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Generate ship groups for carriers. Carriers can be destroyed. Faction need to have carrier available.
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@@ -65,15 +65,37 @@ class GroundObjectsGenerator:
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if ground_object.dcs_identifier == "AA":
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for g in ground_object.groups:
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if len(g.units) > 0:
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vg = self.m.vehicle_group(side, g.name, unit_type_from_name(g.units[0].type), position=g.position)
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utype = unit_type_from_name(g.units[0].type)
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vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
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vg.units[0].name = self.m.string(g.units[0].name)
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for i,u in enumerate(g.units):
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for i, u in enumerate(g.units):
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if i > 0:
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vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
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vehicle.position.x = u.position.x
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vehicle.position.y = u.position.y
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vehicle.heading = u.heading
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vg.add_unit(vehicle)
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elif ground_object.dcs_identifier == "CARRIER":
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for g in ground_object.groups:
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if len(g.units) > 0:
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utype = unit_type_from_name(g.units[0].type)
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sg = self.m.ship_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
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sg.units[0].name = self.m.string(g.units[0].name)
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for i, u in enumerate(g.units):
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if i > 0:
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print(u.type)
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print(type(u.type))
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ship = Ship(self.m.next_unit_id(), self.m.string(u.name), unit_type_from_name(u.type))
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ship.position.x = u.position.x
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ship.position.y = u.position.y
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ship.heading = u.heading
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sg.add_unit(ship)
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else:
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if ground_object.dcs_identifier in warehouse_map:
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static_type = warehouse_map[ground_object.dcs_identifier]
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