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https://github.com/dcs-retribution/dcs-retribution.git
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Merge pull request #955 from Hornet2041/Integrate-splash-damage-script-plugin
Integrate splash damage plugin script
This commit is contained in:
commit
888aeb621d
@ -1,7 +1,8 @@
|
||||
[
|
||||
"base",
|
||||
"jtacautolase",
|
||||
"skynetiads",
|
||||
"ewrs",
|
||||
"herculescargo"
|
||||
]
|
||||
[
|
||||
"base",
|
||||
"jtacautolase",
|
||||
"skynetiads",
|
||||
"ewrs",
|
||||
"herculescargo",
|
||||
"splashdamage"
|
||||
]
|
||||
|
||||
201
resources/plugins/splashdamage/LICENSE.md
Normal file
201
resources/plugins/splashdamage/LICENSE.md
Normal file
@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
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228
resources/plugins/splashdamage/SplashDamage.lua
Normal file
228
resources/plugins/splashdamage/SplashDamage.lua
Normal file
@ -0,0 +1,228 @@
|
||||
--[[
|
||||
|
||||
2 October 2020
|
||||
FrozenDroid:
|
||||
- Added error handling to all event handler and scheduled functions. Lua script errors can no longer bring the server down.
|
||||
- Added some extra checks to which weapons to handle, make sure they actually have a warhead (how come S-8KOM's don't have a warhead field...?)
|
||||
28 October 2020
|
||||
FrozenDroid:
|
||||
- Uncommented error logging, actually made it an error log which shows a message box on error.
|
||||
- Fixed the too restrictive weapon filter (took out the HE warhead requirement)
|
||||
--]]
|
||||
|
||||
|
||||
local weaponDamageEnable = 1
|
||||
local killRangeMultiplier = 0.3
|
||||
local staticDamageRangeMultiplier = 0.1
|
||||
local stunRangeMultiplier = 1.0
|
||||
|
||||
local suppressedGroups = {}
|
||||
local tracked_weapons = {}
|
||||
local USearchArray = {}
|
||||
WpnHandler = {}
|
||||
|
||||
local function getDistance(point1, point2)
|
||||
|
||||
local x1 = point1.x
|
||||
local y1 = point1.y
|
||||
local z1 = point1.z
|
||||
local x2 = point2.x
|
||||
local y2 = point2.y
|
||||
local z2 = point2.z
|
||||
local dX = math.abs(x1-x2)
|
||||
local dZ = math.abs(z1-z2)
|
||||
local distance = math.sqrt(dX*dX + dZ*dZ)
|
||||
|
||||
return distance
|
||||
|
||||
end
|
||||
|
||||
local function getDistance3D(point1, point2)
|
||||
|
||||
local x1 = point1.x
|
||||
local y1 = point1.y
|
||||
local z1 = point1.z
|
||||
local x2 = point2.x
|
||||
local y2 = point2.y
|
||||
local z2 = point2.z
|
||||
|
||||
local dX = math.abs(x1-x2)
|
||||
local dY = math.abs(y1-y2)
|
||||
local dZ = math.abs(z1-z2)
|
||||
local distance = math.sqrt(dX*dX + dZ*dZ + dY*dY)
|
||||
|
||||
return distance
|
||||
|
||||
end
|
||||
|
||||
local function suppress(suppArray)
|
||||
|
||||
suppressedGroups[suppArray[1]:getName()] = {["SuppGroup"] = suppArray[1], ["SuppTime"] = suppArray[2]}
|
||||
if suppArray[1]:getController() then
|
||||
suppArray[1]:getController():setOnOff(false)
|
||||
-- env.info("Group: "..suppArray[1]:getName().." suppressed")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function unSuppress(unSuppGroup)
|
||||
-- env.info("In unSuppress")
|
||||
if unSuppGroup:isExist() and unSuppGroup:getController() then
|
||||
unSuppGroup:getController():setOnOff(true)
|
||||
-- env.info("Got controller")
|
||||
-- env.info("Suppressed group removed from table")
|
||||
suppressedGroups[unSuppGroup:getName()] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function ifFoundS(foundItem, impactPoint)
