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Fix ground-seeking AirLift
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@ -51,6 +51,7 @@
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* **[Capture Logic]** Release all parking slots when an airbase is captured
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* **[Modding]** Swedish Military Assets Pack air defence presets are now correctly removed from the faction when the mod is disabled.
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* **[Mission Generation]** Naval aircraft not always returning to carrier
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* **[Mission Generation]** AI AirLift aircraft crashing into terrain due to insufficient waypoints
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# Retribution v1.2.1 (hotfix)
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@ -1,5 +1,6 @@
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from __future__ import annotations
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import random
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import datetime
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@ -7,7 +8,7 @@ from typing import Optional
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from typing import TYPE_CHECKING, Type
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from game.theater.missiontarget import MissionTarget
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from game.utils import feet
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from game.utils import feet, Distance
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from ._common_ctld import generate_random_ctld_point
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from .ibuilder import IBuilder
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from .planningerror import PlanningError
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@ -23,13 +24,17 @@ if TYPE_CHECKING:
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@dataclass
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class AirliftLayout(StandardLayout):
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pickup_ascent: FlightWaypoint | None
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pickup_descent: FlightWaypoint | None
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# There will not be a pickup waypoint when the pickup airfield is the departure
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# airfield for cargo planes, as the cargo is pre-loaded. Helicopters will still pick
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# up the cargo near the airfield.
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pickup: FlightWaypoint | None
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# pickup_zone will be used for player flights to create the CTLD stuff
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ctld_pickup_zone: FlightWaypoint | None
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drop_off_ascent: FlightWaypoint | None
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nav_to_drop_off: list[FlightWaypoint]
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drop_off_descent: FlightWaypoint | None
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# There will not be a drop-off waypoint when the drop-off airfield and the arrival
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# airfield is the same for a cargo plane, as planes will land to unload and we don't
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# want a double landing. Helicopters will still drop their cargo near the airfield
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@ -37,6 +42,8 @@ class AirliftLayout(StandardLayout):
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drop_off: FlightWaypoint | None
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# drop_off_zone will be used for player flights to create the CTLD stuff
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ctld_drop_off_zone: FlightWaypoint | None
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return_ascent: FlightWaypoint | None
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return_descent: FlightWaypoint | None
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def add_waypoint(
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self, wpt: FlightWaypoint, next_wpt: Optional[FlightWaypoint]
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@ -60,17 +67,29 @@ class AirliftLayout(StandardLayout):
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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if self.pickup_ascent is not None:
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yield self.pickup_ascent
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yield from self.nav_to
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if self.pickup_descent is not None:
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yield self.pickup_descent
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if self.pickup is not None:
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yield self.pickup
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if self.ctld_pickup_zone is not None:
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yield self.ctld_pickup_zone
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if self.drop_off_ascent is not None:
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yield self.drop_off_ascent
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yield from self.nav_to_drop_off
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if self.drop_off_descent is not None:
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yield self.drop_off_descent
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if self.drop_off is not None:
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yield self.drop_off
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if self.return_ascent is not None:
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yield self.return_ascent
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if self.ctld_drop_off_zone is not None:
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yield self.ctld_drop_off_zone
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yield from self.nav_from
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if self.return_descent is not None:
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yield self.return_descent
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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@ -121,15 +140,47 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
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builder = WaypointBuilder(self.flight)
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pickup_ascent = None
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pickup_descent = None
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pickup = None
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drop_off_ascent = None
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drop_off_descent = None
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drop_off = None
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pickup_zone = None
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drop_off_zone = None
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if cargo.origin != self.flight.departure:
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pickup = builder.cargo_stop(cargo.origin)
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pickup_ascent = self._create_ascent_or_descent(
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builder,
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self.flight.departure.position,
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cargo.origin.position,
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altitude,
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altitude_is_agl,
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)
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pickup_descent = self._create_ascent_or_descent(
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builder,
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cargo.origin.position,
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self.flight.departure.position,
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altitude,
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altitude_is_agl,
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)
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if cargo.next_stop != self.flight.arrival:
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drop_off = builder.cargo_stop(cargo.next_stop)
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drop_off_ascent = self._create_ascent_or_descent(
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builder,
