Using a singleton QObject to propagate game model update across whole app

This commit is contained in:
Khopa
2019-07-05 21:43:14 +02:00
parent 8246c8e94b
commit 9a73c78705
8 changed files with 52 additions and 16 deletions

View File

@@ -5,6 +5,7 @@ from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QApplication, QLabel, QSplashScreen
from qt_ui import uiconstants
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QLiberationWindow import QLiberationWindow
from userdata import persistency
@@ -29,6 +30,8 @@ if __name__ == "__main__":
uiconstants.load_icons()
app.processEvents()
GameUpdateSignal()
# Start window
window = QLiberationWindow()
window.setStyleSheet(css)