||||
self.id = id
|
||||
@ -31,6 +46,7 @@ class ControlPoint:
|
||||
self.position = position
|
||||
self.at = at
|
||||
self.ground_objects = []
|
||||
self.ships = []
|
||||
|
||||
self.size = size
|
||||
self.importance = importance
|
||||
@ -39,16 +55,18 @@ class ControlPoint:
|
||||
self.radials = radials
|
||||
self.connected_points = []
|
||||
self.base = theater.base.Base()
|
||||
self.cptype = cptype
|
||||
|
||||
@classmethod
|
||||
def from_airport(cls, airport: Airport, radials: typing.Collection[int], size: int, importance: float, has_frontline=True):
|
||||
assert airport
|
||||
return cls(airport.id, airport.name, airport.position, airport, radials, size, importance, has_frontline)
|
||||
return cls(airport.id, airport.name, airport.position, airport, radials, size, importance, has_frontline, cptype=ControlPointType.AIRBASE)
|
||||
|
||||
@classmethod
|
||||
def carrier(cls, name: str, at: Point):
|
||||
import theater.conflicttheater
|
||||
return cls(0, name, at, at, theater.conflicttheater.LAND, theater.conflicttheater.SIZE_SMALL, 1, has_frontline=False)
|
||||
return cls(0, name, at, at, theater.conflicttheater.LAND, theater.conflicttheater.SIZE_SMALL, 1,
|
||||
has_frontline=False, cptype=ControlPointType.AIRCRAFT_CARRIER_GROUP)
|
||||
|
||||
def __str__(self):
|
||||
return self.name
|
||||
@ -70,6 +88,24 @@ class ControlPoint:
|
||||
def connect(self, to):
|
||||
self.connected_points.append(to)
|
||||
|
||||
def has_runway(self):
|
||||
"""
|
||||
Check whether this control point can have aircraft taking off or landing.
|
||||
:return:
|
||||
"""
|
||||
if self.cptype in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP] :
|
||||
for g in self.ground_objects:
|
||||
if g.dcs_identifier == "CARRIER":
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [CVN_74_John_C__Stennis, LHA_1_Tarawa, CV_1143_5_Admiral_Kuznetsov]:
|
||||
return True
|
||||
return False
|
||||
elif self.cptype in [ControlPointType.AIRBASE, ControlPointType.FARP]:
|
||||
return True
|
||||
else:
|
||||
return True
|
||||
|
||||
def is_connected(self, to) -> bool:
|
||||
return to in self.connected_points
|
||||
|
||||
|
||||
@ -5,7 +5,9 @@ import typing
|
||||
import logging
|
||||
|
||||
from gen.defenses.armor_group_generator import generate_armor_group
|
||||
from gen.fleet.ship_group_generator import generate_carrier_group
|
||||
from gen.sam.sam_group_generator import generate_anti_air_group, generate_shorad_group
|
||||
from theater import ControlPointType
|
||||
from theater.base import *
|
||||
from theater.conflicttheater import *
|
||||
|
||||
@ -68,12 +70,8 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
else:
|
||||
faction = game.enemy_name
|
||||
|
||||
for i in range(random.randint(2,6)):
|
||||
point = find_location(True, cp.position, theater, 1000, 2800, [])
|
||||
|
||||
if point is None:
|
||||
print("Couldn't find point for {}".format(cp))
|
||||
continue
|
||||
if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
|
||||
# Create ground object group
|
||||
|
||||
group_id = group_id + 1
|
||||
|
||||
@ -82,28 +80,52 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
g.object_id = 0
|
||||
g.cp_id = cp.id
|
||||
g.airbase_group = True
|
||||
