Add option to force air-starts at Nevatim

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Raffson 2024-02-25 16:15:09 +01:00
parent 93c5cb767e
commit 9e1a642eb2
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4 changed files with 57 additions and 14 deletions

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@ -41,6 +41,7 @@
* **[Config]** Preference setting to use custom Liberation payloads instead of prioritizing Retribution's default
* **[Config]** Preference setting to configure the server-port on which Retribution's back-end will run
* **[Options]** Made AI jettisoning empty fuel tanks optional (disabled by default)
* **[Options]** Add option (so it can be disabled when fixed in DCS) to force air-starts (except for the slots that work) at Nevatim due to https://forum.dcs.world/topic/335545-29-nevatim-ramp-starts-still-bugged/.
## Fixes
* **[Mission Generation]** Anti-ship strikes should use "group attack" in their attack-task

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@ -1,6 +1,6 @@
import logging
import random
from typing import Any, Union, Tuple, Optional
from typing import Any, Union, Tuple, Optional, List
from dcs import Mission
from dcs.country import Country
@ -18,7 +18,8 @@ from dcs.planes import (
)
from dcs.point import PointAction
from dcs.ships import KUZNECOW
from dcs.terrain import NoParkingSlotError
from dcs.terrain import NoParkingSlotError, Sinai, ParkingSlot
from dcs.terrain.sinai.airports import Nevatim
from dcs.unitgroup import (
FlyingGroup,
ShipGroup,
@ -109,24 +110,31 @@ class FlightGroupSpawner:
def create_idle_aircraft(self) -> Optional[FlyingGroup[Any]]:
group = None
if (
self.flight.is_helo
or self.flight.is_lha
and isinstance(self.flight.squadron.location, Fob)
):
cp = self.flight.squadron.location
if self.flight.is_helo or self.flight.is_lha and isinstance(cp, Fob):
group = self._generate_at_cp_helipad(
name=namegen.next_aircraft_name(self.country, self.flight),
cp=self.flight.squadron.location,
)
elif isinstance(self.flight.squadron.location, Fob):
elif isinstance(cp, Fob):
group = self._generate_at_cp_ground_spawn(
name=namegen.next_aircraft_name(self.country, self.flight),
cp=self.flight.squadron.location,
)
elif isinstance(self.flight.squadron.location, Airfield):
elif isinstance(cp, Airfield):
# TODO: remove hack when fixed in DCS
slots = None
if self._check_nevatim_hack(cp):
ac_type = self.flight.unit_type.dcs_unit_type
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(ac_type)
if slot.slot_name in [str(n) for n in range(55, 66)]
]
group = self._generate_at_airfield(
name=namegen.next_aircraft_name(self.country, self.flight),
airfield=self.flight.squadron.location,
airfield=cp,
parking_slots=slots,
)
if group:
group.uncontrolled = True
@ -195,7 +203,19 @@ class FlightGroupSpawner:
pad_group = self._generate_at_cp_ground_spawn(name, cp)
if pad_group is not None:
return pad_group
return self._generate_at_airfield(name, cp)
# TODO: get rid of the nevatim hack once fixed in DCS...
if self._check_nevatim_hack(cp):
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(
self.flight.squadron.aircraft.dcs_unit_type
)
if slot.slot_name in [str(n) for n in range(55, 66)]
]
return self._generate_at_airfield(name, cp, slots)
else:
return self._generate_at_airfield(name, cp)
else:
raise NotImplementedError(
f"Aircraft spawn behavior not implemented for {cp} ({cp.__class__})"
@ -209,6 +229,13 @@ class FlightGroupSpawner:
group = self._generate_over_departure(name, cp)
return group
def _check_nevatim_hack(self, cp: ControlPoint) -> bool:
# TODO: get rid of the nevatim hack once fixed in DCS...
nevatim_hack = self.flight.coalition.game.settings.nevatim_parking_fix
nevatim_hack &= isinstance(self.mission.terrain, Sinai)
nevatim_hack &= isinstance(cp.dcs_airport, Nevatim)
return nevatim_hack
def generate_mid_mission(self) -> FlyingGroup[Any]:
assert isinstance(self.flight.state, InFlight)
name = namegen.next_aircraft_name(self.country, self.flight)
@ -250,7 +277,12 @@ class FlightGroupSpawner:
group.points[0].alt_type = alt_type
return group
def _generate_at_airfield(self, name: str, airfield: Airfield) -> FlyingGroup[Any]:
def _generate_at_airfield(
self,
name: str,
airfield: Airfield,
parking_slots: Optional[List[ParkingSlot]] = None,
) -> FlyingGroup[Any]:
# TODO: Delayed runway starts should be converted to air starts for multiplayer.
# Runway starts do not work with late activated aircraft in multiplayer. Instead
# of spawning on the runway the aircraft will spawn on the taxiway, potentially
@ -267,7 +299,7 @@ class FlightGroupSpawner:
maintask=None,
start_type=self._start_type_at_airfield(airfield),
group_size=self.flight.count,
parking_slots=None,
parking_slots=parking_slots,
callsign_name=self.flight.callsign.name if self.flight.callsign else None,
callsign_nr=self.flight.callsign.nr if self.flight.callsign else None,
)

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@ -703,6 +703,16 @@ class Settings:
"will not be included in automatically planned OCA packages."
),
)
nevatim_parking_fix: bool = boolean_option(
"Force air-starts for all aircraft at Nevatim",
page=MISSION_GENERATOR_PAGE,
section=GAMEPLAY_SECTION,
default=True, # TODO: set to False or remove this when DCS is fixed
detail=(
"Air-starts forced for all aircraft at Nevatim except parking slots "
"55 till 65, since those are the only ones that work."
),
)
# Mission specific
desired_player_mission_duration: timedelta = minutes_option(
"Desired mission duration",

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@ -32,7 +32,7 @@ pluggy==1.4.0
pre-commit==3.6.0
pydantic==2.6.0
pydantic-settings==2.1.0
-e git+https://github.com/dcs-retribution/pydcs@353f5b177dd406122a83e8572fd6ca54adf84389#egg=pydcs
-e git+https://github.com/dcs-retribution/pydcs@9b2f17865859120779385fc546f1b7be3f8ef9c7#egg=pydcs
pyinstaller==5.13.2
pyinstaller-hooks-contrib==2024.0
pyparsing==3.1.1