New style for event/mission menu

This commit is contained in:
Khopa 2018-08-08 22:30:12 +02:00
parent 5eb921948a
commit 86706231e0
2 changed files with 45 additions and 24 deletions

View File

@ -4,6 +4,7 @@ from ui.eventresultsmenu import *
from game import *
from game.event import *
from .styles import STYLES
UNITTYPES_FOR_EVENTS = {
@ -44,39 +45,46 @@ class EventMenu(Menu):
self.window.clear_right_pane()
row = 0
def header(text, style="strong"):
nonlocal row
head = Frame(self.frame, **STYLES["header"])
head.grid(row=row, column=0, sticky=N+EW, columnspan=5)
Label(head, text=text, **STYLES[style]).grid()
row += 1
def label(text, _row=None, _column=None, sticky=None):
nonlocal row
Label(self.frame, text=text).grid(row=_row and _row or row, column=_column and _column or 0, sticky=sticky)
Label(self.frame, text=text, **STYLES["widget"]).grid(row=_row and _row or row, column=_column and _column or 0, sticky=sticky)
if _row is None:
row += 1
def scrable_row(unit_type, unit_count):
nonlocal row
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count)).grid(row=row, sticky=W)
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count), **STYLES["widget"]).grid(row=row, sticky=W)
scramble_entry = Entry(self.frame, width=2)
scramble_entry.grid(column=1, row=row, sticky=W)
scramble_entry.grid(column=1, row=row, sticky=E, padx=5)
scramble_entry.insert(0, "0")
self.aircraft_scramble_entries[unit_type] = scramble_entry
Button(self.frame, text="+", command=self.scramble_half(True, unit_type)).grid(column=2, row=row)
Button(self.frame, text="+", command=self.scramble_half(True, unit_type), **STYLES["btn-primary"]).grid(column=2, row=row)
client_entry = Entry(self.frame, width=2)
client_entry.grid(column=3, row=row, sticky=E)
client_entry.grid(column=3, row=row, sticky=E, padx=5)
client_entry.insert(0, "0")
self.aircraft_client_entries[unit_type] = client_entry
Button(self.frame, text="+", command=self.client_one(unit_type)).grid(column=4, row=row)
Button(self.frame, text="+", command=self.client_one(unit_type), **STYLES["btn-primary"]).grid(column=4, row=row)
row += 1
def scramble_armor_row(unit_type, unit_count):
nonlocal row
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count)).grid(row=row, sticky=W)
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count), **STYLES["widget"]).grid(row=row, sticky=W)
scramble_entry = Entry(self.frame, width=2)
scramble_entry.insert(0, "0")
scramble_entry.grid(column=1, row=row)
scramble_entry.grid(column=1, row=row, sticky=E, padx=5)
self.armor_scramble_entries[unit_type] = scramble_entry
Button(self.frame, text="+", command=self.scramble_half(False, unit_type)).grid(column=2, row=row)
Button(self.frame, text="+", command=self.scramble_half(False, unit_type),**STYLES["btn-primary"]).grid(column=2, row=row)
row += 1
@ -84,21 +92,18 @@ class EventMenu(Menu):
if threat_descr:
threat_descr = "Approx. {}".format(threat_descr)
Label(self.frame, text="{}. {}".format(self.event, threat_descr)).grid(row=row, column=0, columnspan=5)
# Header
header("Mission Menu", "title")
# Mission Description
Label(self.frame, text="{}. {}".format(self.event, threat_descr), **STYLES["mission-preview"]).grid(row=row, column=0, columnspan=5, sticky=S+EW, padx=5, pady=5)
row += 1
Button(self.frame, text="Commit", command=self.start).grid(column=3, row=row, sticky=E)
Button(self.frame, text="Back", command=self.dismiss).grid(column=4, row=row, sticky=E)
awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
Checkbutton(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), var=self.awacs, state=awacs_enabled).grid(row=row, column=0, sticky=W)
row += 1
label("Aircraft")
header("Aircraft :")
if self.base.aircraft:
Label(self.frame, text="Amount").grid(row=row, column=1, columnspan=2)
Label(self.frame, text="Client slots").grid(row=row, column=3, columnspan=2)
Label(self.frame, text="Amount", **STYLES["widget"]).grid(row=row, column=1, columnspan=2)
Label(self.frame, text="Client slots", **STYLES["widget"]).grid(row=row, column=3, columnspan=2)
row += 1
filter_to = UNITTYPES_FOR_EVENTS[self.event.__class__]
@ -114,16 +119,29 @@ class EventMenu(Menu):
if not self.base.total_planes:
label("None", sticky=W)
label("Armor")
header("Armor :")
armor_counter = 0
for unit_type, count in self.base.armor.items():
if filter_to and db.unit_task(unit_type) not in filter_to:
continue
scramble_armor_row(unit_type, count)
armor_counter += 1
if not self.base.total_armor:
if not self.base.total_armor or armor_counter == 0:
label("None", sticky=W)
header("Support :")
# Options
awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
Checkbutton(self.frame, var=self.awacs, state=awacs_enabled, **STYLES["radiobutton"]).grid(row=row, column=0, sticky=E)
Label(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), **STYLES["widget"]).grid(row=row, column=3, sticky=W, padx=5, pady=5)
row += 1
header("Ready ?")
Button(self.frame, text="Commit", command=self.start, **STYLES["btn-primary"]).grid(column=0, row=row, sticky=E, padx=5, pady=(10,10))
Button(self.frame, text="Back", command=self.dismiss, **STYLES["btn-warning"]).grid(column=3, row=row, sticky=E, padx=5, pady=(10,10))
row += 1
def _scrambled_aircraft_count(self, unit_type: UnitType) -> int:
value = self.aircraft_scramble_entries[unit_type].get()
if value and int(value) > 0:

View File

@ -9,7 +9,7 @@ FG_COLOR = "white"
FG_COLOR_LIGHT = "#dddddd"
BG_COLOR = "#4E5760"
BTN_COLOR = "#699245"
YELLOW = "#FDB731"
YELLOW = "#BF9A46"
RED = "#D0232E"
BG_TITLE_COLOR = "#2D3E50"
@ -27,6 +27,9 @@ STYLES["frame-wrapper"] = {"bg": BG_COLOR, "relief":"sunken"}
STYLES["body"] = {"bg": BG_COLOR, "padx": 25, "pady": 35}
STYLES["strong"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR}
STYLES["strong-grey"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR_LIGHT}
STYLES["mission-preview"] = {"font": BOLD_FONT, "bg": YELLOW, "fg": FG_COLOR}
STYLES["widget"] = {"bg": BG_COLOR, "fg": FG_COLOR, "padx": PADDING_X, "pady": PADDING_Y, "font": DEFAULT_FONT}
STYLES["radiobutton"] = {"bg": BG_COLOR, "fg": "black", "padx": PADDING_X, "pady": PADDING_Y, "font": DEFAULT_FONT,
"activebackground": BG_COLOR, "highlightbackground": BG_COLOR, "selectcolor": "white"}