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Allow factions to specify their cargo ship type.
https://github.com/dcs-liberation/dcs_liberation/issues/3039
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@ -211,6 +211,8 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
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* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
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* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
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* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
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## Fixes
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* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
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@ -45,6 +45,9 @@ class Faction:
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#: choose the default locale.
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locales: Optional[List[str]]
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# The unit type to spawn for cargo shipping.
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cargo_ship: ShipUnitType
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# Country used by this faction
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country: Country
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@ -194,7 +197,11 @@ class Faction:
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"country ID"
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) from ex
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faction = Faction(locales=json.get("locales"), country=country)
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faction = Faction(
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locales=json.get("locales"),
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country=country,
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cargo_ship=ShipUnitType.named(json.get("cargo_ship", "Handy Wind"))
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)
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faction.name = json.get("name", "")
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if not faction.name:
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@ -4,7 +4,6 @@ import itertools
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from typing import TYPE_CHECKING
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from dcs import Mission
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from dcs.ships import HandyWind
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from dcs.unitgroup import ShipGroup
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from game.transfers import CargoShip
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@ -30,15 +29,16 @@ class CargoShipGenerator:
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self.generate_cargo_ship(ship)
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def generate_cargo_ship(self, ship: CargoShip) -> ShipGroup:
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coalition = self.game.coalition_for(ship.player_owned)
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waypoints = ship.route
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country = self.game.coalition_for(ship.player_owned).faction.country
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country = coalition.faction.country
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country = self.mission.country(country.name)
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group = self.mission.ship_group(
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country,
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ship.name,
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HandyWind,
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coalition.faction.cargo_ship.dcs_unit_type,
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position=waypoints[0],
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group_size=1,
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)
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