Adding spaces

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Raffson 2024-02-10 18:05:21 +01:00
parent cb68ff0df3
commit 80d1ae0950
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@ -191,7 +191,7 @@ class Settings:
default=False,
detail=(
"If checked, squadrons with a primary task matching the mission will be "
"preferred even if there is a closer squadron capable of the mission as a"
"preferred even if there is a closer squadron capable of the mission as a "
"secondary task. Expect longer flights, but squadrons will be more often "
"assigned to their primary task."
),
@ -289,7 +289,7 @@ class Settings:
min=0,
max=300,
detail=(
"Will impact both defensive (BARCAP) and offensive flights. Also has a performance impact,"
"Will impact both defensive (BARCAP) and offensive flights. Also has a performance impact, "
"lower threat range generally means less BARCAPs are planned."
),
)
@ -337,7 +337,7 @@ class Settings:
min=0,
max=300,
detail=(
"How far, at minimum, will AEW&C racetracks be planned"
"How far, at minimum, will AEW&C racetracks be planned "
"to known threat zones."
),
)
@ -373,7 +373,7 @@ class Settings:
default=True,
detail=(
"If set, squadrons will be limited to a maximum number of pilots and dead "
"pilots will replenish at a fixed rate, each defined with the settings"
"pilots will replenish at a fixed rate, each defined with the settings "
"below. Auto-purchase may buy aircraft for which there are no pilots"
"available, so this feature is still a work-in-progress."
),
@ -775,7 +775,7 @@ class Settings:
GAMEPLAY_SECTION,
default=False,
detail=(
"If enabled, AI can use roadbases or airbases which only have ground spawns."
"If enabled, AI can use roadbases or airbases which only have ground spawns. "
"AI will always air-start from these bases (due to DCS limitation)."
),
)
@ -785,7 +785,7 @@ class Settings:
GAMEPLAY_SECTION,
default=True,
detail=(
"Can be used to remove lightposts and other obstacles from roadbase runways."
"Can be used to remove lightposts and other obstacles from roadbase runways. "
"Might not work in DCS multiplayer."
),
)