mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fix budget update for non-base SAMs.
Just emit the signal to update the budget rather than trying to figure out the heirarchy of the UI. Fixes https://github.com/Khopa/dcs_liberation/issues/581
This commit is contained in:
parent
d6981550a8
commit
7d907aac0f
@ -10,7 +10,7 @@ from PySide2.QtWidgets import (
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from game import db
|
||||
from game import Game, db
|
||||
from game.theater import ControlPoint, ControlPointType
|
||||
from gen.flights.flight import FlightType
|
||||
from qt_ui.dialogs import Dialog
|
||||
@ -89,13 +89,14 @@ class QBaseMenu2(QDialog):
|
||||
runway_attack_button.setProperty("style", "btn-danger")
|
||||
runway_attack_button.clicked.connect(self.new_package)
|
||||
|
||||
budget_display = QLabel(
|
||||
self.budget_display = QLabel(
|
||||
QRecruitBehaviour.BUDGET_FORMAT.format(self.game_model.game.budget)
|
||||
)
|
||||
budget_display.setObjectName("budgetField")
|
||||
budget_display.setAlignment(Qt.AlignRight | Qt.AlignBottom)
|
||||
budget_display.setProperty("style", "budget-label")
|
||||
bottom_row.addWidget(budget_display)
|
||||
self.budget_display.setAlignment(Qt.AlignRight | Qt.AlignBottom)
|
||||
self.budget_display.setProperty("style", "budget-label")
|
||||
bottom_row.addWidget(self.budget_display)
|
||||
GameUpdateSignal.get_instance().budgetupdated.connect(
|
||||
self.update_budget)
|
||||
self.setLayout(main_layout)
|
||||
|
||||
@property
|
||||
@ -171,9 +172,6 @@ class QBaseMenu2(QDialog):
|
||||
def new_package(self) -> None:
|
||||
Dialog.open_new_package_dialog(self.cp, parent=self.window())
|
||||
|
||||
def update_dialogue_budget(self, budget: int):
|
||||
GameUpdateSignal.get_instance().updateBudget(self.game_model.game)
|
||||
for child in self.children():
|
||||
if child.objectName() == "budgetField":
|
||||
child.setText(
|
||||
QRecruitBehaviour.BUDGET_FORMAT.format(budget))
|
||||
def update_budget(self, game: Game) -> None:
|
||||
self.budget_display.setText(
|
||||
QRecruitBehaviour.BUDGET_FORMAT.format(game.budget))
|
||||
|
||||
@ -16,6 +16,7 @@ from game import db
|
||||
from game.event import UnitsDeliveryEvent
|
||||
from game.theater import ControlPoint
|
||||
from qt_ui.models import GameModel
|
||||
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
||||
|
||||
|
||||
class QRecruitBehaviour:
|
||||
@ -121,11 +122,8 @@ class QRecruitBehaviour:
|
||||
self.cp.base.total_units_of_type(unit_type)
|
||||
))
|
||||
|
||||
def update_available_budget(self):
|
||||
parent = self.parent()
|
||||
while parent.objectName != "menuDialogue":
|
||||
parent = parent.parent()
|
||||
parent.update_dialogue_budget(self.budget)
|
||||
def update_available_budget(self) -> None:
|
||||
GameUpdateSignal.get_instance().updateBudget(self.game_model.game)
|
||||
|
||||
def buy(self, unit_type: Type[UnitType]):
|
||||
price = db.PRICES[unit_type]
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
import logging
|
||||
from typing import List, Optional
|
||||
|
||||
from PySide2 import QtCore
|
||||
from PySide2.QtGui import Qt
|
||||
@ -33,11 +34,16 @@ class QGroundObjectMenu(QDialog):
|
||||
|
||||
changed = QtCore.Signal()
|
||||
|
||||
def __init__(self, parent, ground_object: TheaterGroundObject, buildings:[], cp: ControlPoint, game: Game):
|
||||
super(QGroundObjectMenu, self).__init__(parent)
|
||||
def __init__(self, parent, ground_object: TheaterGroundObject,
|
||||
buildings: Optional[List[TheaterGroundObject]],
|
||||
cp: ControlPoint, game: Game):
|
||||
super().__init__(parent)
|
||||
self.setMinimumWidth(350)
|
||||
self.ground_object = ground_object
|
||||
self.buildings = buildings
|
||||
if buildings is None:
|
||||
self.buildings = []
|
||||
else:
|
||||
self.buildings = buildings
|
||||
self.cp = cp
|
||||
self.game = game
|
||||
self.setWindowTitle("Location " + self.ground_object.obj_name)
|
||||
@ -190,7 +196,6 @@ class QGroundObjectMenu(QDialog):
|
||||
group.units_losts = [u for u in group.units_losts if u.id != unit.id]
|
||||
group.units.append(unit)
|
||||
GameUpdateSignal.get_instance().updateGame(self.game)
|
||||
self.parent().update_dialogue_budget(self.game.budget)
|
||||
|
||||
# Remove destroyed units in the vicinity
|
||||
destroyed_units = self.game.get_destroyed_units()
|
||||
@ -210,7 +215,6 @@ class QGroundObjectMenu(QDialog):
|
||||
self.ground_object.groups = []
|
||||
self.do_refresh_layout()
|
||||
GameUpdateSignal.get_instance().updateBudget(self.game)
|
||||
self.parent().update_dialogue_budget(self.game.budget)
|
||||
|
||||
def buy_group(self):
|
||||
self.subwindow = QBuyGroupForGroundObjectDialog(self, self.ground_object, self.cp, self.game, self.total_value)
|
||||
@ -335,7 +339,6 @@ class QBuyGroupForGroundObjectDialog(QDialog):
|
||||
self.ground_object.groups = [group]
|
||||
|
||||
GameUpdateSignal.get_instance().updateBudget(self.game)
|
||||
self.parent().parent().update_dialogue_budget(self.game.budget)
|
||||
|
||||
self.changed.emit()
|
||||
self.close()
|
||||
@ -356,7 +359,6 @@ class QBuyGroupForGroundObjectDialog(QDialog):
|
||||
self.ground_object.groups = [generated_group]
|
||||
|
||||
GameUpdateSignal.get_instance().updateBudget(self.game)
|
||||
self.parent().parent().update_dialogue_budget(self.game.budget)
|
||||
|
||||
self.changed.emit()
|
||||
self.close()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user