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Fix new campaign wizard crashing and made the campaign generator slightly faster.
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@ -7,6 +7,7 @@ from dcs.task import CAP, CAS
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import qt_ui.uiconstants as CONST
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from game import db, Game
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from gen import namegen
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from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy
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from userdata.logging import version_string
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@ -29,6 +30,7 @@ class NewGameWizard(QtWidgets.QWizard):
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self.generatedGame = None
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def accept(self):
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blueFaction = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "blue"][self.field("blueFaction")]
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redFaction = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "red"][self.field("redFaction")]
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playerIsBlue = self.field("playerIsBlue")
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@ -40,7 +42,6 @@ class NewGameWizard(QtWidgets.QWizard):
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isTerrainNormandy = self.field("isTerrainNormandy")
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isTerrainEmirates = self.field("isTerrainEmirates")
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timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
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sams = self.field("sams")
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midGame = self.field("midGame")
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multiplier = self.field("multiplier")
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@ -64,27 +65,38 @@ class NewGameWizard(QtWidgets.QWizard):
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else:
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conflicttheater = caucasus.CaucasusTheater()
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self.generatedGame = self.start_new_game(player_name, enemy_name, conflicttheater, sams, midGame, multiplier,
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self.generatedGame = self.start_new_game(player_name, enemy_name, conflicttheater, midGame, multiplier,
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timePeriod)
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super(NewGameWizard, self).accept()
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def start_new_game(self, player_name: str, enemy_name: str, conflicttheater: ConflictTheater, sams: bool,
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def start_new_game(self, player_name: str, enemy_name: str, conflicttheater: ConflictTheater,
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midgame: bool, multiplier: float, period: datetime):
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if midgame:
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for i in range(0, int(len(conflicttheater.controlpoints) / 2)):
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conflicttheater.controlpoints[i].captured = True
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start_generator.generate_inital_units(conflicttheater, enemy_name, sams, multiplier)
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# Reset name generator
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namegen.reset()
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print("-- Starting New Game Generator")
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print("Enemy name : " + enemy_name)
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print("Player name : " + player_name)
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print("Midgame : " + str(midgame))
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start_generator.generate_inital_units(conflicttheater, enemy_name, True, multiplier)
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print("-- Initial units generated")
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game = Game(player_name=player_name,
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enemy_name=enemy_name,
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theater=conflicttheater,
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start_date=period)
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print("-- Game Object generated")
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start_generator.generate_groundobjects(conflicttheater, game)
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game.budget = int(game.budget * multiplier)
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game.settings.multiplier = multiplier
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game.settings.sams = sams
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game.settings.sams = True
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game.settings.version = version_string()
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if midgame:
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@ -278,21 +290,16 @@ class MiscOptions(QtWidgets.QWizardPage):
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self.setPixmap(QtWidgets.QWizard.LogoPixmap,
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QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
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sams = QtWidgets.QCheckBox()
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sams.setChecked(True)
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midGame = QtWidgets.QCheckBox()
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multiplier = QtWidgets.QSpinBox()
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multiplier.setEnabled(False)
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multiplier.setMinimum(1)
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multiplier.setMaximum(5)
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self.registerField('sams', sams)
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self.registerField('midGame', midGame)
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self.registerField('multiplier', multiplier)
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layout = QtWidgets.QGridLayout()
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#layout.addWidget(QtWidgets.QLabel("With SAM Systems :"), 0, 0)
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#layout.addWidget(sams, 0, 1)
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layout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0)
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layout.addWidget(midGame, 1, 1)
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layout.addWidget(QtWidgets.QLabel("Ennemy forces multiplier [Disabled for Now]"), 2, 0)
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@ -163,7 +163,7 @@ def find_location(on_ground, near, theater, min, max, others) -> typing.Optional
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:return:
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"""
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point = None
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for _ in range(1000):
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for _ in range(300):
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# Check if on land or sea
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p = near.random_point_within(max, min)
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@ -46,4 +46,4 @@ else:
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logging.basicConfig(stream=log_stream, level=logging.INFO)
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Tk.report_callback_exception = _handle_exception
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logging.info("DCS Libration {}".format(_version_string))
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logging.info("DCS Liberation {}".format(_version_string))
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