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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fixed a bug in generate_pretense_zone_connection().
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9edb4ecc45
commit
9be06d9601
@ -517,11 +517,11 @@ class PretenseLuaGenerator(LuaGenerator):
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@staticmethod
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def generate_pretense_zone_connection(
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lua_string_connman: str,
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connected_points: dict[str, list[str]],
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cp_name: str,
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other_cp_name: str,
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) -> str:
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lua_string_connman = ""
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try:
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connected_points[cp_name]
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except KeyError:
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@ -535,7 +535,7 @@ class PretenseLuaGenerator(LuaGenerator):
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other_cp_name not in connected_points[cp_name]
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and cp_name not in connected_points[other_cp_name]
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):
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lua_string_connman += (
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lua_string_connman = (
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f" cm: addConnection('{cp_name}', '{other_cp_name}')\n"
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)
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connected_points[cp_name].append(other_cp_name)
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@ -618,13 +618,12 @@ class PretenseLuaGenerator(LuaGenerator):
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connected_points: dict[str, list[str]] = {}
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for cp in self.game.theater.controlpoints:
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for other_cp in cp.connected_points:
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self.generate_pretense_zone_connection(
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lua_string_connman, connected_points, cp.name, other_cp.name
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lua_string_connman += self.generate_pretense_zone_connection(
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connected_points, cp.name, other_cp.name
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)
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for sea_connection in cp.shipping_lanes:
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if sea_connection.is_friendly_to(cp):
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self.generate_pretense_zone_connection(
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lua_string_connman,
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lua_string_connman += self.generate_pretense_zone_connection(
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connected_points,
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cp.name,
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sea_connection.name,
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@ -643,17 +642,17 @@ class PretenseLuaGenerator(LuaGenerator):
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):
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break
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self.generate_pretense_zone_connection(
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lua_string_connman, connected_points, cp.name, other_cp.name
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lua_string_connman += self.generate_pretense_zone_connection(
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connected_points, cp.name, other_cp.name
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)
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else:
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# Finally, connect remaining non-connected points
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closest_cps = self.game.theater.closest_friendly_control_points_to(cp)
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self.generate_pretense_zone_connection(
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lua_string_connman, connected_points, cp.name, closest_cps[0].name
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lua_string_connman += self.generate_pretense_zone_connection(
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connected_points, cp.name, closest_cps[0].name
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)
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self.generate_pretense_zone_connection(
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lua_string_connman, connected_points, cp.name, closest_cps[1].name
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lua_string_connman += self.generate_pretense_zone_connection(
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connected_points, cp.name, closest_cps[1].name
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)
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lua_string_supply = "local redSupply = {\n"
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