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Adding spaces
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@ -191,7 +191,7 @@ class Settings:
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default=False,
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detail=(
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"If checked, squadrons with a primary task matching the mission will be "
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"preferred even if there is a closer squadron capable of the mission as a"
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"preferred even if there is a closer squadron capable of the mission as a "
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"secondary task. Expect longer flights, but squadrons will be more often "
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"assigned to their primary task."
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),
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@ -289,7 +289,7 @@ class Settings:
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min=0,
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max=300,
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detail=(
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"Will impact both defensive (BARCAP) and offensive flights. Also has a performance impact,"
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"Will impact both defensive (BARCAP) and offensive flights. Also has a performance impact, "
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"lower threat range generally means less BARCAPs are planned."
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),
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)
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@ -337,7 +337,7 @@ class Settings:
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min=0,
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max=300,
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detail=(
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"How far, at minimum, will AEW&C racetracks be planned"
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"How far, at minimum, will AEW&C racetracks be planned "
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"to known threat zones."
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),
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)
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@ -373,7 +373,7 @@ class Settings:
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default=True,
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detail=(
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"If set, squadrons will be limited to a maximum number of pilots and dead "
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"pilots will replenish at a fixed rate, each defined with the settings"
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"pilots will replenish at a fixed rate, each defined with the settings "
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"below. Auto-purchase may buy aircraft for which there are no pilots"
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"available, so this feature is still a work-in-progress."
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),
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@ -775,7 +775,7 @@ class Settings:
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GAMEPLAY_SECTION,
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default=False,
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detail=(
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"If enabled, AI can use roadbases or airbases which only have ground spawns."
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"If enabled, AI can use roadbases or airbases which only have ground spawns. "
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"AI will always air-start from these bases (due to DCS limitation)."
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),
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)
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@ -785,7 +785,7 @@ class Settings:
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GAMEPLAY_SECTION,
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default=True,
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detail=(
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"Can be used to remove lightposts and other obstacles from roadbase runways."
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"Can be used to remove lightposts and other obstacles from roadbase runways. "
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"Might not work in DCS multiplayer."
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),
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)
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