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cargo.origin.position,
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cargo.next_stop.position,
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altitude,
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altitude_is_agl,
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)
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drop_off_descent = self._create_ascent_or_descent(
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builder,
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cargo.next_stop.position,
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cargo.origin.position,
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altitude,
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altitude_is_agl,
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)
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if self.flight.is_helo:
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# Create CTLD Zones for Helo flights
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@ -150,25 +201,50 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
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altitude_is_agl,
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)
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return_ascent = self._create_ascent_or_descent(
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builder,
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cargo.next_stop.position
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if cargo.next_stop != self.flight.arrival
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else cargo.origin.position,
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self.flight.arrival.position,
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altitude,
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altitude_is_agl,
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)
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return_descent = self._create_ascent_or_descent(
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builder,
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self.flight.arrival.position,
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cargo.next_stop.position
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if cargo.next_stop != self.flight.arrival
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else cargo.origin.position,
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altitude,
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altitude_is_agl,
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)
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return AirliftLayout(
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departure=builder.takeoff(self.flight.departure),
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pickup_ascent=pickup_ascent,
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nav_to=nav_to_pickup,
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pickup_descent=pickup_descent,
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pickup=pickup,
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ctld_pickup_zone=pickup_zone,
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drop_off_ascent=drop_off_ascent,
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nav_to_drop_off=builder.nav_path(
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cargo.origin.position,
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cargo.next_stop.position,
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altitude,
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altitude_is_agl,
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),
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drop_off_descent=drop_off_descent,
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drop_off=drop_off,
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ctld_drop_off_zone=drop_off_zone,
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return_ascent=return_ascent,
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nav_from=builder.nav_path(
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cargo.origin.position,
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self.flight.arrival.position,
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altitude,
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altitude_is_agl,
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),
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return_descent=return_descent,
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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@ -188,3 +264,18 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
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if cargo and cargo.transport and isinstance(cargo.transport.destination, CTLD):
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return generate_random_ctld_point(cargo.transport.destination)
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raise RuntimeError("Could not generate CTLD dropoff")
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@staticmethod
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def _create_ascent_or_descent(
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builder: WaypointBuilder,
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start: Point,
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end: Point,
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alt: Distance,
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agl: bool,
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) -> FlightWaypoint:
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distance = start.distance_to_point(end)
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rdistance = 1000 if agl else min(distance / 10, 20000)
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heading = round(start.heading_between_point(end))
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rheading = random.randint(heading - 30, heading + 30) % 360
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pos = start.point_from_heading(float(rheading), rdistance)
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return builder.nav(pos, alt, agl)
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@ -15,7 +15,6 @@ from typing import (
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from dcs.mapping import Point, Vector2
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from game.ato.flightplans._common_ctld import generate_random_ctld_point
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from game.ato.flightwaypoint import AltitudeReference, FlightWaypoint
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from game.ato.flightwaypointtype import FlightWaypointType
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from game.theater import (
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@ -25,7 +24,6 @@ from game.theater import (
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TheaterGroundObject,
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TheaterUnit,
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)
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from game.theater.interfaces.CTLD import CTLD
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from game.utils import Distance, meters, nautical_miles, feet
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if TYPE_CHECKING:
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@ -635,14 +633,10 @@ class WaypointBuilder:
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"""Creates a cargo stop waypoint.
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This waypoint is used by AirLift as a landing and stopover waypoint
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"""
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if isinstance(control_point, CTLD) and control_point.ctld_zones:
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pos = generate_random_ctld_point(control_point)
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else:
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pos = control_point.position
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return FlightWaypoint(
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"CARGOSTOP",
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FlightWaypointType.CARGO_STOP,
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pos,
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control_point.position,
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meters(0),
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"RADIO",
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description=f"Stop for cargo at {control_point.name}",
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