Clean up IADS exception handling.

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Raffson 2022-06-29 05:30:17 +02:00 committed by GitHub
parent d45bba19c8
commit 8c2c353071
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@ -118,19 +118,19 @@ class IadsNetwork:
if game.iads_considerate_culling(node.group.ground_object):
# Skip culled ground objects
continue
try:
skynet_node = SkynetNode.from_group(node.group)
for connection in node.connections.values():
if connection.ground_object.is_friendly(
skynet_node.player
) and not game.iads_considerate_culling(connection.ground_object):
skynet_node.connections[connection.iads_role.value].append(
SkynetNode.dcs_name_for_group(connection)
)
skynet_nodes.append(skynet_node)
except IadsNetworkException:
# Node not skynet compatible
continue
# SkynetNode.from_group(node.group) may raise an exception
# (originating from SkynetNode.dcs_name_for_group)
# but if it does, we want to know because it's supposed to be impossible afaict
skynet_node = SkynetNode.from_group(node.group)
for connection in node.connections.values():
if connection.ground_object.is_friendly(
skynet_node.player
) and not game.iads_considerate_culling(connection.ground_object):
skynet_node.connections[connection.iads_role.value].append(
SkynetNode.dcs_name_for_group(connection)
)
skynet_nodes.append(skynet_node)
return skynet_nodes
def update_tgo(self, tgo: TheaterGroundObject) -> None:
@ -139,13 +139,13 @@ class IadsNetwork:
for cn in self.nodes:
if cn.group.ground_object == tgo:
self.nodes.remove(cn)
try:
# Create a new node for the tgo
self.node_for_tgo(tgo)
# TODO Add the connections or calculate them..
except IadsNetworkException:
# Create a new node for the tgo
node = self.node_for_tgo(tgo)
if node is None:
# Not participating
pass
return
# TODO Add the connections or calculate them..
def node_for_group(self, group: IadsGroundGroup) -> IadsNetworkNode:
"""Get existing node from the iads network or create a new node"""
@ -157,7 +157,7 @@ class IadsNetwork:
self.nodes.append(node)
return node
def node_for_tgo(self, tgo: TheaterGroundObject) -> IadsNetworkNode:
def node_for_tgo(self, tgo: TheaterGroundObject) -> Optional[IadsNetworkNode]:
"""Get existing node from the iads network or create a new node"""
for cn in self.nodes:
if cn.group.ground_object == tgo:
@ -177,8 +177,7 @@ class IadsNetwork:
node.add_connection_for_group(group)
if node is None:
# Raise exception as TGO does not participate to the IADS
raise IadsNetworkException(f"TGO {tgo.name} not participating to IADS")
logging.debug(f"TGO {tgo.name} not participating to IADS")
return node
def initialize_network(self, ground_objects: Iterator[TheaterGroundObject]) -> None:
@ -202,31 +201,35 @@ class IadsNetwork:
"""Initialize the IADS Network in basic mode (SAM & EWR only)"""
for go in self.ground_objects.values():
if isinstance(go, IadsGroundObject):
try:
self.node_for_tgo(go)
except IadsNetworkException:
# TGO does not participate to the IADS -> Skip
pass
self.node_for_tgo(go)
def initialize_network_from_config(self) -> None:
"""Initialize the IADS Network from a configuration"""
for element_name, connections in self.iads_config.items():
warning_msg = (
f"IADS: No ground object found for {element_name}."
f" This can be normal behaviour."
)
try:
node = self.node_for_tgo(self.ground_objects[element_name])
except (KeyError, IadsNetworkException):
except KeyError:
node = None
warning_msg = (
f"IADS: No ground object found for connection {element_name}"
)
if node is None:
# Log a warning as this can be normal. Possible case is for example
# when the campaign request a Long Range SAM but the faction has none
# available. Therefore the TGO will not get populated at all
logging.warning(
f"IADS: No ground object found for {element_name}. This can be normal behaviour."
)
logging.warning(warning_msg)
continue
# Find all connected ground_objects
for node_name in connections:
try:
node.add_connection_for_tgo(self.ground_objects[node_name])
except (KeyError):
except KeyError:
logging.error(
f"IADS: No ground object found for connection {node_name}"
)
@ -243,10 +246,9 @@ class IadsNetwork:
and IadsRole.for_category(go.category) == IadsRole.COMMAND_CENTER
)
):
try:
# Set as primary node
node = self.node_for_tgo(go)
except IadsNetworkException:
# Set as primary node
node = self.node_for_tgo(go)
if node is None:
# TGO does not participate to iads network
continue
# Find nearby Power or Connection