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https://github.com/dcs-retribution/dcs-retribution.git
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updated weather generation - now including rain
This commit is contained in:
parent
064b9ba877
commit
a4145154af
2
.idea/dcs_pmcliberation.iml
generated
2
.idea/dcs_pmcliberation.iml
generated
@ -4,7 +4,7 @@
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<content url="file://$MODULE_DIR$">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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</content>
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<orderEntry type="jdk" jdkName="Python 3.6 (venv)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.6" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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<component name="TestRunnerService">
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<component name="TestRunnerService">
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2
.idea/misc.xml
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2
.idea/misc.xml
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6 (venv)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6" project-jdk-type="Python SDK" />
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</project>
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</project>
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@ -14,6 +14,12 @@ RANDOM_TIME = {
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"day": 100,
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"day": 100,
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}
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}
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RANDOM_WEATHER = {
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0: 0, # thunderstorm
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1: 5, # heavy rain
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2: 15, # rain
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3: 35, # random dynamic
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}
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class EnvironmentSettingsGenerator:
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class EnvironmentSettingsGenerator:
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def __init__(self, mission: Mission, game):
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def __init__(self, mission: Mission, game):
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@ -29,7 +35,23 @@ class EnvironmentSettingsGenerator:
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break
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break
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self.mission.random_daytime(time_period)
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self.mission.random_daytime(time_period)
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self.mission.weather.random(self.mission.start_time, self.mission.terrain)
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weather_roll = random.randint(0, 100)
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weather_type = None
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for k, v in RANDOM_TIME.items():
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if v >= weather_roll:
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weather_type = k
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break
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if weather_type == 0:
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self.mission.weather.random_thunderstorm()
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elif weather_type == 1:
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self.mission.weather.heavy_rain()
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elif weather_type == 2:
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self.mission.weather.heavy_rain()
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self.mission.weather.enable_fog = False
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elif weather_type == 3:
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self.mission.weather.random(self.mission.start_time, self.mission.terrain)
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for cp in self.game.theater.controlpoints:
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for cp in self.game.theater.controlpoints:
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if cp.is_global:
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if cp.is_global:
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@ -68,7 +68,7 @@ class OverviewCanvas:
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for cp in self.game.theater.controlpoints:
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for cp in self.game.theater.controlpoints:
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coords = self.cp_coordinates(cp)
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coords = self.cp_coordinates(cp)
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arc_size = 28 * math.pow(cp.importance, 1)
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arc_size = 22 * math.pow(cp.importance, 1)
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extent = max(cp.base.strength * 180, 10)
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extent = max(cp.base.strength * 180, 10)
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start = (180 - extent) / 2
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start = (180 - extent) / 2
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color = cp.captured and 'blue' or 'red'
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color = cp.captured and 'blue' or 'red'
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