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Generate ship groups for carriers. Carriers can be destroyed. Faction need to have carrier available.
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@@ -54,7 +54,8 @@ class Debriefing:
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type = db.unit_type_from_name(aircraft.split("|")[4])
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player_unit = (country == self.player_country_id)
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aircraft = DebriefingDeadUnitInfo(country, player_unit, type)
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self.dead_aircraft.append(aircraft)
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if type is not None:
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self.dead_aircraft.append(aircraft)
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except Exception as e:
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print(e)
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@@ -64,7 +65,8 @@ class Debriefing:
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type = db.unit_type_from_name(unit.split("|")[4])
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player_unit = (country == self.player_country_id)
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unit = DebriefingDeadUnitInfo(country, player_unit, type)
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self.dead_units.append(unit)
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if type is not None:
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self.dead_units.append(unit)
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except Exception as e:
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print(e)
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