g.dcs_identifier = "AA"
|
||||
g.dcs_identifier = "CARRIER"
|
||||
g.heading = 0
|
||||
g.position = Point(point.x, point.y)
|
||||
|
||||
if i == 0:
|
||||
group = generate_armor_group(faction, game, g)
|
||||
elif i == 1 and random.randint(0,1) == 0:
|
||||
group = generate_anti_air_group(game, cp, g, faction)
|
||||
elif random.randint(0, 2) == 1:
|
||||
group = generate_shorad_group(game, cp, g, faction)
|
||||
else:
|
||||
group = generate_armor_group(faction, game, g)
|
||||
|
||||
g.position = Point(cp.position.x, cp.position.y)
|
||||
group = generate_carrier_group(faction, game, g)
|
||||
g.groups = []
|
||||
if group is not None:
|
||||
g.groups.append(group)
|
||||
cp.ground_objects.append(g)
|
||||
|
||||
print("---------------------------")
|
||||
print("CP Generation : " + cp.name)
|
||||
for ground_object in cp.ground_objects:
|
||||
print(ground_object.groups)
|
||||
else:
|
||||
for i in range(random.randint(2,6)):
|
||||
point = find_location(True, cp.position, theater, 1000, 2800, [])
|
||||
|
||||
if point is None:
|
||||
print("Couldn't find point for {}".format(cp))
|
||||
continue
|
||||
|
||||
group_id = group_id + 1
|
||||
|
||||
g = TheaterGroundObject()
|
||||
g.group_id = group_id
|
||||
g.object_id = 0
|
||||
g.cp_id = cp.id
|
||||
g.airbase_group = True
|
||||
g.dcs_identifier = "AA"
|
||||
g.heading = 0
|
||||
g.position = Point(point.x, point.y)
|
||||
|
||||
if i == 0:
|
||||
group = generate_armor_group(faction, game, g)
|
||||
elif i == 1 and random.randint(0,1) == 0:
|
||||
group = generate_anti_air_group(game, cp, g, faction)
|
||||
elif random.randint(0, 2) == 1:
|
||||
group = generate_shorad_group(game, cp, g, faction)
|
||||
else:
|
||||
group = generate_armor_group(faction, game, g)
|
||||
|
||||
g.groups = []
|
||||
if group is not None:
|
||||
g.groups.append(group)
|
||||
cp.ground_objects.append(g)
|
||||
|
||||
print("---------------------------")
|
||||
print("CP Generation : " + cp.name)
|
||||
for ground_object in cp.ground_objects:
|
||||
print(ground_object.groups)
|
||||
|
||||
|
||||
def find_location(on_ground, near, theater, min, max, others) -> typing.Optional[Point]:
|
||||
|
||||
@ -31,6 +31,7 @@ ABBREV_NAME = {
|
||||
|
||||
|
||||
CATEGORY_MAP = {
|
||||
"CARRIER": ["CARRIER"],
|
||||
"aa": ["AA"],
|
||||
"power": ["Workshop A", "Electric power box", "Garage small A"],
|
||||
"warehouse": ["Warehouse", "Hangar A"],
|
||||
|
||||
@ -54,7 +54,8 @@ class Debriefing:
|
||||
type = db.unit_type_from_name(aircraft.split("|")[4])
|
||||
player_unit = (country == self.player_country_id)
|
||||
aircraft = DebriefingDeadUnitInfo(country, player_unit, type)
|
||||
self.dead_aircraft.append(aircraft)
|
||||
if type is not None:
|
||||
self.dead_aircraft.append(aircraft)
|
||||
except Exception as e:
|
||||
print(e)
|
||||
|
||||
@ -64,7 +65,8 @@ class Debriefing:
|
||||
type = db.unit_type_from_name(unit.split("|")[4])
|
||||
player_unit = (country == self.player_country_id)
|
||||
unit = DebriefingDeadUnitInfo(country, player_unit, type)
|
||||
self.dead_units.append(unit)
|
||||
if type is not None:
|
||||
self.dead_units.append(unit)
|
||||
except Exception as e:
|
||||
print(e)
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user