|
||||
-- trigger.action.outText("Found Static", 10)
|
||||
-- env.info("Found static in kill range")
|
||||
local point1 = foundItem:getPoint()
|
||||
point1.y = point1.y + 2
|
||||
local point2 = impactPoint
|
||||
point2.y = point2.y + 2
|
||||
if land.isVisible(point1, point2) == true then
|
||||
-- env.info("Static"..foundItem:getID().. "Destroyed by script")
|
||||
trigger.action.explosion(point1, 5)
|
||||
end
|
||||
end
|
||||
|
||||
local function ifFoundU(foundItem, USearchArray)
|
||||
|
||||
-- env.info("Found Unit")
|
||||
local point1 = foundItem:getPoint()
|
||||
-- env.info("Got point")
|
||||
point1.y = point1.y + 5
|
||||
local point2 = USearchArray.point
|
||||
point2.y = point2.y + 5
|
||||
if land.isVisible(point1, point2) == true then
|
||||
-- env.info("is visible LOS")
|
||||
local distanceFrom = getDistance(point1, point2)
|
||||
-- env.info("got distance: "..distanceFrom)
|
||||
if distanceFrom < USearchArray.exMass*killRangeMultiplier then
|
||||
trigger.action.explosion(foundItem:getPoint(), 1)
|
||||
-- env.info("Unit: "..foundItem:getName().." was destroyed by script")
|
||||
-- else
|
||||
-- local suppTimer = math.random(30,100)
|
||||
-- local suppArray = {foundItem:getGroup(), suppTimer}
|
||||
-- suppress(suppArray)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function track_wpns()
|
||||
-- env.info("Weapon Track Start")
|
||||
for wpn_id_, wpnData in pairs(tracked_weapons) do
|
||||
|
||||
if wpnData.wpn:isExist() then -- just update position and direction.
|
||||
wpnData.pos = wpnData.wpn:getPosition().p
|
||||
wpnData.dir = wpnData.wpn:getPosition().x
|
||||
wpnData.exMass = wpnData.wpn:getDesc().warhead.explosiveMass
|
||||
--wpnData.lastIP = land.getIP(wpnData.pos, wpnData.dir, 50)
|
||||
else -- wpn no longer exists, must be dead.
|
||||
-- trigger.action.outText("Weapon impacted, mass of weapon warhead is " .. wpnData.exMass, 2)
|
||||
local ip = land.getIP(wpnData.pos, wpnData.dir, 20) -- terrain intersection point with weapon's nose. Only search out 20 meters though.
|
||||
local impactPoint
|
||||
if not ip then -- use last calculated IP
|
||||
impactPoint = wpnData.pos
|
||||
-- trigger.action.outText("Impact Point:\nPos X: " .. impactPoint.x .. "\nPos Z: " .. impactPoint.z, 2)
|
||||
else -- use intersection point
|
||||
impactPoint = ip
|
||||
-- trigger.action.outText("Impact Point:\nPos X: " .. impactPoint.x .. "\nPos Z: " .. impactPoint.z, 2)
|
||||
end
|
||||
local staticRadius = wpnData.exMass*staticDamageRangeMultiplier
|
||||
-- trigger.action.outText("Static Radius :"..staticRadius, 10)
|
||||
local VolS =
|
||||
{
|
||||
id = world.VolumeType.SPHERE,
|
||||
params =
|
||||
{
|
||||
point = impactPoint,
|
||||
radius = staticRadius
|
||||
}
|
||||
}
|
||||
local VolU =
|
||||
{
|
||||
id = world.VolumeType.SPHERE,
|
||||
params =
|
||||
{
|
||||
point = impactPoint,
|
||||
radius = wpnData.exMass*stunRangeMultiplier
|
||||
}
|
||||
}
|
||||
-- env.info("Static search radius: " ..wpnData.exMass*staticDamageRangeMultiplier)
|
||||
-- env.warning("Begin Search")
|
||||
-- trigger.action.outText("Beginning Searches", 10)
|
||||
world.searchObjects(Object.Category.STATIC, VolS, ifFoundS,impactPoint)
|
||||
USearchArray = {["point"] = impactPoint, ["exMass"] = wpnData.exMass}
|
||||
world.searchObjects(Object.Category.UNIT, VolU, ifFoundU, USearchArray)
|
||||
-- env.warning("Finished Search")
|
||||
tracked_weapons[wpn_id_] = nil -- remove from tracked weapons first.
