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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fix inventory handling for new packages.
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parent
8b87c43869
commit
9efecf9514
@ -35,12 +35,6 @@ class QPackageDialog(QDialog):
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#: Emitted when a change is made to the package.
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package_changed = Signal()
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#: Emitted when a flight is added to the package.
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flight_added = Signal(Flight)
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#: Emitted when a flight is removed from the package.
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flight_removed = Signal(Flight)
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def __init__(self, game: Game, model: PackageModel) -> None:
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super().__init__()
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self.game = game
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@ -115,7 +109,9 @@ class QPackageDialog(QDialog):
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self.setLayout(self.layout)
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self.accepted.connect(self.on_save)
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self.finished.connect(self.on_close)
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self.rejected.connect(self.on_cancel)
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def tot_qtime(self) -> QTime:
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delay = self.package_model.package.time_over_target
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@ -124,10 +120,16 @@ class QPackageDialog(QDialog):
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seconds = delay % 60
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return QTime(hours, minutes, seconds)
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def on_cancel(self) -> None:
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pass
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@staticmethod
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def on_close(_result) -> None:
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GameUpdateSignal.get_instance().redraw_flight_paths()
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def on_save(self) -> None:
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self.save_tot()
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def save_tot(self) -> None:
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time = self.tot_spinner.time()
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seconds = time.hour() * 3600 + time.minute() * 60 + time.second()
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@ -152,14 +154,13 @@ class QPackageDialog(QDialog):
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def add_flight(self, flight: Flight) -> None:
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"""Adds the new flight to the package."""
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self.game.aircraft_inventory.claim_for_flight(flight)
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self.package_model.add_flight(flight)
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planner = FlightPlanBuilder(self.game, self.package_model.package,
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is_player=True)
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planner.populate_flight_plan(flight)
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# noinspection PyUnresolvedReferences
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self.package_changed.emit()
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# noinspection PyUnresolvedReferences
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self.flight_added.emit(flight)
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def on_delete_flight(self) -> None:
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"""Removes the selected flight from the package."""
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@ -167,11 +168,10 @@ class QPackageDialog(QDialog):
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if flight is None:
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logging.error(f"Cannot delete flight when no flight is selected.")
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return
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self.game.aircraft_inventory.return_from_flight(flight)
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self.package_model.delete_flight(flight)
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# noinspection PyUnresolvedReferences
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self.package_changed.emit()
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# noinspection PyUnresolvedReferences
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self.flight_removed.emit(flight)
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class QNewPackageDialog(QPackageDialog):
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@ -187,7 +187,7 @@ class QNewPackageDialog(QPackageDialog):
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self.save_button = QPushButton("Save")
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self.save_button.setProperty("style", "start-button")
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self.save_button.clicked.connect(self.on_save)
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self.save_button.clicked.connect(self.accept)
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self.button_layout.addWidget(self.save_button)
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self.delete_flight_button.clicked.connect(self.on_delete_flight)
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@ -198,11 +198,13 @@ class QNewPackageDialog(QPackageDialog):
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Empty packages may be created. They can be modified later, and will have
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no effect if empty when the mission is generated.
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"""
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self.save_tot()
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super().on_save()
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self.ato_model.add_package(self.package_model.package)
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def on_cancel(self) -> None:
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super().on_cancel()
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for flight in self.package_model.package.flights:
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self.game.aircraft_inventory.claim_for_flight(flight)
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self.close()
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self.game_model.game.aircraft_inventory.return_from_flight(flight)
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class QEditPackageDialog(QPackageDialog):
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@ -223,30 +225,9 @@ class QEditPackageDialog(QPackageDialog):
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self.done_button = QPushButton("Done")
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self.done_button.setProperty("style", "start-button")
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self.done_button.clicked.connect(self.on_done)
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self.done_button.clicked.connect(self.accept)
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self.button_layout.addWidget(self.done_button)
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# noinspection PyUnresolvedReferences
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self.flight_added.connect(self.on_flight_added)
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# noinspection PyUnresolvedReferences
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self.flight_removed.connect(self.on_flight_removed)
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# TODO: Make the new package dialog do this too, return on cancel.
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# Not claiming the aircraft when they are added to the planner means that
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# inventory counts are not updated until after the new package is updated,
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# so you can add an infinite number of aircraft to a new package in the UI,
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# which will crash when the flight package is saved.
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def on_flight_added(self, flight: Flight) -> None:
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self.game.aircraft_inventory.claim_for_flight(flight)
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def on_flight_removed(self, flight: Flight) -> None:
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self.game.aircraft_inventory.return_from_flight(flight)
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def on_done(self) -> None:
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"""Closes the window."""
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self.save_tot()
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self.close()
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def on_delete(self) -> None:
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"""Removes the viewed package from the ATO."""
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# The ATO model returns inventory for us when deleting a package.
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