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Introduced LUA scripts plugins
In order to be able to customize the scripts that can be injected in the mission, a __plugin.lst file is read and the scripts mentionned in this file are injected (through DoScriptFile and not DoScript). A mechanism checks if a standard script (Mist, JTACAutolase) has already been loaded, to avoid loading them twice.
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@ -234,30 +234,29 @@ class Operation:
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if self.game.settings.perf_smoke_gen:
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self.visualgen.generate()
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# Inject Lua Scripts
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load_mist = TriggerStart(comment="Load Mist Lua Framework")
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with open("./resources/scripts/mist_4_3_74.lua") as f:
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load_mist.add_action(DoScript(String(f.read())))
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self.current_mission.triggerrules.triggers.append(load_mist)
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# Inject Plugins Lua Scripts
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listOfPluginsScripts = []
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try:
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with open("./resources/scripts/plugins/__plugins.lst", "r") as a_file:
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for line in a_file:
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name = line.strip()
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if not name.startswith( '#' ):
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trigger = TriggerStart(comment="Load " + name)
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listOfPluginsScripts.append(name)
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fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/plugins/" + name)
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trigger.add_action(DoScriptFile(fileref))
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self.current_mission.triggerrules.triggers.append(trigger)
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except Exception as e:
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print(e)
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# Load Ciribob's JTACAutoLase script
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load_autolase = TriggerStart(comment="Load JTAC script")
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with open("./resources/scripts/JTACAutoLase.lua") as f:
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script = f.read()
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script = script + "\n"
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smoke = "true"
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if hasattr(self.game.settings, "jtac_smoke_on"):
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if not self.game.settings.jtac_smoke_on:
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smoke = "false"
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for jtac in jtacs:
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script += f"\nJTACAutoLase('{jtac.unit_name}', {jtac.code}, {smoke}, 'vehicle')\n"
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load_autolase.add_action(DoScript(String(script)))
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self.current_mission.triggerrules.triggers.append(load_autolase)
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# Inject Mist Script if not done already in the plugins
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if not "mist.lua" in listOfPluginsScripts and not "mist_4_3_74.lua" in listOfPluginsScripts: # don't load mist twice
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trigger = TriggerStart(comment="Load Mist Lua Framework")
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fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/mist_4_3_74.lua")
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trigger.add_action(DoScriptFile(fileref))
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self.current_mission.triggerrules.triggers.append(trigger)
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# Inject Liberation script
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load_dcs_libe = TriggerStart(comment="Load DCS Liberation Script")
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with open("./resources/scripts/dcs_liberation.lua") as f:
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script = f.read()
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@ -268,6 +267,25 @@ class Operation:
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load_dcs_libe.add_action(DoScript(String(script)))
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self.current_mission.triggerrules.triggers.append(load_dcs_libe)
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# Load Ciribob's JTACAutoLase script if not done already in the plugins
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if not "JTACAutoLase.lua" in listOfPluginsScripts: # don't load JTACAutoLase twice
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load_autolase = TriggerStart(comment="Load JTAC script")
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with open("./resources/scripts/JTACAutoLase.lua") as f:
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script = f.read()
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script = script + "\n"
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smoke = "true"
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if hasattr(self.game.settings, "jtac_smoke_on"):
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if not self.game.settings.jtac_smoke_on:
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smoke = "false"
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for jtac in jtacs:
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script += f"\nJTACAutoLase('{jtac.unit_name}', {jtac.code}, {smoke}, 'vehicle')\n"
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load_autolase.add_action(DoScript(String(script)))
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self.current_mission.triggerrules.triggers.append(load_autolase)
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self.assign_channels_to_flights()
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kneeboard_generator = KneeboardGenerator(self.current_mission)
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