Flesh out intel displays.

* Add enemy air and ground unit reports.
* Changes the summary to be a comparison of relative strengths rather
  than raw enemy numbers.

Fixes https://github.com/Khopa/dcs_liberation/issues/658

(cherry picked from commit 3bdf1377c0d7d375ae3f48e377c2e6da8cfef77b)
This commit is contained in:
Dan Albert 2020-12-25 16:00:44 -08:00
parent 8f24cf07be
commit 9f2fab78a1
4 changed files with 195 additions and 25 deletions

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@ -15,6 +15,7 @@
* **[Factions]** Germany 1944, added Stug III and Stug IV
* **[Factions]** Added factions Insurgents (Hard) with better and more weapons
* **[Plugins]** [The EWRS plugin](https://github.com/Bob7heBuilder/EWRS) is now included.
* **[UI]** Added enemy intelligence summary and details window.
## Fixes:
* **[Factions]** AI would never buy artillery units for the frontline - fixed

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@ -1,32 +1,42 @@
from typing import Optional
from PySide2.QtWidgets import (
QGridLayout,
QGroupBox,
QHBoxLayout,
QLabel,
QPushButton,
QVBoxLayout,
)
from game import Game
from game.income import Income
from qt_ui.windows.intel import IntelWindow
class QIntelBox(QGroupBox):
def __init__(self, game: Game) -> None:
super().__init__("Intel")
self.setProperty("style", "IntelSummary")
self.game = game
columns = QHBoxLayout()
self.setLayout(columns)
summary = QVBoxLayout()
summary = QGridLayout()
columns.addLayout(summary)
self.total_aircraft = QLabel()
summary.addWidget(self.total_aircraft)
self.total_ground_forces = QLabel()
summary.addWidget(self.total_ground_forces)
summary.addWidget(QLabel("Air superiority:"), 0, 0)
self.air_strength = QLabel()
summary.addWidget(self.air_strength, 0, 1)
summary.addWidget(QLabel("Front line:"), 1, 0)
self.ground_strength = QLabel()
summary.addWidget(self.ground_strength, 1, 1)
summary.addWidget(QLabel("Economic strength:"), 2, 0)
self.economic_strength = QLabel()
summary.addWidget(self.economic_strength, 2, 1)
details = QPushButton("Details")
columns.addWidget(details)
@ -40,17 +50,57 @@ class QIntelBox(QGroupBox):
self.game = game
self.update_summary()
@staticmethod
def forces_strength_text(own: int, enemy: int) -> str:
if not enemy:
return "enemy eliminated"
ratio = own / enemy
if ratio < 0.6:
return "outnumbered"
if ratio < 0.8:
return "slightly outnumbered"
if ratio < 1.2:
return "evenly matched"
if ratio < 1.4:
return "slight advantage"
return "strong advantage"
def economic_strength_text(self) -> str:
assert self.game is not None
own = Income(self.game, player=True).total
enemy = Income(self.game, player=False).total
if not enemy:
return "enemy economy ruined"
ratio = own / enemy
if ratio < 0.6:
return "strong disadvantage"
if ratio < 0.8:
return "slight disadvantage"
if ratio < 1.2:
return "evenly matched"
if ratio < 1.4:
return "slight advantage"
return "strong advantage"
def update_summary(self) -> None:
if self.game is None:
aircraft = 0
ground_units = 0
else:
data = self.game.game_stats.data_per_turn[-1]
aircraft = data.enemy_units.aircraft_count
ground_units = data.enemy_units.vehicles_count
self.total_aircraft.setText(f"Total enemy aircraft: {aircraft}")
self.total_ground_forces.setText(
f"Total enemy ground units: {ground_units}")
self.air_strength.setText("no data")
self.ground_strength.setText("no data")
self.economic_strength.setText("no data")
return
data = self.game.game_stats.data_per_turn[-1]
self.air_strength.setText(self.forces_strength_text(
data.allied_units.aircraft_count,
data.enemy_units.aircraft_count))
self.ground_strength.setText(self.forces_strength_text(
data.allied_units.vehicles_count,
data.enemy_units.vehicles_count))
self.economic_strength.setText(self.economic_strength_text())
def open_details_window(self) -> None:
self.details_window = IntelWindow(self.game)

