Using a singleton QObject to propagate game model update across whole app

This commit is contained in:
Khopa 2019-07-05 21:43:14 +02:00
parent 8246c8e94b
commit 9a73c78705
8 changed files with 52 additions and 16 deletions

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@ -5,6 +5,7 @@ from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QApplication, QLabel, QSplashScreen
from qt_ui import uiconstants
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QLiberationWindow import QLiberationWindow
from userdata import persistency
@ -29,6 +30,8 @@ if __name__ == "__main__":
uiconstants.load_icons()
app.processEvents()
GameUpdateSignal()
# Start window
window = QLiberationWindow()
window.setStyleSheet(css)

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@ -5,6 +5,8 @@ from qt_ui.widgets.QBudgetBox import QBudgetBox
from qt_ui.widgets.QTurnCounter import QTurnCounter
import qt_ui.uiconstants as CONST
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
class QTopPanel(QFrame):
@ -12,6 +14,7 @@ class QTopPanel(QFrame):
super(QTopPanel, self).__init__()
self.game = game
self.init_ui()
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
def init_ui(self):
@ -61,4 +64,4 @@ class QTopPanel(QFrame):
def passTurn(self):
self.game.pass_turn()
self.setGame(self.game)
GameUpdateSignal.get_instance().updateGame(self.game)

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@ -10,6 +10,7 @@ from qt_ui.widgets.map.QMapGroundObject import QMapGroundObject
from qt_ui.widgets.map.QLiberationScene import QLiberationScene
from dcs import Point
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from theater import ControlPoint
from game import Game
import qt_ui.uiconstants as CONST
@ -36,7 +37,8 @@ class QLiberationMap(QGraphicsView):
self.setMaximumHeight(2160)
self._zoom = 0
self.init_scene()
self.loadGame(game)
self.connectSignals()
self.setGame(game)
def init_scene(self):
scene = QLiberationScene(self)
@ -45,19 +47,17 @@ class QLiberationMap(QGraphicsView):
self.setScene(scene)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
#self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
#self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setBackgroundBrush(QBrush(QColor(30, 30, 30)))
self.setFrameShape(QFrame.NoFrame)
self.setDragMode(QGraphicsView.ScrollHandDrag)
def loadGame(self, game: Game):
self.game = game
scene = self.scene()
self.reload_scene()
def connectSignals(self):
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
def setGame(self, game: Game):
self.loadGame(game)
self.game = game
print("Reloading Map Canvas")
self.reload_scene()
def reload_scene(self):
scene = self.scene()

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@ -48,11 +48,13 @@ class QMapControlPoint(QGraphicsRectItem):
self.update()
def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent):
# TODO : improve this and add contextual actions (just a placholder for now)
menu = QMenu("Menu", self.parent)
menu.addAction("Plan a strike on " + self.model.name + " airbase")
menu.addAction("See available intel")
menu.exec_(event.screenPos())
@property
def brush_color(self)->QColor:
if self.parent.game.player_country == "USA":

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@ -0,0 +1,19 @@
from PySide2.QtCore import QObject, Signal
from game import Game
class GameUpdateSignal(QObject):
instance = None
gameupdated = Signal(Game)
def __init__(self):
super(GameUpdateSignal, self).__init__()
GameUpdateSignal.instance = self
def updateGame(self, game: Game):
self.gameupdated.emit(game)
@staticmethod
def get_instance():
return GameUpdateSignal.instance

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@ -8,6 +8,7 @@ from game import Game
from qt_ui.uiconstants import URLS
from qt_ui.widgets.QTopPanel import QTopPanel
from qt_ui.widgets.map.QLiberationMap import QLiberationMap
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QNewGameWizard import NewGameWizard
from userdata import persistency
@ -17,17 +18,19 @@ class QLiberationWindow(QMainWindow):
def __init__(self):
super(QLiberationWindow, self).__init__()
self.game = persistency.restore_game()
self.init_ui()
def init_ui(self):
self.setGeometry(300, 100, 270, 100)
self.setWindowTitle("DCS Liberation")
self.setWindowIcon(QIcon("../resources/icon.png"))
self.statusBar().showMessage('Ready')
self.initUi()
self.initActions()
self.init_menubar()
self.init_toolbar()
self.initMenuBar()
self.initToolbar()
self.connectSignals()
def initUi(self):
hbox = QHBoxLayout()
hbox.addStretch(1)
@ -43,6 +46,9 @@ class QLiberationWindow(QMainWindow):
central_widget.setLayout(vbox)
self.setCentralWidget(central_widget)
def connectSignals(self):
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
def initActions(self):
self.newGameAction = QAction("New Game", self)
self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
@ -56,13 +62,13 @@ class QLiberationWindow(QMainWindow):
self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
def init_toolbar(self):
def initToolbar(self):
self.tool_bar = self.addToolBar("File")
self.tool_bar.addAction(self.newGameAction)
self.tool_bar.addAction(QIcon(CONST.ICONS["Open"]), "Open")
self.tool_bar.addAction(self.saveGameAction)
def init_menubar(self):
def initMenuBar(self):
self.menu = self.menuBar()
file_menu = self.menu.addMenu("File")
@ -112,10 +118,13 @@ class QLiberationWindow(QMainWindow):
def saveGame(self):
print("Saving game")
persistency.save_game(self.game)
GameUpdateSignal.get_instance().updateGame(self.game)
def onGameGenerated(self):
GameUpdateSignal.get_instance().updateGame(self.game)
def setGame(self, game: Game):
self.game = game
self.liberation_map.setGame(game)
def showAboutDialog(self):
text = "<h3>DCS Liberation</h3>" + \