|
||||
end
|
||||
end
|
||||
-- env.info("Weapon Track End")
|
||||
end
|
||||
|
||||
local function checkSuppression()
|
||||
-- env.info("Checking suppression")
|
||||
for i, group in pairs(suppressedGroups) do
|
||||
-- env.info("Check group exists, #".. i)
|
||||
if group.SuppGroup:isExist() then
|
||||
-- env.info("It does")
|
||||
group.SuppTime = group.SuppTime - 10
|
||||
if group.SuppTime < 1 then
|
||||
-- env.info("SuppTime < 1")
|
||||
unSuppress(group.SuppGroup)
|
||||
end
|
||||
else
|
||||
suppressedGroups[group.SuppGroup:getName()] = nil
|
||||
end
|
||||
end
|
||||
-- env.info("Ending suppression check")
|
||||
end
|
||||
|
||||
function onWpnEvent(event)
|
||||
if event.id == world.event.S_EVENT_SHOT then
|
||||
if event.weapon then
|
||||
local ordnance = event.weapon
|
||||
local weapon_desc = ordnance:getDesc()
|
||||
if (weapon_desc.category == 3 or weapon_desc.category == 2 or weapon_desc.category == 1) and not (weapon_desc.missileCategory == 1 or weapon_desc.missileCategory == 2 or weapon_desc.missileCategory == 3) and weapon_desc.warhead and weapon_desc.warhead.explosiveMass and event.initiator then
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, exMass = weapon_desc.warhead.explosiveMass }
|
||||
-- env.info("Tracking " .. event.initiator:getName())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function WpnHandler:onEvent(event)
|
||||
protectedCall(onWpnEvent, event)
|
||||
end
|
||||
|
||||
function protectedCall(...)
|
||||
local status, retval = pcall(...)
|
||||
if not status then
|
||||
env.error("Splash damage script error... gracefully caught! " .. retval, true)
|
||||
end
|
||||
end
|
||||
|
||||
if (weaponDamageEnable == 1) then
|
||||
timer.scheduleFunction(function()
|
||||
protectedCall(track_wpns)
|
||||
return timer.getTime() + 1
|
||||
end,
|
||||
{},
|
||||
timer.getTime() + 0.5
|
||||
)
|
||||
|
||||
timer.scheduleFunction(function()
|
||||
protectedCall(checkSuppression)
|
||||
return timer.getTime() + 1
|
||||
end,
|
||||
{},
|
||||
timer.getTime() + 10
|
||||
)
|
||||
|
||||
world.addEventHandler(WpnHandler)
|
||||
end
|
||||
12
resources/plugins/splashdamage/plugin.json
Normal file
12
resources/plugins/splashdamage/plugin.json
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"nameInUI": "Splash Damage",
|
||||
"defaultValue": false,
|
||||
"specificOptions": [],
|
||||
"scriptsWorkOrders": [
|
||||
{
|
||||
"file": "SplashDamage.lua",
|
||||
"mnemonic": "Splash Damage"
|
||||
}
|
||||
],
|
||||
"configurationWorkOrders": []
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user