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@ -1,7 +1,15 @@
import itertools
from PySide2.QtWidgets import (
QDialog,
QGroupBox,
QFrame,
QGridLayout,
QLabel,
QLayout,
QScrollArea,
QSizePolicy,
QSpacerItem,
QTabWidget,
QVBoxLayout,
QWidget,
)
@ -11,22 +19,115 @@ from qt_ui.uiconstants import ICONS
from qt_ui.windows.finances.QFinancesMenu import FinancesLayout
class EconomyIntelBox(QGroupBox):
def __init__(self, game: Game) -> None:
super().__init__("Economy")
class ScrollingFrame(QFrame):
def __init__(self) -> None:
super().__init__()
widget = QWidget()
scroll_area = QScrollArea()
scroll_area.setWidgetResizable(True)
scroll_area.setWidget(widget)
scrolling_layout = QVBoxLayout()
widget.setLayout(scrolling_layout)
self.scrolling_layout = QVBoxLayout()
widget.setLayout(self.scrolling_layout)
self.setLayout(QVBoxLayout())
self.layout().addWidget(scroll_area)
scrolling_layout.addLayout(FinancesLayout(game, player=False))
def addWidget(self, widget: QWidget, *args, **kwargs) -> None:
self.scrolling_layout.addWidget(widget, *args, **kwargs)
def addLayout(self, layout: QLayout, *args, **kwargs) -> None:
self.scrolling_layout.addLayout(layout, *args, **kwargs)
class EconomyIntelTab(ScrollingFrame):
def __init__(self, game: Game) -> None:
super().__init__()
self.addLayout(FinancesLayout(game, player=False))
class IntelTableLayout(QGridLayout):
def __init__(self) -> None:
super().__init__()
self.row = itertools.count(0)
def add_header(self, text: str) -> None:
self.addWidget(QLabel(f"<b>{text}</b>"), next(self.row), 0)
def add_spacer(self) -> None:
self.addItem(
QSpacerItem(0, 0, QSizePolicy.Preferred, QSizePolicy.Expanding),
next(self.row), 0)
def add_row(self, text: str, count: int) -> None:
row = next(self.row)
self.addWidget(QLabel(text), row, 0)
self.addWidget(QLabel(str(count)), row, 1)
class AircraftIntelLayout(IntelTableLayout):
def __init__(self, game: Game, player: bool) -> None:
super().__init__()
total = 0
for control_point in game.theater.control_points_for(player):
base = control_point.base
total += base.total_aircraft
if not base.total_aircraft:
continue
self.add_header(control_point.name)
for airframe, count in base.aircraft.items():
if not count:
continue
self.add_row(airframe.id, count)
self.add_spacer()
self.add_row("<b>Total</b>", total)
class AircraftIntelTab(ScrollingFrame):
def __init__(self, game: Game) -> None:
super().__init__()
self.addLayout(AircraftIntelLayout(game, player=False))
class ArmyIntelLayout(IntelTableLayout):
def __init__(self, game: Game, player: bool) -> None:
super().__init__()
total = 0
for control_point in game.theater.control_points_for(player):
base = control_point.base
total += base.total_armor
if not base.total_armor:
continue
self.add_header(control_point.name)
for vehicle, count in base.armor.items():
if not count:
continue
self.add_row(vehicle.id, count)
self.add_spacer()
self.add_row("<b>Total</b>", total)
class ArmyIntelTab(ScrollingFrame):
def __init__(self, game: Game) -> None:
super().__init__()
self.addLayout(ArmyIntelLayout(game, player=False))
class IntelTabs(QTabWidget):
def __init__(self, game: Game):
super().__init__()
self.addTab(EconomyIntelTab(game), "Economy")
self.addTab(AircraftIntelTab(game), "Air forces")
self.addTab(ArmyIntelTab(game), "Ground forces")
class IntelWindow(QDialog):
@ -38,9 +139,9 @@ class IntelWindow(QDialog):
self.setModal(True)
self.setWindowTitle("Intelligence")
self.setWindowIcon(ICONS["Statistics"])
self.setMinimumSize(800, 600)
self.setMinimumSize(600, 500)
layout = QVBoxLayout()
self.setLayout(layout)
layout.addWidget(EconomyIntelBox(game), stretch=1)
layout.addWidget(IntelTabs(game), stretch=1)

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@ -546,7 +546,7 @@ QGroupBox[style="QWeatherWidget"] {
padding: 0px;
margin-left: 0px;
margin-right: 5px;
margin-top: 1ex;
margin-top: 1px;
margin-bottom: 5px;
}
@ -555,4 +555,22 @@ QGroupBox[style="QWeatherWidget"] QLabel[style="text-sm"] {
margin: 0px;
font-size: 9px;
line-height: 9px;
}
QGroupBox[style="IntelSummary"] {
padding-left: 40px;
padding-right: 0px;
padding-top: 0px;
padding-bottom: 0px;
margin-left: 0px;
margin-right: 5px;
margin-top: 1px;
margin-bottom: 5px;
}
QGroupBox[style="IntelSummary"] QLabel {
padding: 0px;
margin: 0px;
font-size: 9px;
line-height: 9px;
}