Add base selection UI to startup.

https://github.com/dcs-liberation/dcs_liberation/issues/1145
This commit is contained in:
Dan Albert 2021-08-14 18:32:21 -07:00
parent 90ad1f4a61
commit 9768fb3493

View File

@ -1,4 +1,4 @@
from typing import Optional, Callable
from typing import Optional, Callable, Iterable
from PySide2.QtCore import (
QItemSelectionModel,
@ -24,11 +24,13 @@ from PySide2.QtWidgets import (
QHBoxLayout,
QStackedLayout,
QTabWidget,
QComboBox,
)
from game import Game
from game.dcs.aircrafttype import AircraftType
from game.squadrons import AirWing, Pilot, Squadron
from game.theater import ControlPoint, ConflictTheater
from gen.flights.flight import FlightType
from qt_ui.models import AirWingModel, SquadronModel
from qt_ui.uiconstants import AIRCRAFT_ICONS
@ -96,8 +98,41 @@ class AllowedMissionTypeControls(QVBoxLayout):
self.allowed_mission_types.remove(task)
class SquadronBaseSelector(QComboBox):
"""A combo box for selecting a squadrons home air base.
The combo box will automatically be populated with all air bases compatible with the
squadron.
"""
def __init__(
self,
bases: Iterable[ControlPoint],
squadron: Squadron,
) -> None:
super().__init__()
self.bases = list(bases)
self.squadron = squadron
self.setSizeAdjustPolicy(self.AdjustToContents)
for base in self.bases:
if not base.can_operate(self.squadron.aircraft):
continue
self.addItem(base.name, base)
self.model().sort(0)
self.setCurrentText(self.squadron.location.name)
@property
def available(self) -> int:
origin = self.currentData()
if origin is None:
return 0
inventory = self.global_inventory.for_control_point(origin)
return inventory.available(self.aircraft)
class SquadronConfigurationBox(QGroupBox):
def __init__(self, squadron: Squadron) -> None:
def __init__(self, squadron: Squadron, theater: ConflictTheater) -> None:
super().__init__()
self.setCheckable(True)
self.squadron = squadron
@ -119,6 +154,13 @@ class SquadronConfigurationBox(QGroupBox):
self.nickname_edit.textChanged.connect(self.on_nickname_changed)
left_column.addWidget(self.nickname_edit)
left_column.addWidget(QLabel("Base:"))
self.base_selector = SquadronBaseSelector(
theater.control_points_for(squadron.player), squadron
)
self.base_selector.currentIndexChanged.connect(self.on_base_changed)
left_column.addWidget(self.base_selector)
if squadron.player:
player_label = QLabel(
"Players (one per line, leave empty for an AI-only squadron):"
@ -149,6 +191,12 @@ class SquadronConfigurationBox(QGroupBox):
def on_nickname_changed(self, text: str) -> None:
self.squadron.nickname = text
def on_base_changed(self, index: int) -> None:
base = self.base_selector.itemData(index)
if base is None:
raise RuntimeError("Base cannot be none")
self.squadron.assign_to_base(base)
def reset_title(self) -> None:
self.setTitle(f"{self.squadron.name} - {self.squadron.aircraft}")
@ -165,11 +213,11 @@ class SquadronConfigurationBox(QGroupBox):
class SquadronConfigurationLayout(QVBoxLayout):
def __init__(self, squadrons: list[Squadron]) -> None:
def __init__(self, squadrons: list[Squadron], theater: ConflictTheater) -> None:
super().__init__()
self.squadron_configs = []
for squadron in squadrons:
squadron_config = SquadronConfigurationBox(squadron)
squadron_config = SquadronConfigurationBox(squadron, theater)
self.squadron_configs.append(squadron_config)
self.addWidget(squadron_config)
@ -182,12 +230,12 @@ class SquadronConfigurationLayout(QVBoxLayout):
class AircraftSquadronsPage(QWidget):
def __init__(self, squadrons: list[Squadron]) -> None:
def __init__(self, squadrons: list[Squadron], theater: ConflictTheater) -> None:
super().__init__()
layout = QVBoxLayout()
self.setLayout(layout)
self.squadrons_config = SquadronConfigurationLayout(squadrons)
self.squadrons_config = SquadronConfigurationLayout(squadrons, theater)
scrolling_widget = QWidget()
scrolling_widget.setLayout(self.squadrons_config)
@ -205,12 +253,12 @@ class AircraftSquadronsPage(QWidget):
class AircraftSquadronsPanel(QStackedLayout):
def __init__(self, air_wing: AirWing) -> None:
def __init__(self, air_wing: AirWing, theater: ConflictTheater) -> None:
super().__init__()
self.air_wing = air_wing
self.squadrons_pages: dict[AircraftType, AircraftSquadronsPage] = {}
for aircraft, squadrons in self.air_wing.squadrons.items():
page = AircraftSquadronsPage(squadrons)
page = AircraftSquadronsPage(squadrons, theater)
self.addWidget(page)
self.squadrons_pages[aircraft] = page
@ -262,7 +310,7 @@ class AircraftTypeList(QListView):
class AirWingConfigurationTab(QWidget):
def __init__(self, air_wing: AirWing) -> None:
def __init__(self, air_wing: AirWing, theater: ConflictTheater) -> None:
super().__init__()
layout = QHBoxLayout()
@ -272,7 +320,7 @@ class AirWingConfigurationTab(QWidget):
type_list.page_index_changed.connect(self.on_aircraft_changed)
layout.addWidget(type_list)
self.squadrons_panel = AircraftSquadronsPanel(air_wing)
self.squadrons_panel = AircraftSquadronsPanel(air_wing, theater)
layout.addLayout(self.squadrons_panel)
def apply(self) -> None:
@ -317,7 +365,7 @@ class AirWingConfigurationDialog(QDialog):
self.tabs = []
for coalition in game.coalitions:
coalition_tab = AirWingConfigurationTab(coalition.air_wing)
coalition_tab = AirWingConfigurationTab(coalition.air_wing, game.theater)
name = "Blue" if coalition.player else "Red"
tab_widget.addTab(coalition_tab, name)
self.tabs.append(coalition_tab)