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Add option to force air-starts at Nevatim
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@ -41,6 +41,7 @@
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* **[Config]** Preference setting to use custom Liberation payloads instead of prioritizing Retribution's default
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* **[Config]** Preference setting to configure the server-port on which Retribution's back-end will run
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* **[Options]** Made AI jettisoning empty fuel tanks optional (disabled by default)
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* **[Options]** Add option (so it can be disabled when fixed in DCS) to force air-starts (except for the slots that work) at Nevatim due to https://forum.dcs.world/topic/335545-29-nevatim-ramp-starts-still-bugged/.
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## Fixes
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* **[Mission Generation]** Anti-ship strikes should use "group attack" in their attack-task
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@ -1,6 +1,6 @@
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import logging
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import random
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from typing import Any, Union, Tuple, Optional
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from typing import Any, Union, Tuple, Optional, List
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from dcs import Mission
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from dcs.country import Country
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@ -18,7 +18,8 @@ from dcs.planes import (
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)
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from dcs.point import PointAction
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from dcs.ships import KUZNECOW
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from dcs.terrain import NoParkingSlotError
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from dcs.terrain import NoParkingSlotError, Sinai, ParkingSlot
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from dcs.terrain.sinai.airports import Nevatim
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from dcs.unitgroup import (
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FlyingGroup,
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ShipGroup,
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@ -109,24 +110,31 @@ class FlightGroupSpawner:
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def create_idle_aircraft(self) -> Optional[FlyingGroup[Any]]:
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group = None
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if (
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self.flight.is_helo
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or self.flight.is_lha
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and isinstance(self.flight.squadron.location, Fob)
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):
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cp = self.flight.squadron.location
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if self.flight.is_helo or self.flight.is_lha and isinstance(cp, Fob):
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group = self._generate_at_cp_helipad(
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name=namegen.next_aircraft_name(self.country, self.flight),
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cp=self.flight.squadron.location,
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)
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elif isinstance(self.flight.squadron.location, Fob):
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elif isinstance(cp, Fob):
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group = self._generate_at_cp_ground_spawn(
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name=namegen.next_aircraft_name(self.country, self.flight),
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cp=self.flight.squadron.location,
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)
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elif isinstance(self.flight.squadron.location, Airfield):
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elif isinstance(cp, Airfield):
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# TODO: remove hack when fixed in DCS
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slots = None
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if self._check_nevatim_hack(cp):
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ac_type = self.flight.unit_type.dcs_unit_type
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slots = [
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slot
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for slot in cp.dcs_airport.free_parking_slots(ac_type)
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if slot.slot_name in [str(n) for n in range(55, 66)]
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]
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group = self._generate_at_airfield(
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name=namegen.next_aircraft_name(self.country, self.flight),
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airfield=self.flight.squadron.location,
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airfield=cp,
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parking_slots=slots,
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)
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if group:
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group.uncontrolled = True
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@ -195,7 +203,19 @@ class FlightGroupSpawner:
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pad_group = self._generate_at_cp_ground_spawn(name, cp)
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if pad_group is not None:
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return pad_group
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return self._generate_at_airfield(name, cp)
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# TODO: get rid of the nevatim hack once fixed in DCS...
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if self._check_nevatim_hack(cp):
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slots = [
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slot
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for slot in cp.dcs_airport.free_parking_slots(
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self.flight.squadron.aircraft.dcs_unit_type
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)
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if slot.slot_name in [str(n) for n in range(55, 66)]
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]
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return self._generate_at_airfield(name, cp, slots)
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else:
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return self._generate_at_airfield(name, cp)
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else:
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raise NotImplementedError(
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f"Aircraft spawn behavior not implemented for {cp} ({cp.__class__})"
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@ -209,6 +229,13 @@ class FlightGroupSpawner:
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group = self._generate_over_departure(name, cp)
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return group
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def _check_nevatim_hack(self, cp: ControlPoint) -> bool:
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# TODO: get rid of the nevatim hack once fixed in DCS...
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nevatim_hack = self.flight.coalition.game.settings.nevatim_parking_fix
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nevatim_hack &= isinstance(self.mission.terrain, Sinai)
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nevatim_hack &= isinstance(cp.dcs_airport, Nevatim)
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return nevatim_hack
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def generate_mid_mission(self) -> FlyingGroup[Any]:
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assert isinstance(self.flight.state, InFlight)
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name = namegen.next_aircraft_name(self.country, self.flight)
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@ -250,7 +277,12 @@ class FlightGroupSpawner:
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group.points[0].alt_type = alt_type
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return group
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def _generate_at_airfield(self, name: str, airfield: Airfield) -> FlyingGroup[Any]:
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def _generate_at_airfield(
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self,
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name: str,
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airfield: Airfield,
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parking_slots: Optional[List[ParkingSlot]] = None,
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) -> FlyingGroup[Any]:
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# TODO: Delayed runway starts should be converted to air starts for multiplayer.
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# Runway starts do not work with late activated aircraft in multiplayer. Instead
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# of spawning on the runway the aircraft will spawn on the taxiway, potentially
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@ -267,7 +299,7 @@ class FlightGroupSpawner:
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maintask=None,
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start_type=self._start_type_at_airfield(airfield),
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group_size=self.flight.count,
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parking_slots=None,
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parking_slots=parking_slots,
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callsign_name=self.flight.callsign.name if self.flight.callsign else None,
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callsign_nr=self.flight.callsign.nr if self.flight.callsign else None,
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)
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@ -703,6 +703,16 @@ class Settings:
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"will not be included in automatically planned OCA packages."
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),
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)
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nevatim_parking_fix: bool = boolean_option(
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"Force air-starts for all aircraft at Nevatim",
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page=MISSION_GENERATOR_PAGE,
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section=GAMEPLAY_SECTION,
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default=True, # TODO: set to False or remove this when DCS is fixed
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detail=(
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"Air-starts forced for all aircraft at Nevatim except parking slots "
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"55 till 65, since those are the only ones that work."
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),
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)
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# Mission specific
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desired_player_mission_duration: timedelta = minutes_option(
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"Desired mission duration",
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@ -32,7 +32,7 @@ pluggy==1.4.0
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pre-commit==3.6.0
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pydantic==2.6.0
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pydantic-settings==2.1.0
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-e git+https://github.com/dcs-retribution/pydcs@353f5b177dd406122a83e8572fd6ca54adf84389#egg=pydcs
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-e git+https://github.com/dcs-retribution/pydcs@9b2f17865859120779385fc546f1b7be3f8ef9c7#egg=pydcs
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pyinstaller==5.13.2
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pyinstaller-hooks-contrib==2024.0
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pyparsing==3.1.1
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