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Changed the color of text on map (easier to read this way for now imo)
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@ -50,11 +50,12 @@ class OverviewCanvas:
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title = cp.name
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title = cp.name
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font = ("Helvetica", 10)
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font = ("Helvetica", 10)
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id = self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
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self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
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id = self.canvas.create_text(coords[0], coords[1], text=title, font=font)
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id = self.canvas.create_text(coords[0], coords[1], text=title, font=font)
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self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
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self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
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id = self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
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self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
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def _player_color(self):
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def _player_color(self):
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return self.game.player == "USA" and "blue" or "red"
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return self.game.player == "USA" and "blue" or "red"
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@ -116,7 +117,8 @@ class OverviewCanvas:
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self.create_cp_title((coords[0] + arc_size/4, coords[1] + arc_size/4), cp)
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self.create_cp_title((coords[0] + arc_size/4, coords[1] + arc_size/4), cp)
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units_title = "{}/{}/{}".format(cp.base.total_planes, cp.base.total_armor, cp.base.total_aa)
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units_title = "{}/{}/{}".format(cp.base.total_planes, cp.base.total_armor, cp.base.total_aa)
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self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text=units_title, font=("Helvetica", 10))
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self.canvas.create_text(coords[0]+1, coords[1] - arc_size / 1.5 +1, text=units_title, font=("Helvetica", 10), fill=color)
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self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text=units_title, font=("Helvetica", 10), fill="white")
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def display(self, cp: ControlPoint):
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def display(self, cp: ControlPoint):
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def action(_):
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def action(_):
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