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https://github.com/dcs-retribution/dcs-retribution.git
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New style for event/mission menu
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parent
5eb921948a
commit
86706231e0
@ -4,6 +4,7 @@ from ui.eventresultsmenu import *
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from game import *
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from game.event import *
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from .styles import STYLES
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UNITTYPES_FOR_EVENTS = {
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@ -44,39 +45,46 @@ class EventMenu(Menu):
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self.window.clear_right_pane()
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row = 0
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def header(text, style="strong"):
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nonlocal row
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head = Frame(self.frame, **STYLES["header"])
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head.grid(row=row, column=0, sticky=N+EW, columnspan=5)
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Label(head, text=text, **STYLES[style]).grid()
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row += 1
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def label(text, _row=None, _column=None, sticky=None):
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nonlocal row
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Label(self.frame, text=text).grid(row=_row and _row or row, column=_column and _column or 0, sticky=sticky)
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Label(self.frame, text=text, **STYLES["widget"]).grid(row=_row and _row or row, column=_column and _column or 0, sticky=sticky)
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if _row is None:
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row += 1
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def scrable_row(unit_type, unit_count):
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nonlocal row
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Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count)).grid(row=row, sticky=W)
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Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count), **STYLES["widget"]).grid(row=row, sticky=W)
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scramble_entry = Entry(self.frame, width=2)
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scramble_entry.grid(column=1, row=row, sticky=W)
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scramble_entry.grid(column=1, row=row, sticky=E, padx=5)
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scramble_entry.insert(0, "0")
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self.aircraft_scramble_entries[unit_type] = scramble_entry
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Button(self.frame, text="+", command=self.scramble_half(True, unit_type)).grid(column=2, row=row)
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Button(self.frame, text="+", command=self.scramble_half(True, unit_type), **STYLES["btn-primary"]).grid(column=2, row=row)
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client_entry = Entry(self.frame, width=2)
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client_entry.grid(column=3, row=row, sticky=E)
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client_entry.grid(column=3, row=row, sticky=E, padx=5)
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client_entry.insert(0, "0")
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self.aircraft_client_entries[unit_type] = client_entry
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Button(self.frame, text="+", command=self.client_one(unit_type)).grid(column=4, row=row)
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Button(self.frame, text="+", command=self.client_one(unit_type), **STYLES["btn-primary"]).grid(column=4, row=row)
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row += 1
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def scramble_armor_row(unit_type, unit_count):
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nonlocal row
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Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count)).grid(row=row, sticky=W)
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Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count), **STYLES["widget"]).grid(row=row, sticky=W)
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scramble_entry = Entry(self.frame, width=2)
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scramble_entry.insert(0, "0")
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scramble_entry.grid(column=1, row=row)
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scramble_entry.grid(column=1, row=row, sticky=E, padx=5)
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self.armor_scramble_entries[unit_type] = scramble_entry
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Button(self.frame, text="+", command=self.scramble_half(False, unit_type)).grid(column=2, row=row)
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Button(self.frame, text="+", command=self.scramble_half(False, unit_type),**STYLES["btn-primary"]).grid(column=2, row=row)
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row += 1
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@ -84,21 +92,18 @@ class EventMenu(Menu):
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if threat_descr:
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threat_descr = "Approx. {}".format(threat_descr)
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Label(self.frame, text="{}. {}".format(self.event, threat_descr)).grid(row=row, column=0, columnspan=5)
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# Header
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header("Mission Menu", "title")
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# Mission Description
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Label(self.frame, text="{}. {}".format(self.event, threat_descr), **STYLES["mission-preview"]).grid(row=row, column=0, columnspan=5, sticky=S+EW, padx=5, pady=5)
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row += 1
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Button(self.frame, text="Commit", command=self.start).grid(column=3, row=row, sticky=E)
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Button(self.frame, text="Back", command=self.dismiss).grid(column=4, row=row, sticky=E)
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awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
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Checkbutton(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), var=self.awacs, state=awacs_enabled).grid(row=row, column=0, sticky=W)
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row += 1
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label("Aircraft")
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header("Aircraft :")
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if self.base.aircraft:
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Label(self.frame, text="Amount").grid(row=row, column=1, columnspan=2)
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Label(self.frame, text="Client slots").grid(row=row, column=3, columnspan=2)
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Label(self.frame, text="Amount", **STYLES["widget"]).grid(row=row, column=1, columnspan=2)
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Label(self.frame, text="Client slots", **STYLES["widget"]).grid(row=row, column=3, columnspan=2)
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row += 1
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filter_to = UNITTYPES_FOR_EVENTS[self.event.__class__]
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@ -114,16 +119,29 @@ class EventMenu(Menu):
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if not self.base.total_planes:
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label("None", sticky=W)
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label("Armor")
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header("Armor :")
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armor_counter = 0
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for unit_type, count in self.base.armor.items():
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if filter_to and db.unit_task(unit_type) not in filter_to:
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continue
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scramble_armor_row(unit_type, count)
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armor_counter += 1
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if not self.base.total_armor:
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if not self.base.total_armor or armor_counter == 0:
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label("None", sticky=W)
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header("Support :")
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# Options
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awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
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Checkbutton(self.frame, var=self.awacs, state=awacs_enabled, **STYLES["radiobutton"]).grid(row=row, column=0, sticky=E)
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Label(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), **STYLES["widget"]).grid(row=row, column=3, sticky=W, padx=5, pady=5)
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row += 1
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header("Ready ?")
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Button(self.frame, text="Commit", command=self.start, **STYLES["btn-primary"]).grid(column=0, row=row, sticky=E, padx=5, pady=(10,10))
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Button(self.frame, text="Back", command=self.dismiss, **STYLES["btn-warning"]).grid(column=3, row=row, sticky=E, padx=5, pady=(10,10))
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row += 1
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def _scrambled_aircraft_count(self, unit_type: UnitType) -> int:
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value = self.aircraft_scramble_entries[unit_type].get()
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if value and int(value) > 0:
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@ -9,7 +9,7 @@ FG_COLOR = "white"
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FG_COLOR_LIGHT = "#dddddd"
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BG_COLOR = "#4E5760"
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BTN_COLOR = "#699245"
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YELLOW = "#FDB731"
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YELLOW = "#BF9A46"
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RED = "#D0232E"
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BG_TITLE_COLOR = "#2D3E50"
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@ -27,6 +27,9 @@ STYLES["frame-wrapper"] = {"bg": BG_COLOR, "relief":"sunken"}
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STYLES["body"] = {"bg": BG_COLOR, "padx": 25, "pady": 35}
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STYLES["strong"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR}
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STYLES["strong-grey"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR_LIGHT}
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STYLES["mission-preview"] = {"font": BOLD_FONT, "bg": YELLOW, "fg": FG_COLOR}
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STYLES["widget"] = {"bg": BG_COLOR, "fg": FG_COLOR, "padx": PADDING_X, "pady": PADDING_Y, "font": DEFAULT_FONT}
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STYLES["radiobutton"] = {"bg": BG_COLOR, "fg": "black", "padx": PADDING_X, "pady": PADDING_Y, "font": DEFAULT_FONT,
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"activebackground": BG_COLOR, "highlightbackground": BG_COLOR, "selectcolor": "white"}
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